Me and my boyfriend have been playing for about a month and a half. We have been learning this game and think it is time to make "mains" with the goal of eventually being 20 with a few more packs. We have been making many toons on multiple servers experiencing different types of game play but have yet to experience a raid or any mid level content. These two builds are a mix of what we enjoyed the most while grinding TP.
Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
Arcane Tempest
Level 20 Chaotic Good Drow Male
(6 Fighter \ 6 Ranger \ 8 Wizard)
Hit Points: 232
Spell Points: 463
BAB: 16\16\21\26\26
Fortitude: 13
Reflex: 14
Will: 9
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 16 22
Dexterity 16 20
Constitution 12 12
Intelligence 16 18
Wisdom 8 8
Charisma 10 10
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 16
Bluff 0 1
Concentration 5 24
Diplomacy 0 0
Disable Device n/a n/a
Haggle 2 11
Heal -1 -1
Hide 6 8
Intimidate 0 0
Jump 7 21
Listen -1 1
Move Silently 6 8
Open Lock n/a n/a
Perform n/a n/a
Repair 3 4
Search 7 15
Spot 3 19
Swim 3 6
Tumble 4 6
Use Magic Device 2 11
Level 1 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Enhancement: Elven Arcane Fluidity I
Enhancement: Wizard Energy of the Scholar I
Level 3 (Wizard)
Feat: (Selected) Power Attack
Enhancement: Elven Dexterity I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I
Level 4 (Wizard)
Enhancement: Improved Spell Resistance I
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Selected) Dodge
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Wizard Improved Quickening I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Wand Mastery II
Level 7 (Ranger)
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Dexterity I
Level 8 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Dexterity II
Level 9 (Ranger)
Feat: (Selected) Mobility
Level 10 (Ranger)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Elven Arcane Fluidity III
Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 12 (Ranger)
Feat: (Selected) Spring Attack
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Level 13 (Wizard)
Enhancement: Wizard Intelligence II
Level 14 (Wizard)
Enhancement: Wizard Improved Quickening II
Level 15 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Level 16 (Fighter)
Enhancement: Fighter Critical Accuracy I
Enhancement: Racial Toughness II
Level 17 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Level 18 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 19 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Kensei I
Enhancement: Fighter Strength II
Level 20 (Wizard)
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Wand Mastery III
With this build I tried to make a viable dual-wield melee DPS that self buffs and has a little bit of CC/AoE.
Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
Divine Tempest
Level 20 Chaotic Good Human Female
(2 Fighter \ 6 Ranger \ 12 Cleric)
Hit Points: 256
Spell Points: 794
BAB: 17\17\22\27\27
Fortitude: 17
Reflex: 14
Will: 14
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 14 20
Dexterity 16 20
Constitution 12 12
Intelligence 8 8
Wisdom 15 18
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 16
Bluff -1 -1
Concentration 5 24
Diplomacy -1 -1
Disable Device n/a n/a
Haggle 1 6
Heal 2 4
Hide 3 5
Intimidate -1 -1
Jump 6 10
Listen 2 4
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 6 12
Swim 2 5
Tumble 5 9
Use Magic Device n/a n/a
Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I
Enhancement: Human Versatility I
Level 2 (Cleric)
Enhancement: Human Improved Recovery I
Enhancement: Ranger Favored Damage I
Enhancement: Cleric Energy of the Zealot I
Level 3 (Cleric)
Feat: (Selected) Extend Spell
Enhancement: Ranger Favored Defense I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Enhancement: Follower of the Sovereign Host
Enhancement: Human Versatility II
Level 5 (Cleric)
Enhancement: Human Adaptability Strength I
Level 6 (Cleric)
Feat: (Selected) Power Attack
Enhancement: Human Improved Recovery II
Enhancement: Cleric Energy of the Zealot II
Level 7 (Ranger)
Enhancement: Ranger Dexterity I
Enhancement: Cleric Wand and Scroll Mastery II
Level 8 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Human Versatility III
Enhancement: Fighter Item Defense I
Level 9 (Ranger)
Feat: (Selected) Mobility
Level 10 (Ranger)
Enhancement: Human Improved Recovery III
Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 12 (Ranger)
Feat: (Selected) Spring Attack
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II
Level 13 (Cleric)
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II
Level 14 (Cleric)
Enhancement: Unyielding Sovereignty
Level 15 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Level 16 (Cleric)
Enhancement: Cleric Wisdom II
Level 17 (Cleric)
Enhancement: Cleric Energy of the Zealot III
Level 18 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Racial Toughness II
Enhancement: Cleric Wand and Scroll Mastery III
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Healing I
Same thing here, viable dual-wield DPS that can self buff but with the added versatility of healing and various dispels.
Novice builder with no mid-end game experience and no PnP background.
Are these builds viable? If not can I improve anywhere or should I just scrap them?
Also what alignment is most beneficial? Picked Chaotic because I think True Chaos weapons are pretty. >.>