is fighter multiclases mixed with wizard a good combonation
is fighter multiclases mixed with wizard a good combonation
Only if you have a good idea of what you're trying to make your character do.
If you can be more specific I'm sure you'll get better answers
olganon.org - Remember to play in moderation.
Not usually.
But you could make a Fighter 2 / Wizard 18 as a Warforged or Elf, and probably do alright.
Former Xoriat-er. Embrace the Madness.
If you want to know why...
because there are only a few reasons why a wizard would take fighter levels.
- hps
- 2 weapon feats
- extra bonus to hit
- use of armor
The hps are a good idea but you are only gaining 20 which stoneskin or a false life spell or even rage could have done for you.
the weapon feats you can have by castin a 1st level spell that will give you all of them "masters touch"
Bonus to hit of +2 is not needed because elves get bonuses to hit with longswords already and bonus damage. with greater hero you could boost that even more.
armor use will handicap a wizard more than anything else. There are ways to overcome it but it draws points away from areas you will need to be a better caster.
A full wizard needs 2 attributes Int and con, the remaining point are open
str 14 (+6 item,+2 rage) 22
dex 10
con 14 (+6 item, +2 rage) 22
int 18 (+5 levels, +6 item, +3 class) 32
wis 8
cha 8
damage 1D8 +13 bonus to hit (+23 + 4 greater hero) = 27 the average fighter has +30 to hit a full wizard elf is 3 below that and Im low balling it. Add bless, haste a bard and other party buff and you are closer to 40 to hit and not missing anything while still being a 100% capable wizard.
A finesse build would lose 6-8 pts of damage in the deal and will hit for so little damage that it wont make any sense to melee.... except for fun. It barely makes sense to melee at +13 but its something.
For 2 weapon fighting however you would need to increase your dex at the cost of str and with low str you may as well go weapon finesse which means you need 2 more feats which the fighter levels will give you but at this point you would be way better off keeping the dex of 10 and taking 2 levels of ranger instead and getting two weapon fighting for free (you dont have to meet the dex requirement this way) and keep your strength where it is so you wont need weapon finesse at all. Even if you did take weapon finesse the elf line only supports longswords and scimitars neither of which is finessible and would make all the elf enhancements useless anyway.
In this case its better to go full wizard or 2 ranger...... plus you get free healing wand usage.
although ranty may have other reasons for his opinion these may be a few of em. His line of thinking tends to expand a bit broader than most so I wouldnt be surprised if he drops a bombshell of info that I had not thought of.
Last edited by captain1z; 11-13-2009 at 02:41 AM.
Ever bleed out in a thornbush? Welcome to UD14.
The only reason I could think of doing fighter/wizard would be for the buff spells of a wizard, and the fighting prowess of a fighter.
In tabletop DnD, this is a lethally brutal combo given the proper enchantments on armor, as well as armor material, i.e. twilight mithral armors, but here, it's just not that good of a plan. Sure, Master's touch, Mage armor, Shield, and the +4 stat buffing spells a wiz gets can be used to brutal effectiveness, but it's just not that viable here.
The only way I see this getting put into use is if they add Multiclass PrC enhancements like the Eldritch knight...
So umm, yea... That's how I died... By they way, has anyone seen my corpse? It isn't where I left it...
oooh now i'm called ranty?!?!
back top the question, you have to look at how much you want to melee and how much you want to cast. at endgame you will have approx 350 hp. yes there are ways for you to mitigate damage but ultimately as a melee, your hp will not be quite enough. this will lead to you not meleeing alot, a wf has access to wf con which can top it up by 60 more hp, more importantly, the wf can self repair which makes low hp less of a concern for the healers. the elf will be very dependant on heals
at lower levels, and for favor purposes, such a build would be fun but when higher up in levels, your survivability will be a major concern
If you want to know why...
If you want to know why...
Well, they'd have a hard time hitting and dealing damage, I would imagine. They don't get many of the fighter enhancements that let fighters lay on the heat. Sure, they could wear some nice armor, but as my experience as a cleric shows... Armor and shield alone doesn't seem to be nearly enough.
Hello, everyone. I was just browsing to see if I could find a discussion on a similar issue - I recently unlocked drow and would like to trick out something vaguely based on an old AD&D (wildly distorted) 2nd Edition drow character. She was a Cavalier/Mage, but from what I've seen so far of DDO the closest comparison would be a battlecaster Pally/Wiz or Pally/Sorc.
Am I on the right path here, or is there a benefit to Ftr/Wiz or Ftr/Sorc? If I am, what might be a good build path? I looked over this forum section, but didn't find a cookie-cutter build for review.
Take a look at some of the 15 Ranger/5 wiz builds, or 13/7 builds. I would not recommend any of them for a new player, for the reasons mentioned by others, above.
hitting stuff is not quite a problem unless its on elite content. casters can use tenser's transformation and get the same bab as a similar level fighter
12 levels of fighter can give a ftr/wiz alot of viability in melee situations
armor class sadly in ddo is skewed. below 40, dun think about it. above 70, you rock. my 70+ ac toons can tank certain raid bosses and not get hit
If you want to know why...
If you want to know why...