Results 1 to 1 of 1
  1. #1
    Community Member Chaosprism's Avatar
    Join Date
    Apr 2006
    Posts
    654

    Default More Monster Summon Options

    1 more option for each level of summon spell would be great. (but i'll add 2 for completeness, a neutral option)
    Wizards and sorcs can summon all types. Clerics are limited by alignment.

    Melee(tank or dps) and Ranged(caster or missile) summon for each level would be the best.

    1) Fiendish Rat (Evil) dps /control via disease
    Giant Fire Beetle (Neutral) ranged firebolt
    Celestial Dog (good) tank

    2) Fiendish Scorpion (Evil) (dps/control via poison)
    Bombadeir Beetle (Neutral) Ranged Acid
    Celestial Lion (good) (control) ( Improved trips a lot)

    3) Hellhound (evil) ranged dps
    Small Ice Mephit (Neutral) melee dps
    Celestial Bear (good) tank

    4) Fiendish Spider (Evil) ranged control
    Normal Mephit(sand) (neutral)
    Lantern Archon (good) ranged nimbus of light

    5) Elemental - Earth (neutral) Ranged Control
    Shadow Mastiff (evil) Melee/Control
    Hound Archon (good) Melee Dps

    6) fiendish troll (Evil) melee dps
    Janni (earth djinn) (Neutral)
    Bralani (good) Ranged Healing

    7) Efreeti (Evil) ranged dps (fire spells)
    Invisible Stalker (neutral)
    Genie (Good) control (air spells) (ball lightning, whirlwind form, greater command)

    8) Bezekira (Evil) tank/ dps
    Greater Elemental (fire)
    Lillend (good)

    9) Hezrou (Evill) dps
    Elder Elemental -water
    Planetar/Archon (good) control (or storm giant)

    For sorcs and wizards you can choose either form regardless.

    Clerics only get one form or the other based on their moral alignment axis: Neutral or Good
    Last edited by Chaosprism; 12-01-2009 at 07:39 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload