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  1. #1
    Community Member Nelielly's Avatar
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    Default 11 wizard/ 9 fighter

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Test Build
    Level 20 Neutral Good Warforged Female
    (9 Fighter \ 11 Wizard) 
    Hit Points: 346
    Spell Points: 595 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 5
    Will: 8
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity             8                     8
    Constitution         18                    20
    Intelligence         15                    16
    Wisdom                6                     6
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                     5
    Bluff                -2                    -2
    Concentration         8                    27
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                 -2                    -2
    Hide                 -1                    -3
    Intimidate           -2                    -2
    Jump                  5                    23
    Listen               -2                    -2
    Move Silently        -1                    -3
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                2                     3
    Search                2                     3
    Spot                 -2                    -2
    Swim                  5                    15
    Tumble               n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Jump (+2)
    Skill: Swim (+2)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Mithral Body
    Spell (1): Expeditious Retreat
    Spell (1): Jump
    Spell (1): Mage Armor
    Spell (1): Nightshield
    Spell (1): Shield
    Spell (1): Merfolk's Blessing
    
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Swim (+0.5)
    Spell (1): Protection From Evil
    Spell (1): Feather Fall
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Swim (+0.5)
    Feat: (Selected) Two Handed Fighting
    Spell (2): Resist Energy
    Spell (2): Blur
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Swim (+0.5)
    Spell (2): False Life
    Spell (2): Bear's Endurance
    
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Swim (+0.5)
    Feat: (Wizard Bonus) Heighten Spell
    Spell (3): Rage
    Spell (3): Haste
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Swim (+0.5)
    Feat: (Selected) Martial Weapon Proficiency: Greataxe
    Spell (3): Displacement
    Spell (3): Repair Serious Damage
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Swim (+0.5)
    Spell (4): Stoneskin
    Spell (4): Fire Shield
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Swim (+0.5)
    Spell (4): Repair Critical Damage
    Spell (4): Remove Curse
    
    
    Level 9 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Swim (+0.5)
    Feat: (Selected) Toughness
    Spell (5): Protection From Elements
    Spell (5): Teleport
    
    
    Level 10 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Swim (+0.5)
    Feat: (Wizard Bonus) Eschew Materials
    Spell (2): Bull's Strength
    Spell (5): Break Enchantment
    
    
    Level 11 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Swim (+0.5)
    Spell (6): Tenser's Transformation
    Spell (6): Reconstruct
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+0.5)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Stunning Blow
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Concentration (+0.5)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 15 (Fighter)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Feat: (Selected) Cleave
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+1.5)
    Skill: Swim (+1)
    
    
    Level 17 (Fighter)
    Skill: Concentration (+1.5)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 18 (Fighter)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Feat: (Selected) Diehard
    
    
    Level 19 (Fighter)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Feat: (Fighter Bonus) Slicing Blow
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Jump (+5)
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Inscribed Armor II
    Enhancement: Warforged Inscribed Armor III
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Warforged Great Weapon Aptitude I
    Enhancement: Warforged Great Weapon Aptitude II
    Enhancement: Warforged Great Weapon Aptitude III

    Comments please.

  2. #2
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    While 11 is a good target for a WF Wizard, 9 is just a stragne place to stop on a Fighter.

    The difference in BAB and melee prowess between a 6 FIghter and a 9 fighter is Minimal.

    12/8 or 14/6 makes a ton more sense

    12/8 ENds up at the exact same BAB, Same Feats, but opens up a Tier 2 WIzard Pre to go along with Tier 1 Fighter and extra Spell Slots.

    Overall, the feat selections could be better...

    Eschew Materials? Useless.

    Heighten? Useless

    Diehard? Beyond Useless. Warforged actually have this ability as a racial feat.

    Slicing Blow? not too exciting either...

    With 11+ Levels of Wizard you should be taking advantage of the most powerful spell in a wizards arsenal.. Wall of fire.... QUicken is essential for a Melee arcane first and foremost.. Maximize will help tremendously withyour firewalls. spell points from MT certainly can come inhandy on this build as well...

    Edit:

    ust noticed you dont even have Kensai in there.. Big mistake... You are putting a lot in AC and it just isnt going towork out for ya int he end. Mithral Body with a 8 base dex isnt going to net you a gain worth taking Extra Enahncments for ASF reduction. Action Boosts for AC are pretty useless...

    You get better protection from being attacked via StoneSKin, Blur, DIsplacement and Jump.

    Ditch the AC.
    Last edited by Impaqt; 11-18-2009 at 01:37 PM.
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  3. #3
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    Quote Originally Posted by Nelielly View Post
    Martial Weapon Proficiency: Greataxe
    No need to take this. Take a fighter level early and get it for free.

  4. #4
    Community Member Phidius's Avatar
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    Extend would be an excellant choice.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  5. #5
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    Quote Originally Posted by Phidius View Post
    Extend would be an excellant choice.
    He took that at level 1
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    Thelanis

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  6. #6
    Community Member Nelielly's Avatar
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    I took lvl 11 wizard for 6th lvl buff. That xform. Eschow materials is just, becouse I dont need maximize or other wizard feats. Heighten is making this buff more powerful.

  7. #7
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    Quote Originally Posted by Nelielly View Post
    I took lvl 11 wizard for 6th lvl buff. That xform. Eschow materials is just, becouse I dont need maximize or other wizard feats. Heighten is making this buff more powerful.
    you NEED quicken though...


    You answered why you went to 11. I have NO i ssue with that part of it... thats a GOOD thing....

    What you didnt answer is what you think your gaining by STOPPING at L11 Wizard...

