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  1. #1
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    Default Passive and Purchasable Past Life Feats (right now 17 nov)

    Quote Originally Posted by Tolero View Post
    In his recent guide to True Reincarnation, Kruz mentions the Past Life Feats! Curious about what feats await you for your class? Here is a look at the past life feats!

    Passive Feats:
    These are automatically granted to your character; the feat tied to your dominant class is granted upon True Reincarnation.

    Past Life: Barbarian
    You were a barbarian in a past life. You occasionally find yourself filled with a nearly irresistable urge to smash boxes. With your head. Each time you acquire this feat you gain 10 additional hit points. This feat can be stacked up to three times.

    Past Life: Bard
    You were a bard in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +2 to saves vs. enchantments and illusions, and +1 Bardic Song usage. This feat can be stacked up to three times.

    Past Life: Cleric
    You were a cleric in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain +1 to the DC's of your Conjuration spells, +1 Turn Undead attempt per rest, and you Turn Undead as if you were two levels higher. This feat can be stacked up to three times.

    Past Life: Favored Soul
    You were a favored soul in a past life. You occasionally find yourself wishing to leap off of tall things. Each time you acquire this feat you gain +1 to spell penetration checks and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

    Past Life: Fighter
    You were a fighter in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain +1 to attack rolls and +1 to the DC's of your tactical feats. This feat can be stacked up to three times.

    Past Life: Monk
    You were a monk in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain +1 to damage rolls. This feat can be stacked up to three times.

    Past Life: Paladin
    You were a paladin in a past life. You occasionally find yourself overcome with righteous fervor. Each time you acquire this feat you gain 5% more health when affecting by positive energy. This feat can be stacked up to three times.

    Past Life: Ranger

    You were a ranger in a past life. You occasionally find small animals in your backpack. Each time you acquire this feat you gain +2 damage with ranged weapons and +2 to elemental resistances. This feat can be stacked up to three times.

    Past Life: Rogue
    You were a rogue in a past life. You occasionally find yourself looking over your shoulder. Each time you acquire this feat you gain +2 to saves vs. traps and deal +1 damage when sneak attacking. This feat can be stacked up to three times.

    Past Life: Sorcerer
    You were a sorcerer in a past life. You occasionally find yourself daydreaming of dragons. Each time you acquire this feat you gain +1 to the DC's of your Evocation spells and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

    Past Life: Wizard
    You were a wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use. This feat can be stacked up to three times.

    Purchasable Feats:
    These feats have a minimum level of 3 to select, and can be selected more than once. These feats do cost a feat slot, and all have a passive and an active component. Passive components are always active on your character, while active components must be triggered to take effect.


    Past Life: Berserker's Fury
    You recall more about your past life as a barbarian. You gain +1 hit point per character level, have +2 to your Intimidate skill and can enter a barbarian rage once per rest. (Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.)

    Past Life: Bardic Dilettante
    You recall more about your past life as a bard. You have +1 to all Charisma based skills, +1 to the DC's of your Enchantment spells, and can Inspire Courage three times per rest. (Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.)

    Past Life: Initiate of the Faith
    You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect five times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half.

    Past Life: Acolyte of Divine Secrets
    You recall more about your past life as a favored soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect ten times per rest. (Activate this favored soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels.)

    Past Life: Student of the Sword
    You recall more about your past life as a fighter. You have +2 to your Intimidate skill, +1 to the Maximum Dexterity Bonus of armor and shields, and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit.

    Past Life: Disciple of the Fist
    You recall more about your past life as a monk. You have +2 to your Concentration skill, deal increased unarmed damage (one step higher than normal on the unarmed combat chart), and can enter an evasive trance once per rest, granting the evasion feat for a short period of time. (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.)

    Past Life: Soldier of the Faith
    You recall more about your past life as a paladin. You have +2 to your Heal skill, and can invoke Divine Favor upon yourself three times per rest. (Activate this paladin ability to call upon the strength and wisdom of a deity to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3.)

    Past Life: Warrior of the Wild
    You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Barkskin effect three times per rest. (Activate this ranger ability to toughen the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12th.)

    Past Life: Sneak of Shadows
    You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels, and a +1 bonus to hit with sneak attacks for every four levels.

    Past Life: Arcane Prodigy
    You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. (Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels on impact. A successful Reflex save reduce the damage by half.)

    Past Life: Arcane Initiate

    You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.

