Static Groups/Guilds!
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An example of a static guild/group we just formed on Orien:
http://forums.ddo.com/showthread.php?t=213851
What is a static group?
A static group is a term used to define a group of players who create new characters together as a group, with the intention to only group together and never play their characters unless grouped together.
This is a very fun added challenge to DDO because of many reasons. One reason is that you get to know the group members in your static group very well (or maybe you already know them and thats why youre creating it - but of course static groups happen frequently with total strangers). Another reason is that you always have the same group, and must confront all challenges given only the resources that you all have. It is also much easier to roleplay, because each of you jumps into the same character that everyone else in the group already knows. Characters develop this way and this is what the whole concept of roleplay is. Another benefit is that every player learns to play their role in that group very well. Otherwise not much is accomplished and the group as a whole must learn to adapt.
What am I proposing?
The concept is simple. Allow a different kind of guild charter to be made that allows restrictions to any guild members. A few simple "options" would be configurable by the guild leader, but otherwise the static guild charter would enforce a few hard-coded things:
1) Any static guild character can only group with other members of the same static guild.
2) Any static guild character can only trade with or send/recieve items via mail to/from another character in the static guild. This means that no access to the auction house is allowed - though I would argue that pawn shops would still be accessible, because they are priced according to game mechanics, not outside player intervention.
3) When creating a character, on the screen where you enter your name, and chose your alignment, there could be another text-field where a player can enter in the ID-tag or static guild name that the character will join. Thus, a character will be bound to the static guild from creation. This would also be the only way to join the static guild. Inviting in-game would not be possible. Removing a member from the guild however, will be possible to allow guild leaders to remove unwanted members etc. (Considerations can be made as to what happens to that character when removed from the guild. If it is deleted, or simply turned into a normal ddo character, etc. -- I leave that to the masses to decide but I would say its best to just turn it into a normal ddo character.) The guild leader could also possibly configure in the guild menu whether or not the guild accepts new members or not. This could be a simple way of making it so that when you want to allow a new member in, you turn the "lock" off and let them create their character, then once they are in, you re-"lock" the guild making it so that nobody can just create a new character and join your static group/guild unwanted or uninvited.
4) When entering a quest, a static guild character must be in a group of at least 1 other static guild member to actually be able to enter. Exception to the rule is of course solo quests or solo difficulty (which is already coded into the game - you cant go into a solo instance while in a group). This means that grouping is enforced, which is the whole point of having a static group/guild. The guild leader could possibly even have the option to configure how many members of a group are required for quests to be entered. There could be a slider from 2 to 6 for example. Requiring that many people in a group before quests could be started.
The effect of these 4 simple things is that you create a band of players/characters, that are in effect isolated in their own adventure setting. This enforces, hardcoded, in the game, exactly what the old D&D PnP setting enforced physically. It allows players to form static groups that actually technically work without any needed rules or policing or whatnot. Static groups is something that has had a very big interest, and would have even a bigger interest given the technical option to create them in-game.
If any Turbine people read this, I urge you to consider this, and anybody who thinks this is a good idea please post and /sign this thread.