So, you cast fireball. Period. No other spells. No one to buff. You don't blur yourself, or nightshield, or toss out a hypnotism here or there? No resists? You don't even haste?
So, you cast fireball. Period. No other spells. No one to buff. You don't blur yourself, or nightshield, or toss out a hypnotism here or there? No resists? You don't even haste?
For those who mentioned buffing...displacement, blur, and haste can, and should be, scrolled on a lowbie sorc.
Regarding improved max/emp....I hold that they are worthless. Like I said earlier, if you need that extra 1 or 2 fireballs, you're doing it wrong and can just drink a pot anyway. Speccing for only 1 element instead of 2 is "not so smart," especially given that you already pointed out that there are far more shrines than you need.
Last edited by Wizzly_Bear; 11-19-2009 at 02:25 AM. Reason: spelling
Nightshield is useless if you twink.
Blur is overrated, at those levels you have ~30 ac anyways, the mobs wont hit you unless it's a 20. You can live with that.
Once you get fireball, hypnotism and all that is CC is obsolete. Resists are from house P buffs, which you will run around with permanent till you reach GH and can't be arsed with it anymore. Haste are from potions.
And even without considering all those obvious points, you can still cast ~20% more spells with those enhancements, so your point is null and void.
Nevermind. We're on completely different wave lengths. See, I actually enjoy developing a character. I enjoy playing the game. I enjoy participating in a party, and helping them succeed (which seldom means I "blast everything I see, and the rest of y'all can just follow in my wake and marvel at the glory that is me"). I'm very happy to hear that you don't group with other people much. They'd be bored to tears grouping with you. I personally tend to stop playing a character once they're capped. Running the same **** over and over again just to slightly enhance the gear that a character has doesn't interest me. But your goal is to get up to cap as quickly as possible, so that you can run the same **** over and over again. To each their own, I guess...
Actually, I also enjoy developing a character, very much infact. Hell that's why I play the game.
I also enjoy participating in a party, I rarely solo at cap. Though, I always do it at my best, meaning if I can blast through it all; I sure as hell will.
And actually, people *love* playing with me / Yar when we level alts, you have no idea how many that wants to join us in our brutal exping. We don't mind some company, and prior to mod 9, we often LFMed so others could get free exp. Though, it's a shame with DA, as we rarely do that anymore, if ever.
My goal is not to get to cap asap, my goal is to have as fun as possible, and I have that by performing my best the whole time.
obviously, there is nothing wrong with any playing style or preference.
one of the reasons people get up to cap as quickly as possible is because they have played the low level content for hundreds of times and there is no reason not to zerg through and gain xp in a fast pace.
without the uber gears, getting to the cap is still far from achieving the full potential of your toon. just assume the 80:20 rule applies, getting to cap maybe just 80% of the progress, and only when you get all desirable/necessary gears, you get to 100%. (true reincarnation is not considered at this point) So it is a matter of how you view character development.
without good gears, you simply may not be able to, or at least much harder, to solo many quests, esp on elite. Without good gears and a good build, you probably won't be the first choice in an epic quest party.
people keep running the same quest again and again are not (just) because they are bored. it doesn't mean you have to follow them, but it's better for you to understand why they do so.
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Out of all those argument, I just have 1 question...
You guys really consider niac ray is superior than shock grasp??
I have run all 3 races of a soccy (human/wf/drow), and out of the 3 I found that only drow has some enjoyable time with niac ray. Human, and especially wf, hate that spell.
Even quest like butcher(hard), my wf can only land niac about 60% of time. Dont underestimate the inability of wf to land save based spells in low lv.
As I solo most of the time, I will not recommend niac ray unless you have really good confidence in landing it. In the past, we have little choices of ice spells at low lv (other types as well), and I only use burning hand as the only low lv AOE spell. Nowadays we have acid spray...so why be so resistant to use it?
Dont be scared by the touch reach of SG. Used it right you can land it without being hit at all...(no CC needed, or 1 hit kill, just tab on the monster u need to kill and press SG shortcut and pull back. You have about 0.25 secs to runaway)
The only reason I will take Niac Ray is that I will do Low lv PVP. Hypo + Max/Emp Niac Ray basically kill anyone at lv before 5, making use of its all or nothing property to not breaking the hypo...
P.S. Basically I will only consider a soccy take Resist Energy / SR before lv 7 is an idiot....
Last edited by ForwardWu; 11-20-2009 at 01:26 AM.
for my new caster, when it was at level 4, it was a sorc2/monk2 with cha 20.(18 init stats, +1 from enhancement, +1 from leveling) It used the following for Niac:
- eagle splendor, +4 Cha / +2 DC
- conjuration focus item +1 DC
- double conjuration focus, +2 DC
The exactly DC is 10 + 1 (spell level) + 5+2 (cha modifier) + 2 (spell focus) + 1 (item) = 21
I went straight to kobold ring leader right after creation. On normal, it's land by 80-90%, and usually one shot any kobold. On hard, it usually either one-shoot or drop the kobold's HP by 80-90%. On elite, it require 2+ shoots to kill a kobold. I don't remember the percentage for hard/elite and it is for sure lower than normal.
for shocking grasp, I don't use any electric damage boost item/clicke, nor put any action point. My Niac deals with 2-3 times more damage than shocking grasp.
I've just reset my enhancement to max both fire/ice and acid/electric lines, and did a quick test in Tear of Dhakaan on normal. the mobs in the first room and the first bridge should have around 70-80 HP, and with greater potency, my niac hit at around 70 and most of them are killed in one shoot or becomes almost dead. shocking grasp hits at around 40 and it takes 2 hits to kill a mob. In this case, a fireball/acid blast + niac works much better than shocking grasp to me.
the key issue is landing rate. for the Tear of Dhakaan test, other than the two bowmen, the landing rate is 90%. I tested twice on bowman, the first time I missed niac 3 times and success at the fourth shoot; in the 2nd time, I one-shoot killed a bowman in the first shoot. For niac, I seldom use it to shoot at sprider, merphits, rogue, and archors. When I run low level quests in solo, i usually use niac to kill all melees and casters and use my rapier to kill any archors.
I don't know about the other damage spells, but, imho, Niac is definitely better than Shocking Grasp because of its high damage figure and high landing rate.
Last edited by ddoer; 11-20-2009 at 02:48 AM.
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My toons on Argo: Salade TR2 Wiz20, Speedo ESoS Fighter, MangoSalade TR2 Wiz18/Mnk2, EvaHealer Clr18/Mnk2