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Thread: Past Life Feats

  1. #81
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    Quote Originally Posted by azen77 View Post
    I'm quite surprised how many people are fine with these benefits for true reincarnation.

    You make it all the way to 20, put all this time and though into customizing items and gear, and (with unlimited) spent actual cash on certain things throughout your career like perhaps some tomes and stuff (like the heart), and the grand continuation for your character is lose all those details (save items you wont be able to use for some time) and remake with a 'drow's worth' more ability scores and a vanilla passive bonus feat.
    And then to get any other benefit from this 'past life' you need to spend your new characters already limited feats on these past life memories? Which hardly compare with enhancements?
    Yes, i am very surprised that many players are using TR, too. If the xp requirement for the new levels would remain the same TR would be useful, but every time i think about TR i hate the need to grind more xp to reach the next level so much, that i will never use it.

  2. 01-02-2010, 12:31 AM


  3. #82
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    Default Arcane Initiate feat

    Did a Wizard to Wizard Reincarnate. Based on the clear statement in Tolero's post, I took Past Life: Arcane Initiate at 3rd level. At 6th, I had planned to take it again. The feat however, does not show up in the list of selectable feats. Anyone have any insight here? I was kinda geeked to take the feat several times and be force spec'ed (Warforged). Now it appears that I'll be grinding all the way to 20th (x 1.65 xp!) again for an extra couple of build points. Not happy. I include the 2 relevant passages below:

    Purchasable Feats:
    These feats have a minimum level of 3 to select, and can be selected more than once. These feats do cost a feat slot, and all have a passive and an active component. Passive components are always active on your character, while active components must be triggered to take effect.

    Past Life: Arcane Initiate
    You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.

  4. #83
    Community Member knightgf's Avatar
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    Quote Originally Posted by Tolero View Post
    In his recent guide to True Reincarnation, Kruz mentions the Past Life Feats! Curious about what feats await you for your class? Here is a look at the past life feats!

    Passive Feats:
    These are automatically granted to your character; the feat tied to your dominant class is granted upon True Reincarnation.

    Past Life: Barbarian
    You were a barbarian in a past life. You occasionally find yourself filled with a nearly irresistable urge to smash boxes. With your head. Each time you acquire this feat you gain 10 additional hit points. This feat can be stacked up to three times.

    Thats not bad for a feat.

    Past Life: Bard
    You were a bard in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +2 to saves vs. enchantments and illusions, and +1 Bardic Song usage. This feat can be stacked up to three times.

    Meh, idk about this, could use improvement.

    Past Life: Cleric
    You were a cleric in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain +1 to the DC's of your Conjuration spells, +1 Turn Undead attempt per rest, and you Turn Undead as if you were two levels higher. This feat can be stacked up to three times.

    How about just a 10% healing amplification bonus instead along with a healing lore bonus that stacks?

    Past Life: Favored Soul
    You were a favored soul in a past life. You occasionally find yourself wishing to leap off of tall things. Each time you acquire this feat you gain +1 to spell penetration checks and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

    Thats not bad, though maybe the description could be changed or you could give a jump bonus with this also. Or tumble.

    Past Life: Fighter
    You were a fighter in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain +1 to attack rolls and +1 to the DC's of your tactical feats. This feat can be stacked up to three times.

    This is acceptable.

    Past Life: Monk
    You were a monk in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain +1 to damage rolls. This feat can be stacked up to three times.

    +1 to damage rolls? Thats it? How about adding a +1 to your concentration skill also? That would make the feat nice.

    Past Life: Paladin
    You were a paladin in a past life. You occasionally find yourself overcome with righteous fervor. Each time you acquire this feat you gain 5% more health when affecting by positive energy. This feat can be stacked up to three times.

    How about just a stackable +2 bonus to all saves and attacks against evil creatures alongside this? That would be nice.

    Past Life: Ranger
    You were a ranger in a past life. You occasionally find small animals in your backpack. Each time you acquire this feat you gain +2 damage with ranged weapons and +2 to elemental resistances. This feat can be stacked up to three times.

    The +2 damage with ranged weapons sounds nice, but the +2 to ele resistances? Idk...it sounds more logical to have minor bonuses to stealth skills or charming animals or something like that. Might help with the description of the title.

