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  1. #1
    Community Member lostx's Avatar
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    Apr 2006
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    Default action boost & combat feats

    Up the action boost to 1 min, 20 secs is way to short. Do people actually use these besides fighter/rogue haste and ranger sprint?

    Stunning blow and trip should be brought down to 6 sec cool down timer, same as stunning fists.

  2. #2
    Community Member Yargore's Avatar
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    Jun 2009
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    Haste boost is overpowered enough as it is. It would be better just to up the bonuses of the other boosts, atleast for damage boost.

  3. #3
    Community Member
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    Quote Originally Posted by lostx View Post
    Up the action boost to 1 min, 20 secs is way to short. Do people actually use these besides fighter/rogue haste and ranger sprint?
    20 seconds would be just fine for offensive boosts if activating the boost didn't delay your attacks. That's the real problem with them: the time spent on the boost icon means 1-4 attacks you don't get to make, and the benefit of the boost could easily fail to outweigh 2 of your regular attacks. Haste boost is the only one that can reliably compensate.

    The defensive boosts (saves, resist, AC) could use a moderate increase in duration though.

  4. #4
    Community Member zealous's Avatar
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    Quote Originally Posted by Yargore View Post
    Haste boost is overpowered enough as it is. It would be better just to up the bonuses of the other boosts, atleast for damage boost.
    e.g. change damage boost to a % benefit to base damage

    That said the activation time for boosts should preferably be ~removed, same goes for the non-animation part of most spells.

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