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  1. #1
    Community Member Althor's Avatar
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    Default Druid

    I have been with DDO since release, and I have seen it come a long way. From spells not working at all, to level 20. Good job Turbine.

    Now, its time for Druids. We appreciate the monks but those of us that want to attune with nature in the form of a Druid are being left out. I'd like to see other post their desires for Druid here also, so Turbine can see that there is a large population that would like to play a druid.

    Please don't post reasons why Druids are hard to implement. We have enough of those threads. This is a vote for druids. Programming is programming, and it can be done.

  2. #2
    Community Member Darkgnoll's Avatar
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    I second this. And half elves and half orcs too. I'm craving playing a half elf druid

  3. #3
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    I would love to play a druid just to see how they make it out to be but i hope its alot better than most of the stuff they put on here cause jesus christ dude!! Prices are insane and they way some of the characters come out wow man thats just messed up!

  4. #4
    Community Member Eradiator's Avatar
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    i heard that druids are coming out soon!!! but when????????
    i am dieing for it..... lol
    not literally but u get the point...

  5. #5
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    Quote Originally Posted by Althor View Post
    I have been with DDO since release, and I have seen it come a long way. From spells not working at all, to level 20. Good job Turbine.

    Now, its time for Druids. We appreciate the monks but those of us that want to attune with nature in the form of a Druid are being left out. I'd like to see other post their desires for Druid here also, so Turbine can see that there is a large population that would like to play a druid.

    Please don't post reasons why Druids are hard to implement. We have enough of those threads. This is a vote for druids. Programming is programming, and it can be done.

    Don't see how they could get Druids working, if you aren't going to let Wizards/Sorc have Polymorf then you can't let Druids have Wild Shape (Which is one of the only reason to play a Druid). I'd personally like to see both Polymorf and Wild Shape in the game as they should be.

  6. #6
    Community Member Talon_Moonshadow's Avatar
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    /signed

    For the hundredth time.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  7. #7
    Community Member WolfSpirit's Avatar
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    Arrow

    Quote Originally Posted by Talon_Moonshadow View Post
    /signed

    For the hundredth time.
    -
    Yup

    ~
    If we shrank our solar system to the size of a Quarter, and lay it at your feet, the Milky Way galaxy would still be larger than North America. ~NASA Perspective anyone?

  8. #8
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    Seeing in how most vets are toon capped and are pretty much just running raid after raid to get them equiped and alot have no desire to buy a slot just to make a different version of the toon they already have, If they did come out with a Druid or other classes/races this would mean big money for turbine, Buying the class/race just to unlock it, and then buying the slot. thats a ton of points spent by players.

    I just dont know if this game will last long enough, Im sure they are atleast planning future titles if not already in production, (DDO 2) Maybe? Hopefully!!

    Yes I understand that the New DDO is a big success but in 2 years this game will definatly be dated, Take that along with so many other companies trying to get the rights to Dungeons & Dragons so they can make theyre own D&D based games, ( Take in point Dragon Age Origins, They gave up and just made the title without D&D mechanics but im sure they are still trying to get the rights.

    I Hope they will atleast make 2 More classes and Races, But im doubtful, I dont think they should be taking a good percentage of the profits from this game and poor them back in when they could take them and make a DDO 2. Just my Opinion though.
    Proud member of Blood Cloak Clan

  9. #9
    Community Member Darkgnoll's Avatar
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    Quote Originally Posted by Drakons20 View Post
    Don't see how they could get Druids working, if you aren't going to let Wizards/Sorc have Polymorf then you can't let Druids have Wild Shape (Which is one of the only reason to play a Druid). I'd personally like to see both Polymorf and Wild Shape in the game as they should be.
    While Wild Shape would potentially be problematic, to say that is the only reason one would want to play a druid is, IMO, false. Wild Shape would be very neat, and if the Natural Spell feat was not implimented, it would be far from broken. But, even without it druids would be valuable due to the very nice spell list they have. Just for a very fast example - imagine a character who - without MC or UMD - can cast Barksin, full heals, and Wall of Fire. Useful?? I think so.

  10. #10
    Community Member rage9's Avatar
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    /signed. And if you think wild shape is the only reason to play druid ya need to go back and check their spell list

    "Hit points=DPS! You aren't doing ANY DPS when ur dead!"
    and like that,.......he was gone.

  11. #11
    Founder Urguwno's Avatar
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    Dromite Druids would rock!
    The next mod featuring Druids and Thri-Kreen...
    Dungeons and Dragons Online: Deep Woods OFF

  12. #12
    Community Member KoboldTrapper's Avatar
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    Quote Originally Posted by Darkgnoll View Post
    While Wild Shape would potentially be problematic, to say that is the only reason one would want to play a druid is, IMO, false. Wild Shape would be very neat, and if the Natural Spell feat was not implimented, it would be far from broken. But, even without it druids would be valuable due to the very nice spell list they have. Just for a very fast example - imagine a character who - without MC or UMD - can cast Barksin, full heals, and Wall of Fire. Useful?? I think so.
    I just realized this in my greatest epiphany to date. The Druid would be the 4th specialist. It basically is the divine version of the bard. Instead of wild shape, they could give "channel nature: bear, wolf, etc.." which would be long duration self-buffs that prevent spell casting during the effect, X times per day.

