I know traps are bugged, but with no information about said bug and any fix forthcoming from the devs, I decided to try my hand at making a trapsmith that wasn't completly useless in combat. Any feedback would be appreciated.
This build is taking advantage of 32 pt builds, and the +2 to all stats tome currently on sale in the DDO store.
I picked slashing weapons for use with kamas if you want the monk bonuses, or scimitars if you are interested in crit damage.Code:Character Plan by DDO Character Planner Version 3.10 DDO Character Planner Home Page Level 20 Lawful Good Halfling Male (2 Monk \ 12 Rogue \ 6 Ranger) Hit Points: 258 Spell Points: 100 BAB: 16\16\21\26\26 Fortitude: 19 Reflex: 28 Will: 18 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 12 14 14 Dexterity 16 22 26 Constitution 14 16 16 Intelligence 12 14 14 Wisdom 16 19 20 Charisma 8 10 10 Tomes Used +2 Tome of Strength used at level 1 +2 Tome of Dexterity used at level 1 +2 Tome of Constitution used at level 1 +2 Tome of Intelligence used at level 1 +2 Tome of Wisdom used at level 1 +2 Tome of Charisma used at level 1 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 28 28 Bluff 0 0 2 Concentration 3 3 3 Diplomacy 0 23 23 Disable Device 6 25 32 Haggle 0 6 7 Heal 4 5 5 Hide 8 17 19 Intimidate 0 0 0 Jump 6 10 12 Listen 4 5 7 Move Silently 8 18 20 Open Lock 8 31 38 Perform n/a n/a n/a Repair 2 2 6 Search 6 25 29 Spot 8 28 32 Swim 2 2 2 Tumble 5 9 9 Use Magic Device 4 23 23 Level 1 (Rogue) Feat: (Selected) Dodge Feat: (Automatic) Attack Feat: (Automatic) Halfling Agility Feat: (Automatic) Halfling Bravery Feat: (Automatic) Halfling Keen Ears Feat: (Automatic) Halfling Luck Feat: (Automatic) Halfling Size Bonus Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Level 2 (Monk) Feat: (Monk Bonus) Mobility Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Ki Strike: Damage Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Unarmed Strike Level 3 (Monk) Feat: (Selected) Power Attack Feat: (Monk Bonus) Toughness Feat: (Automatic) Evasion Feat: (Automatic) Meditation Level 4 (Ranger) Ability Raise: DEX Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Level 5 (Ranger) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 6 (Ranger) Feat: (Selected) Spring Attack Feat: (Automatic) Diehard Level 7 (Ranger) Level 8 (Ranger) Ability Raise: DEX Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 9 (Ranger) Feat: (Selected) Oversized Two Weapon Fighting Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Level 10 (Rogue) Level 11 (Rogue) Feat: (Automatic) Trap Sense Level 12 (Rogue) Ability Raise: WIS Feat: (Selected) Improved Critical: Slashing Weapons Feat: (Automatic) Uncanny Dodge Level 13 (Rogue) Level 14 (Rogue) Level 15 (Rogue) Feat: (Selected) Weapon Focus: Slashing Weapons Level 16 (Rogue) Ability Raise: DEX Feat: (Automatic) Improved Uncanny Dodge Level 17 (Rogue) Level 18 (Rogue) Feat: (Rogue Bonus) Defensive Roll Feat: (Selected) Greater Two Weapon Fighting Level 19 (Rogue) Level 20 (Rogue) Ability Raise: DEX Enhancement: Rogue Skill Boost I Enhancement: Rogue Skill Boost II Enhancement: Ranger Sprint Boost I Enhancement: Rogue Electric Trap Lore I Enhancement: Halfling Dexterity I Enhancement: Halfling Cunning I Enhancement: Halfling Cunning II Enhancement: Halfling Guile I Enhancement: Halfling Guile II Enhancement: Halfling Luck (Fortitude) I Enhancement: Halfling Luck (Fortitude) II Enhancement: Halfling Luck (Fortitude) III Enhancement: Halfling Luck (Reflex) I Enhancement: Halfling Luck (Reflex) II Enhancement: Halfling Luck (Reflex) III Enhancement: Halfling Luck (Will) I Enhancement: Halfling Luck (Will) II Enhancement: Halfling Luck (Will) III Enhancement: Rogue Subtle Backstabbing I Enhancement: Rogue Subtle Backstabbing II Enhancement: Way of the Clever Monkey I Enhancement: Disciple of Breezes Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Tempest I Enhancement: Rogue Mechanic I Enhancement: Rogue Mechanic II Enhancement: Rogue Disable Device I Enhancement: Rogue Disable Device II Enhancement: Rogue Disable Device III Enhancement: Rogue Open Lock I Enhancement: Rogue Open Lock II Enhancement: Rogue Open Lock III Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Rogue Dexterity III Enhancement: Monk Wisdom I Enhancement: Rogue Improved Trap Sense I Enhancement: Rogue Improved Trap Sense II
Im sure there are better trapsmith builds out there, but I thought with the monk and ranger bonuses to combat (High AC, Attack Speed) this would do well in the rest of the questing as well, instead of focusing soley on traps.
I figure properly equipped (minos, +6 stat gear, +5 Prot, and +5 Resist, +15 skill gear). This would be a highly survivable build, even without some of the hard to come by gear that can take long months of grinding (raid and crafting gear)