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Thread: Druid

  1. #41
    Community Member BruceWaayne's Avatar
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    Quote Originally Posted by Darkgnoll View Post
    While Wild Shape would potentially be problematic, to say that is the only reason one would want to play a druid is, IMO, false. Wild Shape would be very neat, and if the Natural Spell feat was not implimented, it would be far from broken. But, even without it druids would be valuable due to the very nice spell list they have. Just for a very fast example - imagine a character who - without MC or UMD - can cast Barksin, full heals, and Wall of Fire. Useful?? I think so.
    Agreed. Druid is one of my favorite class in 3.5. I hardly ever use wild shape on the druids I play and they are extremely useful and versatile. Healing, buffs, summoning elementals...yeah we need druids much more than we need monks.

  2. #42
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    Quote Originally Posted by Radulanken View Post
    Just FYI Polymorph was band in 3.5 errata as being too overpowering and game breaking/ bogging.
    Polymorph was never banned by wizards. It's just often banned by DM's.

  3. #43
    Community Member Auran82's Avatar
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    Last I heard Druids (and half elves, Half Orcs) are coming late 2007, is this still valid???

  4. #44
    Community Member Radulanken's Avatar
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    Quote Originally Posted by Aspenor View Post
    Polymorph was never banned by wizards. It's just often banned by DM's.
    http://www.wizards.com/default.asp?x...bmoh/20060210a

    link to announcement removing polymorph from official campaign.

  5. #45
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    Quote Originally Posted by Radulanken View Post
    http://www.wizards.com/default.asp?x...bmoh/20060210a

    link to announcement removing polymorph from official campaign.
    That is from one specific campaign, not the game as a whole. This page states that they banned the spells from an RPGA Campaign, which has nothing to do with the numerous other campaigns played around the world. The RPGA rules are very focused around competitive gaming where gamers are judged and a "winner" is announced.

    Quote Originally Posted by Your Link
    Why Only Mark of Heroes?

    While we believe that these game elements are problematic in any environment, other RPGA formats don’t allow for characters to reengineer their abilities. Removing these game elements from existing characters who have no avenue for replacing them with similar options unfairly penalizes players who use them. Thus, limiting the restriction only to the Mark of Heroes campaign, which allows character rebuilding between sessions, was the best available option.
    Emphasis mine.

    This is not a link to an errata. It is a link to a WotC sponsored campaign setting rules judgement. The difference between the two is important. WotC never outright banned the polymorph subschool from play in every campaign setting available.

  6. #46
    Community Member Radulanken's Avatar
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    Quote Originally Posted by Aspenor View Post
    That is from one specific campaign, not the game as a whole. This page states that they banned the spells from an RPGA Campaign, which has nothing to do with the numerous other campaigns played around the world. The RPGA rules are very focused around competitive gaming where gamers are judged and a "winner" is announced.

    Emphasis mine.

    This is not a link to an errata. It is a link to a WotC sponsored campaign setting rules judgement. The difference between the two is important. WotC never outright banned the polymorph subschool from play in every campaign setting available.
    I guess i was mistaken. I am sorry to have cause any trouble if i did with my error. Thank you for helping me to see the difference. I assumed that if the "official" campaign ban it, then it was right out. But i do see what you are saying about it being competitive RPGA only, now.

    Again thank you for helping to correct this error in my thinking, as it will help me to play my wizard in the PnP game i have going with much more intrest.

  7. #47
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    Default Bet me

    kinda a given at some point they will add druids to the game however id like to make a wager that when they do that thay add a new race as well the dryad. which most lickly will be the first race with racial wisdom enhancemnts and prolly + malee enhancemnts for club and q staff, and natural armor bonus enhancemnts(im dreaming this one up but still it be cool).
    Last edited by Kavassa; 02-17-2010 at 02:44 AM.

  8. #48
    Community Member Ergot's Avatar
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    Been waiting for druids for years. Favored soul is interesting but doesn't sate my need for the long neglected divine caster, the druid.

  9. #49
    Community Member Diarden's Avatar
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    The problem I see (and I often step into the shoes of other people to more understand a situation) is the scale a druid would be at. You could create a high AC build druid, with the Heal spell... and Firewall. Wiz/Rogues are bad ass, but a druid would be devastating.

    If Oddlived could solo parts 1-4 of the Shroud with a Wiz/Rog, what could a druid do?

  10. #50
    Community Member katabroc's Avatar
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    Isn´t there an official announcement about Druids? Like "we´re never going to do druids, DDO engine is not capable of handling morphs" or something like "We´re working on a workaround to introduce druids"?

  11. #51
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    GIVE ME MY DRUIDS!!!! Id kill to see a druid class in DDO! And this is supost to be Eberron right? WHERES THE CHANGELING RACE?

  12. #52
    Community Member Calebro's Avatar
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    I've said it in many other threads and I'll say it again here.
    The problem with druid isn't with shapechange. Pale Master has shown us that. Although it could be argued that balancing said shapechange would be a bit of work.
    Personally, I don;'t care about shapechange. Leave it out for all I care.

