Has anyone created a new guide for this raid? I'd love to see how tis raid has changed over the years since I've last seen it......
Has anyone created a new guide for this raid? I'd love to see how tis raid has changed over the years since I've last seen it......
well, not much has changed so the old guides still work with a few small changes
*Enter
*DPS him till he ports away
*Take one of the 3 DDs which ports you randomly to one of the puzzles. NOTE: just the puzzle is random, if the middle DD is to ice, then its always to ice in that run
*Solve the puzzles:
- goggles didnt change, some tiles became permanent, so it just became easier. destroy the sarcophags after beeing guided over it
- on astroids grab the stones and shoot the astroids till the sarcophags appear, then smash them. IMPORTANT NOTE: you cant cast any spells up there
- on ice destroy the first sarcophag befor starting, then do it as usual and at the end destroy the 2nd sarcophag there from the end platform. you will need ranged weapons for that
*After you have done the puzzles, go down again
*Beat him up till he is dead
He now has 4 special attacks (instead of 3 in the old version):
- invisible ghosts: those drain sp if they hit you, so spam a few firewalls and let everyone stand inside them. kills the ghosts
- encase: fom doesnt work here anymore, ppl need to get broken free via the stones from the astroids puzzle. encases disappear after 1min. if you get caught midair, you can fall out
- mordenkains: well, as the spell, disables items and debuffs you
- inferno: is 3 ticks â 2 secs, so 6 in total. use the icewands to evade it. IMPORTANT NOTE: while the fire animation is longer, the actual infero is only thsoe 6 seconds. so after the animation got uo, count to 6, then you can jump back onto the platform even if the fire animation is still there
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
The best way I've seen for doing asteroids is for four people to go in, grab their rocks, and stand opposite each other. Go into mouse-look mode and watch behind the person across from you for meteors (stand on the edge of the platform and look inwards). That way everyone watches a quarter of the area and it's pretty easy to spot the asteroids as soon as they pop. When you see one, just move your mouse until the little circle is targeting the incoming meteor, and fire using your attack button.
I actually like the new asteroid room![]()
Few more random details:
* The biggest flaw in the Abbot raid currently is that the Phase Chasm ("tiles") challenge takes a lot longer than the others. (The time spent on it is unbounded, after all). Other simple flaws are the number of chests and the ineffectiveness of dispelling.
* While forming the group you pick 3 players who are good at every puzzle, and assign them to go through the left, center, and right doors. Upon entering they type out which puzzle is at which door. The other 9 players have each been assigned to go to a certain puzzle, and any extras are probably sent to tiles.
* Because asteroids do exactly 200 damage, try hard to have over 400 hp if you're going there.
* The high-enter boulders do good DPS against the Abbot, and you can collect a lot of them while waiting for tiles to finish. You can also collect a bunch of ice wands, just in case.
* If you happen to be stuck in Inferno, try some Remove Curse pots to cancel the debuff. Some players can survive it by healing through the damage.
Best guide I have seen was written by Sphinx111, Euro player. Found a copy here
As it is right now, the raid comes down to some very basic aspects:
2 Solid goggle runners, Divine intervention on Ice FTW, Inferno Survival (Power through or Ice pads)
I certainly hope you are not suggesting boulders over good undead beaters / solid casters A_D.
If you were to do this method, you would only need 2 people to try doors. You know what the last door is by process of elimination.
It's a popular tactic to send 2 people into Ice, 4 people into Asteroids, and the rest into Goggles. (Goggles is the most challenging puzzle so you want plenty of bodies to cut down on retries.)
If you are a team of new players with lots of resources, finish the two non-goggles puzzles and beat down the Abbot several times until you get 1 person with both sets of goggles (since they respawn).
The boulders are a good idea for ill-equipped players or low-DPS builds (finesse rogues, some bards, etc). Grazing hits on a boulder do 200 damage so you only need to roll a 13+ to hit even if you attack sucks.
Last edited by mediocresurgeon; 11-18-2009 at 01:20 PM.
The nerfing will continue until morale improves!
our method is, befor we start we assign everyone to 1 of 3 teams, and each teams gets his DD (left middle right)
but for that method you have to be sure that each team has someone who can do each puzzle
but that tactic with getting someone both goggle sets sounds interesting^^
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
I don't think they really wanted you to find a "good path" like you're thinking of, but there are still some serious flaws in that game design that would be complicated to describe. (Suffice it to say that the phase chasms are not reaching close to the full potential fun of the idea of telling another player how to run around things he can't see)