Originally Posted by
Individual
This may have been thought of or posted before but since I havent seen anything recent on the matter I thought I would bring it to light here.
Currently when a Summoned monster is broken by a save or dispelled it becomes hostile to the summoner(and by extension, his party) only. What Im suggesting is that the broken summon becomes hostile to all. Simmilar to the AI that many mobs in quests such as the Diseased Wildmen in Genesis Point, or the Wildmen Prisoners on Bring me the Head of Gola Fan! have. This would make summons a little better around mobs who can dispell or have anti-magic fields. It would also make Summon Undead a bit more useful since they tend to make their save fairly quickly most of the time making them more of a threat than anything.