    Past Life: Rogue
    You were a rogue in a past life. You occasionally find yourself looking over your shoulder. Each time you acquire this feat you gain +2 to saves vs. traps and deal +1 damage when sneak attacking. This feat can be stacked up to three times.

    Hmmm...I guess it could work, though maybe it could be improved upon...also, change the description to "You occasionally find yourself scanning the area for anything that catches your eye."

    Past Life: Sorcerer
    You were a sorcerer in a past life. You occasionally find yourself daydreaming of dragons. Each time you acquire this feat you gain +1 to the DC's of your Evocation spells and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

    I guess this could work for a past life feat.

    Past Life: Wizard
    You were a wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use. This feat can be stacked up to three times.

    Hmm...this seems a bit of a turn-around for a wizard considering its class...but I definitely know this feat can be improved upon.

    Purchasable Feats:
    These feats have a minimum level of 3 to select, and can be selected more than once. These feats do cost a feat slot, and all have a passive and an active component. Passive components are always active on your character, while active components must be triggered to take effect.

    Whoh whoh whoh whoh...these cost a feat slot? Im not buying it. We should simply have these included; if anything, maybe you could substitute it for automatically giving these abilities mentioned below at later levels, and in pieces, but I wouldn't want to spend a feat slot on these. No way.



    Past Life: Berserker's Fury
    You recall more about your past life as a barbarian. You gain +1 hit point per character level, have +2 to your Intimidate skill and can enter a barbarian rage once per rest. (Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.)

    These bonuses aren't bad, but I feel they should adjust at each caster level, though they should still only give minor bonuses.

    Past Life: Bardic Dilettante
    You recall more about your past life as a bard. You have +1 to all Charisma based skills, +1 to the DC's of your Enchantment spells, and can Inspire Courage three times per rest. (Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.)

    Hmmm...I think we should have a choice between the songs we pick for this. I also think that maybe you could also substitute this for focusing chant instead of inspire courage.

    Past Life: Initiate of the Faith
    You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect five times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half.

    So, if I read this correctly, at level 20, I will produce a 10d4 healing effect ten times per rest? Thats not bad, although to be honest im not sure if I prefer this or a at will 1d4 healing effect with no limit per rest. It actually sounds better than what you had...

    Past Life: Acolyte of Divine Secrets
    You recall more about your past life as a favored soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect ten times per rest. (Activate this favored soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels.)

    Hmmm...this is where I get confused. Maybe it would be ok to have this, since if anything, gods tend to give mortals limited power, but inside me says it could be changed...

    Past Life: Student of the Sword
    You recall more about your past life as a fighter. You have +2 to your Intimidate skill, +1 to the Maximum Dexterity Bonus of armor and shields, and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit.

    So its basically kind of like an action boost? Hmmm, interesting...I guess this could work.

    Past Life: Disciple of the Fist
    You recall more about your past life as a monk. You have +2 to your Concentration skill, deal increased unarmed damage (one step higher than normal on the unarmed combat chart), and can enter an evasive trance once per rest, granting the evasion feat for a short period of time. (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.)

    Maybe this wont be bad if it could stack with evasion to give improved invasion, or upgrade improved evasion to superior evasion which you suffer only 1/4 damage when you fail a reflex save. But it doesnt. Im thinking maybe it would be better to just give a DR reduction bonus or a wholeness of body 3/rest bonus instead.

    Past Life: Soldier of the Faith
    You recall more about your past life as a paladin. You have +2 to your Heal skill, and can invoke Divine Favor upon yourself three times per rest. (Activate this paladin ability to call upon the strength and wisdom of a deity to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3.)

    Hmmm...im thinking divine favor would actually be a lot better than this...or maybe a lay on hands ability 3/rest...

    Past Life: Warrior of the Wild
    You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Barkskin effect three times per rest. (Activate this ranger ability to toughen the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12th.)

    Ok, not bad...though I do see alternates to this for ranger-like abilities...

    Past Life: Sneak of Shadows
    You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels, and a +1 bonus to hit with sneak attacks for every four levels.

    Better stealth and the ability to sneak attack? I guess that could work...

    Past Life: Arcane Prodigy
    You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. (Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels on impact. A successful Reflex save reduce the damage by half.)

    Now this is a pretty good past life feat. The 1d12 damage 10/rest is not bad, not bad at all...although you could always make it do just 1d12 damage and make this an at-will effect instead.

    Past Life: Arcane Initiate
    You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.

