The gap between an 18/2 gtwf paladin and a 20 pure gtwf paladin is something like 10-15% dps depending on weapon selection. When you combine that with his lacking the gtwf feats, its not really out of the realm of possibility.
3d6+2 on every hit an extra 280d6 per minute are a -lot- of damage.
Edit; Also, watch closely. While his +5 and +10 attacks are hitting on a 2, there are clustered misses that suggest that attacks 1-2 in the chain are not. There's so many swings its incredibly hard to tell from watching the dice.
Indeed I was hitting on a 2 and up in that vid. Gula's ac is garbage on norm solo.
Still wondering if Junts or any other pally twf with the feats, has had a chance to try this out?
Ultimega - Ultimegus - Uggolla - Intell
I had forgotten about this. I will aim to get a vid up this weekend if at all possible.
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
OK my preliminary trial runs weren't so great, until I actually watched your full video. Since I do not run this solo ever and something in me hates passing up things to kill it actually took me 3 tries before I realised you were using invisibility pots to counteract the Dungeon alert.
DA sucks and boy would I like a displacement clicky or scrolls that last longer than 30 secs.
However I did manage to get to the last fight. I unfortunately only have the trial version of FRAPS and therefore all vids are 30 secs long. Since it took me 9 secs from activating vid to him becoming aggro, I miss the kill shot in my first vid. So I wont post. I will do it again tomorrow to try to get a proper video.
I was also noobish in the fact that I did not even activate madstone. I blame it being 3am on a friday night, since my ES and DS timing was really poor too.
So GTWF and inexperience and sheer stupidity aside it took me 24 secs to kill.
DPS Buffs active:
DM3
Divine Favour
Haste
Zeal
{EDIT: KotC III with capstone}
Items of Note:
Bloodstone
Trip positive scimitars
{Do not yet have the ToD ring}
As I said I will try again tomorrow and properly spam ES and DS to get a more accurate time.
Oh and any advice on how to turn a 600mb fraps vid to something useful for youtube?
Last edited by SteeleTrueheart; 12-18-2009 at 11:06 AM.
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
Thought I would give it 1 more shot tonight.
After activating madstone it actually took me 28 secs to kill him this time. I might try it without fraps running as it gives me horrible lag. Even if the vid looks smooth afterwards, it is laggy visually while actually playing it. Probably a hardware issue as i only have an E6600 dual core running and I haven't even overclocked it yet.
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
Cheers.
Noob that I am forgot to put my bloodstone on in the last run I just did and wondered why it took 29 secs.
At least now I know how to run this with very little resources used.
EDIT: It seems the later it is here the longer my fights are taking! Until tomorrow when I am rested..
Last edited by SteeleTrueheart; 12-18-2009 at 01:00 PM.
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
While that might be true for a monk splash, I'm not sure that is the case for this build in this scenario. The haste boost alone is a 15% increase for most of the fight for Ultimega. That means that he is not only getting 15% more base, proc, Lorinthar and KoTC III damage but also critting (non-DS/ES) an additional 15% of the time.The gap between an 18/2 gtwf paladin and a 20 pure gtwf paladin is something like 10-15% dps depending on weapon selection.
Guilds: Prophets of the New Republic & Revenents Khyber
Active: Clean 18barb/2ftr Cleen 20arti Kleaner 20monk Darkstaar Dark Knight Psyborg 20sorc Warrwitch 20wiz Roque 19rog/1mnk Killeric 18fvs/2monk AA Duality Helves Angel
Builds: Helves Angel Hurtlocker Dark Knight Riddle of Steel
During the course of that haste boost it's giving him 5 additional attacks (its a haste boost I), vs the extra .75 he'd get from the full BAB of being 20 (per hand, that is)
4.25 attacks isn't enough to outweigh all the other advantages, epecially since it only gives him 2.125 on the off hand which is only swinging 50% of the time. It probably actually got him less, because he activated on his run-in and so he got less than the full duration.
6-8 additional attacks (total) are not enough in sum to compensate for those additional dice over the other 67-70 attacks (total) he'd have taken regardless of the haste boost.
Haste boost don't in practice give an additional 15% attacks due to the hesitation. Whether you activate on the run-in or not, you lose 2 seconds of the bonus. In practice they're about a 10-11% increase.
Well we are splitting hairs here, but...
Using your assumptions:
70 attacks x 12.5 damage (3d6+2) = 875 total damage added by a pure pali.
875 / 8 attacks from haste boost = 109 damage per attack.
In other words, to be on equal footing each attack has to do an average of 109 damage. With Ultimega's strength, WF power attack, bladesworn, Lorinthar set bonus, divine might, divine favor, greensteel procs (or holysword khopesh) and Kotc III, he would need to exceed 109 damage per hit when you average in crits to be even with a pure build.
We have the benefit of actually seeing his damage. Just sampling the first few seconds we can see that his hits range from 78-98, and the first couple of non-DS crits 187-198, for a weighted total of 103-137 in this very small sample.
For this character in this encoounter, a pure pali is not 10-15% more dps, in fact it may be lower dps.
Guilds: Prophets of the New Republic & Revenents Khyber
Active: Clean 18barb/2ftr Cleen 20arti Kleaner 20monk Darkstaar Dark Knight Psyborg 20sorc Warrwitch 20wiz Roque 19rog/1mnk Killeric 18fvs/2monk AA Duality Helves Angel
Builds: Helves Angel Hurtlocker Dark Knight Riddle of Steel
Id have to agree here...
In this case, with haste boost activated before the fight starts and lasting 18 seconds of the 24 second fight (75% efficiency) the overall gain should be around 10-11%.
As he's averaging around 100 damage per swing, adding a capstone would also be roughly a 10-11%% increase in dps
Thelanis
Madstone's just faster since its 5% better enhancement than haste; the full-bab-attack-speed stuff still seems to cap at bab 16 for attack speed purposes (divine power, msr, etc)
Doesnt even seem to be a difference between bab 19 and 20 with centered monkness, but I dont have a 20 monk to test that for sure.
I am getting a little sick of this run and have run out of invisibility pots. My lowbies are crying out for attention with the bonus xp so I will give it a shot another time.
Still no good videos, but my fastest fight so far was 24 secs.
Things of note:
No lorinthors set bonus as I do not yet have the ring.
My STR is a little low (28 + madstone) and will be rectified once lesser reincarnation is released and I have my ToD ring to imbue with exceptional strength as well as getting anything above a +2 tome. (This alt is newish)
Fraps lags my system a bit making the timing of DS and ES very difficult. With ES 4 I should be able to unload all of my smites in about 24 secs but am currently still with 6 to go by the end of the fight. I will practice the timings a bit more for optimal output
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
just had a question for the OP
in your solo run, it seemed like you were doing this on purpose:
not letting your attack get to the third animation
or maybe you were just trying to stay on top of everything and not get surrounded
but it didnt seem like it
is there something behind this? besides maybe keeping it to a quick 2 swings?
something disadvantageous about further attack animation?