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Thread: fighter/wizard

  1. #1
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    Smile fighter/wizard

    is fighter multiclases mixed with wizard a good combonation

  2. #2
    Community Member Crazyfruit's Avatar
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    Only if you have a good idea of what you're trying to make your character do.

    If you can be more specific I'm sure you'll get better answers
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  3. #3
    Community Member Symar-FangofLloth's Avatar
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    Not usually.
    But you could make a Fighter 2 / Wizard 18 as a Warforged or Elf, and probably do alright.
    Former Xoriat-er. Embrace the Madness.

  4. #4

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    Quote Originally Posted by Symar-FangofLloth View Post
    Not usually.
    But you could make a Fighter 2 / Wizard 18 as a Warforged or Elf, and probably do alright.
    elves going 18wiz/2ftr is a very bad idea
    If you want to know why...

  5. #5
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    Quote Originally Posted by Aranticus View Post
    elves going 18wiz/2ftr is a very bad idea
    Care to share why please? =)

  6. #6
    Community Member captain1z's Avatar
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    Quote Originally Posted by hawkender View Post
    Care to share why please? =)
    because there are only a few reasons why a wizard would take fighter levels.

    - hps
    - 2 weapon feats
    - extra bonus to hit
    - use of armor


    The hps are a good idea but you are only gaining 20 which stoneskin or a false life spell or even rage could have done for you.

    the weapon feats you can have by castin a 1st level spell that will give you all of them "masters touch"

    Bonus to hit of +2 is not needed because elves get bonuses to hit with longswords already and bonus damage. with greater hero you could boost that even more.

    armor use will handicap a wizard more than anything else. There are ways to overcome it but it draws points away from areas you will need to be a better caster.

    A full wizard needs 2 attributes Int and con, the remaining point are open

    str 14 (+6 item,+2 rage) 22
    dex 10
    con 14 (+6 item, +2 rage) 22
    int 18 (+5 levels, +6 item, +3 class) 32
    wis 8
    cha 8

    damage 1D8 +13 bonus to hit (+23 + 4 greater hero) = 27 the average fighter has +30 to hit a full wizard elf is 3 below that and Im low balling it. Add bless, haste a bard and other party buff and you are closer to 40 to hit and not missing anything while still being a 100% capable wizard.

    A finesse build would lose 6-8 pts of damage in the deal and will hit for so little damage that it wont make any sense to melee.... except for fun. It barely makes sense to melee at +13 but its something.

    For 2 weapon fighting however you would need to increase your dex at the cost of str and with low str you may as well go weapon finesse which means you need 2 more feats which the fighter levels will give you but at this point you would be way better off keeping the dex of 10 and taking 2 levels of ranger instead and getting two weapon fighting for free (you dont have to meet the dex requirement this way) and keep your strength where it is so you wont need weapon finesse at all. Even if you did take weapon finesse the elf line only supports longswords and scimitars neither of which is finessible and would make all the elf enhancements useless anyway.

    In this case its better to go full wizard or 2 ranger...... plus you get free healing wand usage.


    although ranty may have other reasons for his opinion these may be a few of em. His line of thinking tends to expand a bit broader than most so I wouldnt be surprised if he drops a bombshell of info that I had not thought of.
    Last edited by captain1z; 11-13-2009 at 02:41 AM.
    Ever bleed out in a thornbush? Welcome to UD14.

  7. #7
    Community Member KoboldTrapper's Avatar
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    The only reason I could think of doing fighter/wizard would be for the buff spells of a wizard, and the fighting prowess of a fighter.

    In tabletop DnD, this is a lethally brutal combo given the proper enchantments on armor, as well as armor material, i.e. twilight mithral armors, but here, it's just not that good of a plan. Sure, Master's touch, Mage armor, Shield, and the +4 stat buffing spells a wiz gets can be used to brutal effectiveness, but it's just not that viable here.

    The only way I see this getting put into use is if they add Multiclass PrC enhancements like the Eldritch knight...
    So umm, yea... That's how I died... By they way, has anyone seen my corpse? It isn't where I left it...

  8. #8

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    Quote Originally Posted by hawkender View Post
    Care to share why please? =)
    Quote Originally Posted by captain1z View Post
    although ranty may have other reasons for his opinion these may be a few of em. His line of thinking tends to expand a bit broader than most so I wouldnt be surprised if he drops a bombshell of info that I had not thought of.
    oooh now i'm called ranty?!?!

    back top the question, you have to look at how much you want to melee and how much you want to cast. at endgame you will have approx 350 hp. yes there are ways for you to mitigate damage but ultimately as a melee, your hp will not be quite enough. this will lead to you not meleeing alot, a wf has access to wf con which can top it up by 60 more hp, more importantly, the wf can self repair which makes low hp less of a concern for the healers. the elf will be very dependant on heals

    at lower levels, and for favor purposes, such a build would be fun but when higher up in levels, your survivability will be a major concern
    If you want to know why...