    In the future we will be exploring offering True Reincarnation more than two times for a character so that they may collect more past life feats! Be on the look out for more reincarnation features and announcements in the future!
    http://forums.ddo.com/showthread.php?p=2563854

  2. #2
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    Quote Originally Posted by Tarrant View Post
    The class you would receive a Past Life Feat for (which is what I think you're asking) is whichever class icon showed for your character in its previous life.
    http://forums.ddo.com/newreply.php?d...eply&p=2569780

    Quote Originally Posted by Tarrant View Post
    Hey Gorby,

    You're correct in that you're temporarily limited to two True Reincarnations per character, which (again, temporarily) prevents you from stacking Past Life feats three times and prevents you from receiving the Completionist Feat. All temporarily, of course.

    Hope that clears things up for you!
    http://forums.ddo.com/showthread.php...23#post2563923



    More Comments:
    Past Life: Wizard "Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use." is the same as Each time you acquire this feat you gain +2 to spell penetration checks to spells and +2 DC's of wands you use
    each purchasable feat can be taken (maximum ) one time
    Passive feat is a nother name for "none purchasable feat". Some passive feat have only have a passive component and some has a active and a passive component.
    There is no "active feats"

    old info from 2 nov:
    Quote Originally Posted by Eladrin View Post
    These are the current Past Life feats:

    Passive Feats:
    These are free, the feat tied to your dominant class is granted upon True Reincarnation.
    EDIT: same as in 1st post in thread

    Purchasable Feats:
    All purchasable past life feats now have a minimum level of 3 to purchase and can be purchased once. These cost a feat, and all have a passive and an active component.
    EDIT: same as in 1st post in thread exept:
    New Feat:
    Completionist
    Prereq:
    All passive Past Life feats. Minimum level 3.
    You win DDO! You've leveled to 20 in every class, and for your effort can take this feat to get a +2 bonus to all skills and ability scores. When more classes are added, this feat will deactivate and you will need to gain those past lives before this benefit reactivates.
    http://forums.ddo.com/showpost.php?p...4&postcount=85
    Changes from this to what was released is that you currently only can make a True incarnation two times (and then Completionist is not possible)

    old info 2 from beginning of october:
    Quote Originally Posted by Eladrin View Post
    Correct, you gain the Past Life of your dominant class. If you True Reincarnate again, you keep your old Past Life feat from your first incarnation, and add a second from your dominant class from this life (if it was different).

    Here's the current list of Past Life feats:

    Past Life: Berserker's Fury
    You recall more about your past life as a barbarian. You have +2 to your Intimidate skill and can enter a barbarian rage once per rest. Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.



    Past Life: Bardic Dilettante
    You recall more about your past life as a bard. You have +1 to all Charisma based skills and can Inspire Courage three times per rest. Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.


    Past Life: Initiate of the Faith
    You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect three times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half.


    Past Life: Acolyte of Divine Secrets
    You recall more about your past life as a favored soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect five times per rest. Activate this favored soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels. A successful Fortitude save reduces the damage by half.


    Past Life: Student of the Sword
    You recall more about your past life as a fighter. You have +2 to your Intimidate skill and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit.


    Past Life: Disciple of the Fist
    You recall more about your past life as a monk. You have +2 to your Concentration skill and can enter an evasive trance once per rest, granting the evasion feat for a short period of time.
    Note: You must meet normal evasion requirements for this one. No medium or heavy armor, no heavy encumbrance.


    Past Life: Soldier of the Faith
    You recall more about your past life as a paladin. You have +2 to your Heal skill, and can recall your bravery three times per rest, casting the Lionheart spell on yourself or an ally. Activate this paladin ability to imbue yourself or a single ally with great bravery, making them immune to fear.



    Past Life: Warrior of the Wild
    You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Ram's Might effect once per rest. Activate this ranger ability to cause your hands increase in size, granting a +2 size bonus to Strength and damage.




    Past Life: Sneak of Shadows
    You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels, and a +1 bonus to hit with sneak attacks for every four levels..


    Past Life: Arcane Prodigy
    You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest.


    Past Life: Arcane Initiate
    You recall more about your past life as a wizard. You have +2 to your Concentration skill and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.
    http://forums.ddo.com/showthread.php?t=206432
    Last edited by Favis; 11-19-2009 at 11:58 PM.

  3. #3
    Community Member Visty's Avatar
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    sorry, but i fail the see the purpose behind this thread

    the 2 versions have no difference besides the completionist one
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
    0
    *insert axe*
    o o

  4. #4
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    Quote Originally Posted by Visty View Post
    sorry, but i fail the see the purpose behind this thread

    the 2 versions have no difference besides the completionist one
    2nd version might be a bit redundant.

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