    Maximize with a Firewall is ten thousand times more powerful than eschew materials can ever dream of being.

    Heighten doesnt do anything at all to Buffs. Heighten raises you spells DC to the highest level you can cast. I fyou dont want to take advantage of the caster side of this build, then there is even less of a reason to take heighten...
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  8. #8
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    Quote Originally Posted by Nelielly View Post
    I took lvl 11 wizard for 6th lvl buff. That xform. Eschow materials is just, becouse I dont need maximize or other wizard feats. Heighten is making this buff more powerful.
    Maximize is double damage. If all you plan to do is buff then you don't need it, but in that case even Mental Toughness is a better choice.

  9. #9
    Community Member Nelielly's Avatar
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    Lvl 9 fighter for extra feat? :3 Well heighten would be trade to quicked, but quicken is kinda useless... when you cast buffs.

    And No, I dont take firewall becuse this is buff build :3

  10. #10
    Founder Gol's Avatar
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    Quote Originally Posted by Nelielly View Post
    And No, I dont take firewall becuse this is buff build :3
    That's just plain silly. Firewall should be your first level 4 spell.

  11. #11
    Community Member Nelielly's Avatar
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    Quote Originally Posted by Gol View Post
    That's just plain silly. Firewall should be your first level 4 spell.
    Its buff build, not DPS : )

  12. #12
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    Quote Originally Posted by Nelielly View Post
    Its buff build, not DPS : )
    well then tell me what level 4 buff is better than firewall cause there is no lvl 4 buff i can think of...


    Rage?1 slot,plenty left

  13. #13
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    Quote Originally Posted by Nelielly View Post
    Its buff build, not DPS : )
    WHAT?

    thats rediculous.. I fyou didnt want people to help you make this build better, why did you bother posting it?

    Level 4 has exactlyt 2 "Buffs"

    Fireshield
    Stoneskin

    There arent any others... So you're just gonna leave empty slots on your character?

    You said you went to Level 11 so you could cast Tensors and Reconstruct yes?

    Well, Besides the fact that you cant cast AFTER you cast tensors (You wont use it as often as you think because no ones gonna wanna heal you) when in combat, if you need to reconstruct yourself, you need to be able to do so without failure. THATS what quicken provides...

    WHo am I kidding... It will be a miracle if you play this past level 6 or so anyway....
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  14. #14
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    Quote Originally Posted by Battleworm View Post
    well then tell me what level 4 buff is better than firewall cause there is no lvl 4 buff i can think of...


    Rage?1 slot,plenty left
    Rage is 3
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    Thelanis

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    Quote Originally Posted by Severlin View Post
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  15. #15
    Community Member Nelielly's Avatar
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    ... They can give advice or w/e. Im just saying, that im not gonna get any DMG spells.

    Yup, I know that I can't cast when using tensor.. I can always use wands to do that :P

  16. #16
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    Quote Originally Posted by Nelielly View Post
    ... They can give advice or w/e. Im just saying, that im not gonna get any DMG spells.

    Yup, I know that I can't cast when using tensor.. I can always use wands to do that :P
    Your kidding right?

    no.... You cant.....

    We're trying to help you here... Wall of Fire Makes Sense on this build. Its one of the prime reason to make something like this. Not using a DPS Spell that has NO SAVING THROW is like a a Kensai Speced Khopesh Fighter using Daggers.
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    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  17. #17
    Community Member muncholuncho's Avatar
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    Nelielly
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    =======================================

    Nuff said.
    He knows way more than we do.

    See build in my tag he would eat your build for lunch.
    Lag it's what for dinner!

  18. #18
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    Quote Originally Posted by Nelielly View Post
    Lvl 9 fighter for extra feat? :3 Well heighten would be trade to quicked, but quicken is kinda useless... when you cast buffs.

    And No, I dont take firewall becuse this is buff build :3
    Level 9 fighter gives no bonus feat. Think of firewall as a buff. It buffs your damage and it buffs your survivability (because things die faster).

  19. #19
    Community Member BlackSteel's Avatar
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    level breaks are funny. You can get what you want with far less fighter levels. But if you want that heavy a multiclass why not do ranger then?

    11 wiz/9 ranger gives evasion
    12 wiz/6ranger/2monk gives evasion as well
    or simply 14 wiz/6 ranger

    personally, that deep a multiclass I'd probably go with the 12 wiz/6ranger/2 monk
    Shadowsteel [TR train wreck]

  20. #20
    Community Member Dozen_Black_Roses's Avatar
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    Quote Originally Posted by Impaqt View Post
    WHAT?

    thats rediculous.. I fyou didnt want people to help you make this build better, why did you bother posting it?

    Level 4 has exactlyt 2 "Buffs"

    Fireshield
    Stoneskin

    There arent any others... So you're just gonna leave empty slots on your character?

    You said you went to Level 11 so you could cast Tensors and Reconstruct yes?

    Well, Besides the fact that you cant cast AFTER you cast tensors (You wont use it as often as you think because no ones gonna wanna heal you) when in combat, if you need to reconstruct yourself, you need to be able to do so without failure. THATS what quicken provides...

    WHo am I kidding... It will be a miracle if you play this past level 6 or so anyway....
    lol Impaqt...ty for that I needed a good laugh, oh and you missed the all important choice of the swim skill

    To the OP, you might want to try talking with folks with wf caster/melee builds on your server and see what spells they have, from reading this build, it is very clear you have a great deal to learn about feats and the synergy between them and the classes. You have many a redundant and/or useless feats here, as well as poor choice of level allocation to your two classes.
    Shogyo Mujo (Nothing lasts forever and everything must change).
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