I remember when monks first came out, there were so many of them around that were trying to do everything at once (damage, ac, survivability) without trying to specialise.
Then I saw many of them hit GH, and suddenly their midrange AC that worked perfectly for the first 8 or 9 levels was nowhere near enough, and their damage was terrible and they just got beaten into the ground.
By this time however, some of them had eaten multiple +2 tomes and it seemed that they were loathe to re-roll them so they just soldiered on betting beaten into the ground at every corner.
Sad thing is, some of the quests that people say they hate, they hate because it's too hard on elite, but that's all they ever do it on. (Proof is in the Poison).
Or hate PUGing because of the bad experiances....again, because they jumoped into elite with a group that wasn't ready.
then there are the people that dont understand dungeon scaling, and think jut because they soloed hard, that Elite will be easy with a group.
I just love the forum vets who say they only want to run a quest once on a new toon, since they've already run it 1000 times........then put up another Shroud LFM.
I'll never understand how actually playing the game, inside a quest is so tedious to most people.
Nor the rush to cap yet another char so they can run the same end content over and over again.
Some do get bored eventually...
"Lvl 20 LFM Catacombs, need elite opener."
But it turns out that what commonly happens is the "challenge" they face is waiting around trying (weakly) to get a group to do elite. And by that I really mean "do elite for them"... because if the players in question were capable of contributing decently to elite, they'd already be soloing normal.
The real cause of this problem, I think, is that they don't really understand that elite means MUCH more than +3 levels of difficulty.
That's largely the fault of the developers, who made inaccurate descriptions on the quest entry windows. In earlier versions of DDO, elite meant +5 levels of difficulty for low-level quests. The "elite" checkbox was already fairly inaccurate because it said only +2.
But it got even further off with the EU launch, which has scaling on Normal but not Elite. Doing a Normal quest with 5 players sitting AFK is about +3 levels harder than doing it alone, so compared to the weakest mode an Elite monster is 8 or 9 levels stronger.
It would have been better if not only were the checkboxes more explanatory, but you also should be able to turn Dungeon Scaling off and on independently from changing the difficulty setting.
I like running hard first even when I'm favorgrinding. It lets me evalute the group with a small challenge instead of a huge one. Some of the groups I've been in have been upset with me because hard was too easy and it turned out we could have probably done elite to start. But with a pug I don't know that straight off.
Please split the class forums into REAL subcategories this is a jumbled mess.
U know I once had a friend tell me that I would get more if I wasn't such a B!&*h.....
Funny thing tho, I find it works the other way around for me.....guess it really depends on who u care about having in ur life and who u don't.
U can be nice and helpful and be surrounded by people that use u for a doormat, or u can get what u really want out of life and be surrounded by people who care as much about u as u do about them. Be true to ur heart first, because ur the only one that can break it.
I suggest higher difficultures because getting 6 level 8 characters together for a level 8 quest on normal makes for trivial difficulty and a completely boring experience. You end up with a zergfest because the mobs go down in 5 swings and you can run right through all of the traps.
If I can do the same quest alone with a cleric henchman then why bother getting a full group together?
Also, better loot, XP, and favor (obviously).
Just be aware that you running alone with a CLERIC Henchman the quest on the normal setting is about 1/2 as tough as it would be with a full group on normal due to the DUNGEON SCALING technology that was introduced. Mobs have lower, AC, HP, chances to hit you and do less damage with melee and spells when you are solo, so be careful about how you look at party size affecting things. IT is APPLES and BANANAS in this case.
On HARD setting the scaling is not as significant and on the ELITE setting there is no scaling.
Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more
Two examples of Newbie leaders who don't know what they are talking about ...
1. 'Where there's smoke' - lvl 2 and 3 characters, LFM said hard, gets opened on elite, party wipe very first encounter.
2. LFM says quest on hard - leader then says "I can only open on normal." If you can't open it on hard, don't say that you're going to run it on hard!!!
Also had a couple instances of griefing - leader says, "This is an easy quest. I soloed it on hard." He then leaves after we are beat down 1/3 through quest.
Also have had grief with players running through, raising the dungeon alert, then leaving making the quest unmanageable for the remaining players.
Where is my Iludium Q-36 Explosive Space Modulator?
I will run each quest up from solo to elite for more xp.
This is what happens in the game currently:
Play a few quests on normal, play a few other quests on hard, play a few quests on elite. Oh wait, all of those quests done on normal haven't been done yet on elite, yet I'm too far over their level! Now it's going to be a boring xp-less chore.
There's so much 1-6 content, especially for P2P/premium players, that one can do each and every bit of it on elite (skipping normal/hard) and still have lots of XP gone to waste from holding back on leveling. Because of this, why bother doing anything on normal when it'll have to be returned to and done on elite anyway? And if one waits too long, it won't even be for any xp.