    This actually wouldn't be bad if you could remove the max missile cap, but at the same time perhaps this should be made into an at will effect instead.

    In the future we will be exploring offering True Reincarnation more than two times for a character so that they may collect more past life feats! Be on the look out for more reincarnation features and announcements in the future!

    Right...
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    Last edited by knightgf; 01-05-2010 at 04:53 PM.

  5. #84
    Community Member mons's Avatar
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    Quote Originally Posted by Tolero View Post

    Past Life: Barbarian
    You were a barbarian in a past life. You occasionally find yourself filled with a nearly irresistable urge to smash boxes. With your head. Each time you acquire this feat you gain 10 additional hit points. This feat can be stacked up to three times.
    I swear this was at one time 20 additional hp. But seriously, only 10hp and nothing else at least, kinda cheesy!

  6. #85
    Community Member Jiipster's Avatar
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    Question: is the Wizard past life bonus DC only for wands, or scrolls as well?

  7. #86
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    Question..

    If I go to level 20 as mainly paladin, but before I go through TR ill take GR first, change myself to fighter instead and then make TR, will I get fighter past life feat or paladin past life feat this way? And does GR counting is separated from TR ones.. I mean if i consume 1 GR will I still be able to make 2x TR?

  8. #87
    Community Member Niclos's Avatar
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    Quote Originally Posted by darkspyre2000 View Post
    Did a Wizard to Wizard Reincarnate. Based on the clear statement in Tolero's post, I took Past Life: Arcane Initiate at 3rd level. At 6th, I had planned to take it again. The feat however, does not show up in the list of selectable feats. Anyone have any insight here? I was kinda geeked to take the feat several times and be force spec'ed (Warforged). Now it appears that I'll be grinding all the way to 20th (x 1.65 xp!) again for an extra couple of build points. Not happy. I include the 2 relevant passages below:

    Purchasable Feats:
    These feats have a minimum level of 3 to select, and can be selected more than once. These feats do cost a feat slot, and all have a passive and an active component. Passive components are always active on your character, while active components must be triggered to take effect.

    Past Life: Arcane Initiate
    You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.
    Right now its in the list of known issues... I was curious about this myself going from sorc- to wizard-( I stopped here) to wizard- then to any casting class i wanted... as this feat would give a +2 stat boost for anyone on their spell dcs or if you were already going to get 2 spell focuses you would also gain 20 magic missle charges. Do you have to the past life twice to pick the feat twice? I think from above statments that this is highly overpowered imagine 5 of these with max and empower and it could give you +10 castintg stat for dc purposes. I think they broke it on purpose to prevent this....maybe?

  9. #88
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    I can be mistaken, but you can get the free feats three times each and the purchasable feats once each.
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  10. #89
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    Quote Originally Posted by ShadZEROw View Post
    Question..

    If I go to level 20 as mainly paladin, but before I go through TR ill take GR first, change myself to fighter instead and then make TR, will I get fighter past life feat or paladin past life feat this way? And does GR counting is separated from TR ones.. I mean if i consume 1 GR will I still be able to make 2x TR?
    From what it looks like now, you can only change a max of 3 levels with a GR. So, depending on the delay between opportunities, you'd need to GR/LR 4 times to change from being mostly Paladin to mostly Fighter. Then you'd be able to TR and get the fighter past life feats.

    Of course, that is making a big assumption on my part that by purchasing the +3 GR/LR items multiple times you would be able to change a different 3 levels each time - but they may do something to prevent that.

  11. #90
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    Quote Originally Posted by Zereth501 View Post
    I can be mistaken, but you can get the free feats three times each and the purchasable feats once each.
    I kinda thought you could TR twice and nab the purchased feat twice.

  12. #91
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    Quote Originally Posted by lizardo666 View Post
    I kinda thought you could TR twice and nab the purchased feat twice.
    You cannot at the moment. It's listed in the Known Issues.

  13. #92
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    Default enhancements

    ok this has kinda been a deaded issue but im putting this here in hopes of some response..is there any way we can get a look at the enhancement lines for tr i read there are special enhancements..cause as it is put out now tr isnt appealing id like to see a little more to plan accordingly.