    It would basically be rage and bardsongs combined. No need for a sprite alteration in the form of wild shape. If they were to take this approach, they could have 3 PrEs, the Warshaper, which would gain 1 'level' of fort each PrE tier (warchanter, if you want a parallel), increase various other abilities, and what not.
    The Blighter (evil PrE, I know, but it's a blaster PrE.) for those with a destructive casting bent.
    The Gatewarden, a specialist in eliminating all things not natural via spells and melee.

    With that in mind, I foresee some serious monk/druid multiclassing going on for epic pain.

    Personally, I don't think I would ever play a druid on DDO, but I do want to party with one. XD

    /signed
    So umm, yea... That's how I died... By they way, has anyone seen my corpse? It isn't where I left it...

  13. #13
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    Druids would be a great addition....as would other classes and races. Perhaps they are holding out for future updates. I must admit that some current classes do duplicate their powers but it would be a great way for them to expand the spells of the characters. Devs, if you are reading this....BRING OUT THE DRUIDS!!!!

  14. #14
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    Quote Originally Posted by KoboldTrapper View Post
    Instead of wild shape, they could give "channel nature: bear, wolf, etc.." which would be long duration self-buffs that prevent spell casting during the effect, X times per day.
    A self-buff which prevents spellcasting for more than just a very short time would not be viable in DDO. To see why, go on a melee cleric and try using Madstone Boots.

    It would be fine if the wild shape replacement effect impaired your spellcasting somehow (such as increasing mana costs 10% and making the casting animation 20% longer), but actually turning it off just wouldn't work.

  15. #15
    Community Member BruceWaayne's Avatar
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    Quote Originally Posted by Darkgnoll View Post
    While Wild Shape would potentially be problematic, to say that is the only reason one would want to play a druid is, IMO, false. Wild Shape would be very neat, and if the Natural Spell feat was not implimented, it would be far from broken. But, even without it druids would be valuable due to the very nice spell list they have. Just for a very fast example - imagine a character who - without MC or UMD - can cast Barksin, full heals, and Wall of Fire. Useful?? I think so.
    Agreed. Druid is one of my favorite class in 3.5. I hardly ever use wild shape on the druids I play and they are extremely useful and versatile. Healing, buffs, summoning elementals...yeah we need druids much more than we need monks.

  16. #16
    Community Member Radulanken's Avatar
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    Quote Originally Posted by Drakons20 View Post
    Don't see how they could get Druids working, if you aren't going to let Wizards/Sorc have Polymorf then you can't let Druids have Wild Shape (Which is one of the only reason to play a Druid). I'd personally like to see both Polymorf and Wild Shape in the game as they should be.
    Just FYI Polymorph was band in 3.5 errata as being too overpowering and game breaking/ bogging. But Wildshape was considered harmless.

    Oh, and I'd love to play a druid with or without wildshape i just adore the spells / flavor.

  17. #17
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    Quote Originally Posted by Radulanken View Post
    Just FYI Polymorph was band in 3.5 errata as being too overpowering and game breaking/ bogging.
    Polymorph was never banned by wizards. It's just often banned by DM's.

  18. #18
    Community Member Auran82's Avatar
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    Last I heard Druids (and half elves, Half Orcs) are coming late 2007, is this still valid???

  19. #19
    Community Member Radulanken's Avatar
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    Quote Originally Posted by Aspenor View Post
    Polymorph was never banned by wizards. It's just often banned by DM's.
    http://www.wizards.com/default.asp?x...bmoh/20060210a

    link to announcement removing polymorph from official campaign.

  20. #20
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    Quote Originally Posted by Radulanken View Post
    http://www.wizards.com/default.asp?x...bmoh/20060210a

    link to announcement removing polymorph from official campaign.
    That is from one specific campaign, not the game as a whole. This page states that they banned the spells from an RPGA Campaign, which has nothing to do with the numerous other campaigns played around the world. The RPGA rules are very focused around competitive gaming where gamers are judged and a "winner" is announced.

    Quote Originally Posted by Your Link
    Why Only Mark of Heroes?

    While we believe that these game elements are problematic in any environment, other RPGA formats don’t allow for characters to reengineer their abilities. Removing these game elements from existing characters who have no avenue for replacing them with similar options unfairly penalizes players who use them. Thus, limiting the restriction only to the Mark of Heroes campaign, which allows character rebuilding between sessions, was the best available option.
    Emphasis mine.

    This is not a link to an errata. It is a link to a WotC sponsored campaign setting rules judgement. The difference between the two is important. WotC never outright banned the polymorph subschool from play in every campaign setting available.

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