  9. #9

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    Quote Originally Posted by KoboldTrapper View Post
    The only reason I could think of doing fighter/wizard would be for the buff spells of a wizard, and the fighting prowess of a fighter.

    In tabletop DnD, this is a lethally brutal combo given the proper enchantments on armor, as well as armor material, i.e. twilight mithral armors, but here, it's just not that good of a plan. Sure, Master's touch, Mage armor, Shield, and the +4 stat buffing spells a wiz gets can be used to brutal effectiveness, but it's just not that viable here.

    The only way I see this getting put into use is if they add Multiclass PrC enhancements like the Eldritch knight...
    i have such a build in my template thread. its called the bladesinger
    If you want to know why...

  10. #10
    Community Member Mylon's Avatar
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    Quote Originally Posted by hawkender View Post
    Care to share why please? =)
    Well, they'd have a hard time hitting and dealing damage, I would imagine. They don't get many of the fighter enhancements that let fighters lay on the heat. Sure, they could wear some nice armor, but as my experience as a cleric shows... Armor and shield alone doesn't seem to be nearly enough.

  11. #11
    Community Member Merfyn's Avatar
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    Quote Originally Posted by KoboldTrapper View Post
    In tabletop DnD, this is a lethally brutal combo given the proper enchantments on armor, as well as armor material, i.e. twilight mithral armors, but here, it's just not that good of a plan. Sure, Master's touch, Mage armor, Shield, and the +4 stat buffing spells a wiz gets can be used to brutal effectiveness, but it's just not that viable here.
    Hello, everyone. I was just browsing to see if I could find a discussion on a similar issue - I recently unlocked drow and would like to trick out something vaguely based on an old AD&D (wildly distorted) 2nd Edition drow character. She was a Cavalier/Mage, but from what I've seen so far of DDO the closest comparison would be a battlecaster Pally/Wiz or Pally/Sorc.

    Am I on the right path here, or is there a benefit to Ftr/Wiz or Ftr/Sorc? If I am, what might be a good build path? I looked over this forum section, but didn't find a cookie-cutter build for review.

  12. #12
    Community Member Rydin_Dirtay's Avatar
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    Take a look at some of the 15 Ranger/5 wiz builds, or 13/7 builds. I would not recommend any of them for a new player, for the reasons mentioned by others, above.

  13. #13
    Community Member captain1z's Avatar
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    Quote Originally Posted by Rydin_Dirtay View Post
    Take a look at some of the 15 Ranger/5 wiz builds, or 13/7 builds. I would not recommend any of them for a new player, for the reasons mentioned by others, above.
    Ive done this before............ a character I had in pnp that I thought would work for DDO. Was wrong............ but a full wiz with high str has no trouble hitting things.
    Ever bleed out in a thornbush? Welcome to UD14.

  14. #14

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    Quote Originally Posted by Mylon View Post
    Well, they'd have a hard time hitting and dealing damage, I would imagine. They don't get many of the fighter enhancements that let fighters lay on the heat. Sure, they could wear some nice armor, but as my experience as a cleric shows... Armor and shield alone doesn't seem to be nearly enough.
    hitting stuff is not quite a problem unless its on elite content. casters can use tenser's transformation and get the same bab as a similar level fighter

    12 levels of fighter can give a ftr/wiz alot of viability in melee situations

    armor class sadly in ddo is skewed. below 40, dun think about it. above 70, you rock. my 70+ ac toons can tank certain raid bosses and not get hit
    If you want to know why...

  15. #15

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    Quote Originally Posted by Merfyn View Post
    Hello, everyone. I was just browsing to see if I could find a discussion on a similar issue - I recently unlocked drow and would like to trick out something vaguely based on an old AD&D (wildly distorted) 2nd Edition drow character. She was a Cavalier/Mage, but from what I've seen so far of DDO the closest comparison would be a battlecaster Pally/Wiz or Pally/Sorc.

    Am I on the right path here, or is there a benefit to Ftr/Wiz or Ftr/Sorc? If I am, what might be a good build path? I looked over this forum section, but didn't find a cookie-cutter build for review.
    click on the newbie template thread in my sig and then look for the bladesinger
    If you want to know why...

  16. #16
    Community Member Merfyn's Avatar
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    Quote Originally Posted by Aranticus View Post
    click on the newbie template thread in my sig and then look for the bladesinger
    Thanks, that's along the lines of what I was looking at. However, since I've already started one toon as a Pally I may decide to experiment with it a bit, and see how viable substitution of Pally capability for the Fighter is...

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