  14. #93
    Community Member Krag's Avatar
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    Quote Originally Posted by Tolero View Post
    Past Life: Bard
    You were a bard in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +2 to saves vs. enchantments and illusions, and +1 Bardic Song usage. This feat can be stacked up to three times.
    Meh.
    Even worse than extra +10hp on a barbarian red bar.
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  15. #94
    Community Member axebender's Avatar
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    actually pretty surprised in the lack of response and attention the devs have given tr threads

  16. #95
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    Quote Originally Posted by Tolero View Post

    Past Life: Monk
    You were a monk in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain +1 to damage rolls. This feat can be stacked up to three times.

    Purchasable Feats:
    [I]These feats have a minimum level of 3 to select, and can be selected more than once. These feats do cost a feat slot, and all have a passive and an active component. Passive components are always active on your character, while active components must be triggered to take effect.


    Past Life: Disciple of the Fist
    You recall more about your past life as a monk. You have +2 to your Concentration skill, deal increased unarmed damage (one step higher than normal on the unarmed combat chart), and can enter an evasive trance once per rest, granting the evasion feat for a short period of time. (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.)


    In the future we will be exploring offering True Reincarnation more than two times for a character so that they may collect more past life feats! Be on the look out for more reincarnation features and announcements in the future!


    Will this feat grant monk unarmed animations as opposed to the vanilla ones? Would make sense that leveling to 20 as a monk in a past life grants you the same "basic" unarmed skills as a 1 monk level splash.

  17. #96
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    Default Bakskin on others classes

    Hi, if a have past life ranger, and i reincarnetion on other class, when i leveing up the caster level of the barkskin will only get higher if i get level on the ranger or will be better in any class or only on other caster class (like favored soul)???

    Thanks for the very good post.

  18. #97
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    Default Caster Level

    Quote Originally Posted by Thorckrom View Post
    Hi, if a have past life ranger, and i reincarnetion on other class, when i leveing up the caster level of the barkskin will only get higher if i get level on the ranger or will be better in any class or only on other caster class (like favored soul)???

    Thanks for the very good post.

    I don't know about the ranger past life feat per say, but I do have a wizard with the sorc past life feat, and it has definitely gotten stronger as I have taken wizard levels. Since the sorc feat improves with wizard levels, I would assume the ranger feat would improve with other levels as well. btw - I have seen numbers as big as Polar ray from my sorc past life feat (1,600) already, and I am only lvl 18! I get ten free rays every rest! What a mana saver!
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  19. #98
    Community Member Visty's Avatar
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    charlvl=spelllvl for pastlife feats
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    *insert axe*
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  20. #99
    Community Member Arddhu's Avatar
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    Exclamation

    I think that purchasable feats could be better.

    I will use the Monk as an example:

    "can enter an evasive trance once per rest, granting the evasion feat for a short period of time."

    If I reborn as a monk again, this is useless, so, why not grant any good stuff in that?

    Could be a "evasion improver" that allows you to improve your evasion feat for a a short period o time:

    If you don't have evasion (low level), you have evasion for a short time with this.
    If you have evasion, you have improved evasion for a short time with this.

    And for the end, if you already have improve evasion, while in this trance you could have a "20" as roll in all reflex saves during this time.

    It is just an suggestion, because when I see this feat reborning as a monk I say "what a good **** that I will not use for a single thing".

    This is just a suggestion, I know some people will say that this feat is just to incentive people to go through completionist path, but honestly I am not even a little interested on this. Man, 12 reborns? You must have a lot of time to do this.

    So, why not make this feat an usable thing if you reborn as a monk? Would be lovely and as I see, not will overpower anything.
    Last edited by Arddhu; 04-11-2010 at 04:19 AM. Reason: correcting sentence

  21. #100
    Community Member Arddhu's Avatar
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    Exclamation

    A last thing:

    "The maximum number of additional ability points you can gain from True Reincarnating multiple times is the Legend build (36 point character, 32 for Drow). "

    Ok, I understand that give unlimited additional ability through several reincarnations would be very overpower, but why not give some few things when u keep reborning?

    Two suggestions I have are an additional feat for even reborns and additional enhancement points for odd reborns.

    This way, I am sure that people would think again in do more than 2 reincarnations. And one feat and.. 4 enhacements points would not unbalance all, just ensure that you are reborning stronger than the last life.

    Because the way I see it, the only good reason to reborn more than 2 times is to get a few abilities (from other classes) and go to completionist.

    But what about people who like to keep their char in one class or build? I imagine that you could think about this suggestion.

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