    The problem with druid is in fact the very spell list that we all want so badly.

    Sure, there are a lot of great spells on their list, but actually take a look at their spell list and count how many spells they have that are in the game. A very large portion of their spell list doesn't exist.
    Level 6 is an important one. Look at it. Can you even pick four spells off that list that are in the game right now that you'd want to prepare? I can't.
    Look at level 9. Mass Cure Crit. That's it, just a single spell.

    The problem with druid (other than a possible balancing act from shapeshift) is the sheer number of spells that would have to be coded in order to introduce the class to begin with.
    That kind of thing doesn't happen overnight.

  13. #53
    Community Member xtchizobr's Avatar
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    Quote Originally Posted by Daehawk View Post
    /signed

    Also would love to see Psions ^_^
    /signing the druid petition.

    but i thought, with the implementation of the SP system, that, essentially, arcane casters were psions =P while it would be nifty to have, i think it's more important to get druids into the game.

    still /signing the psion petition, too, though. ;-D
    Quote Originally Posted by TheDjinnFor View Post
    Removing things always hurts people, unless it hurt putting it in to begin with.
    Quote Originally Posted by TheDjinnFor View Post
    There was one in his left hand but he's throwing it away. It's a crossbow after all.

  14. #54
    Community Member Symar-FangofLloth's Avatar
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    Quote Originally Posted by Calebro View Post
    Sure, there are a lot of great spells on their list, but actually take a look at their spell list and count how many spells they have that are in the game. A very large portion of their spell list doesn't exist.
    Based on the Core Druid spell list, cross referenced to DDO spells available to players, we get the following. (Now, there are some spells we have that aren't core that I think Druid gets, and there are also some easily extrapolated spells to give a couple more to Druids, but we're not going into those.)

    Level1
    Cure Light Wounds
    Jump
    Longstrider
    Obscuring Mist
    Summon Nature's Ally 1 (Granted free)

    Level2
    Barkskin
    Bear's/Bull's/Cat's/Owl's
    Fire Trap
    Flaming Sphere
    Fog Cloud
    Resist Energy
    Lesser Restoration
    Summon Nature's Ally 2 (Granted free)

    Level3
    Contagion
    Cure Moderate
    Neutralize Poison
    Poison
    Protection From Energy
    Remove Disease
    Sleet Storm
    Spike Growth
    Summon Nature 3 (Free)
    Waterbreathing

    Level4
    Cure Serious
    Dispel Magic
    Flamestrike
    Freedom of Movement
    Ice Storm
    Summon Nature 4 (Free)

    Level5
    Cure Critical
    Death Ward
    Stoneskin
    Wall of Fire

    Level6
    Mass Bear/Bull/Cat/Owl
    Mass Cure Light
    Greater Dispel Magic

    Level7
    Mass Cure Moderate
    Heal
    True Seeing

    Level8

    Mass Cure Serious
    Finger of Death

    Level9
    Mass Cure Critical
    Former Xoriat-er. Embrace the Madness.

  15. #55
    Community Member Symar-FangofLloth's Avatar
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    I would appreciate it, though, that if they are indeed in the process of working on Druid spells, that as they became available, they released them to us in their updates to the other classes that can access them.

    Even if Druids themselves never show up, at the least it gives more versatility to the existing game.
    Former Xoriat-er. Embrace the Madness.

  16. #56
    Founder Aesop's Avatar
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    let's see.


    Druids = signed

    Swashbucklers = signed

    Scouts = signed

    Warlocks = signed


    Book of Nine Swords feats and abilities (not the classes per se though... just the abilities) = signed

    Nerf Ranger Capstone to 15% RoA increase and +2 vs Favored Enemies and increase all ranged combat by 10% = SIGNED

    Add Passive Shield Bash to S&B combat = signed

    stop trying to nerf Multi Classes = signed

    Half Orcs = signed

    Half Elves = signed

    Gnomes = signed

    Shifters = signed

    Aasimir and Tieflings as a Favor/Purchase option = signed

    Basic non grindy Crafting System that isn't OP not UP = signed

    More Quests = signed

    Neat things to do = signed


    There is more but that's the starter list

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  17. #57
    Community Member drac317's Avatar
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    there are a couple of non-wildshape varients in Unearthed Arcana that would work.
    http://www.d20srd.org/srd/variant/cl...sses.htm#druid
    X...what? that is my signature

  18. #58
    Halfling Hero phalaeo's Avatar
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    SignedSignedSignedSignedSignedSignedSignedSignedSi gnedSignedSignedSignedSignedSignedSigned.
    /Signed

    I would give my left "orb" (if I had one) and all of my monies to Turbine for a Druid. It was exactly what I wanted when I started my account.
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  19. #59
    Community Member Orratti's Avatar
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    Eh why bother it would be gimped before it ever got here and worthless end game. We can't use 1/2 of the options we already have in a worthwhile manner why would druids be any different. Besides wall of fire you would be better off playing a FvS.

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