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  1. #1
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    Default Highly survivable caster healer/dps

    Hi folks, thx to all helping me in defining a class to play. New to game about 2 weeks, playing with son who will go Monk(18)/Rogue(2).

    I'm looking for a build that will provide full healer and good caster dps with high survivability at end game. I'm thinking sacrificing the human extra feat for elven resistences might be good.

    I started doing a drow fvs (18)/monk (2) build in char builder, but honestly I don't know enough about the game to make good decisions. I'm thinking starting 8/16/12/10/16/16. Now I know not having 16 wisdom will be a concern to many for spell pen, but I'm thinking about overall survivability (therefore more dex and monk 2 for evasion and AC bonuses and reflex saves).

    So I'm thinking reflex, will, enchantment, fear and trap saves etc here as opposed to 'did I land every attack spell'. Now I do plan to take spell pen, grtr spell pen and bumping wis and cha with all available race and class enhanacements, along with survivability bumps at the cost of any melee/weapon ability.

    Yes, early levels would be extremely challenging, but I have a partner I play with who has a monk to get me through early levels.

    Is there any build out there aligned like this? I'm thinking fvs over cleric for larger sp bucket.

    FOr those that have seen my other posts in other class forums, thx for the help. I gave up on the melee assist idea (the bard was a disaster), and now thinking I'll need to focus on pure heal/support and damage through casting while surviving as much as possible to keep group alive.

    Thx for links/builds/thoughts.

  2. #2
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    Default

    No replies, but I tried with char builder myself although I really have limited clue what I need in end game. Thinking hard about all the races, dwarf actually looked like the highest survivability benefits. Thx for input on build here:
    http://forums.ddo.com/showthread.php?t=213797

  3. #3
    Community Member gwlech's Avatar
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    I've found a 17 cleric 3 monk to be a fantastic choice for myself. TBH it is perhaps my favorite build so far. You can start out with enough feats to get full twf line and plenty of meta magics. Great AC and saves. The monk heals get greatly amplified by clerical enhancements as well.

    I did a 32 point human, but a 28 point could work as well i think.

    13/16/13/10/16/8

    1. monk twf/toughness/PA
    2. monk Weapon Finesse (could be swapped for something else, but planning on using vorpals and BB later)
    3. cleric extend
    4. monk (wisdom bump)
    5. Rest Cleric
    6. maximize
    9. itwf
    12. empower
    15. gtwf
    18. heighten/quicken

    all level up points into wisdom (could use 1 at lvl 8 in dex if you don't want/can't get a tome for dex)

    10 int is so that you can max out concentration and balance at each level. (Max at least Jump/Concentration/Balance during monk levels.)

    If you only have a 28 build open, then you could probably drop wis to 14 and still do fine.

    human adapt stat boosts go to wisdom and constitution.

    full line of cleric healing enhancements, 4 monk stances (most of the time in water or air stances)

    the one im currently using is 3/3 (level 6) and hes sitting at about 40 AC self buffed (pots, heroism clickie)
    his saves are all ~18-24. dual wielding Kamas with tons of + to hit and damage. not wearing armor frees him up for a robe with invulnerability (nice at this level because of the DR 5/magic it gives).
    Usually uses light based monk attacks with ki, and when Healing Ki goes off, does a nice 15-25ish aoe heal to the group (i hear that with the right setup, it can be anywhere from 50+ on a normal hit and over 100 crits)
    With wands he can heal extremely well, and they should work perfectly even up to or after he gets the Heal spell.
    Of course later on the build could focus heavily on healing and do great soloing with BB, and with the way that the 2 classes compliment each other, soloing shouldn't be much of a problem.
    I'm sure there are tons of ways that this build could be optimized, but so far, I feel that it is really solid and very fun to play.
    Last edited by gwlech; 11-13-2009 at 12:58 PM.

  4. #4

    Talking Or not to mix things up too much

    you can both be toasters and you can be a rog(2)/wiz(18) and you repair and have the best killing spells in the game do Insightful reflexes and have a great reflex and more or less be great together.

    and you can melee depending on how your stats are layed out. and you only have one casting stat to worry about.

  5. #5
    Community Member gwlech's Avatar
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    Quote Originally Posted by Mojofizznut View Post
    Hi folks, thx to all helping me in defining a class to play. New to game about 2 weeks, playing with son who will go Monk(18)/Rogue(2).

    I'm looking for a build that will provide full healer and good caster dps with high survivability at end game. I'm thinking sacrificing the human extra feat for elven resistences might be good.

    I started doing a drow fvs (18)/monk (2) build in char builder, but honestly I don't know enough about the game to make good decisions. I'm thinking starting 8/16/12/10/16/16. Now I know not having 16 wisdom will be a concern to many for spell pen, but I'm thinking about overall survivability (therefore more dex and monk 2 for evasion and AC bonuses and reflex saves).

    So I'm thinking reflex, will, enchantment, fear and trap saves etc here as opposed to 'did I land every attack spell'. Now I do plan to take spell pen, grtr spell pen and bumping wis and cha with all available race and class enhanacements, along with survivability bumps at the cost of any melee/weapon ability.

    Yes, early levels would be extremely challenging, but I have a partner I play with who has a monk to get me through early levels.

    Is there any build out there aligned like this? I'm thinking fvs over cleric for larger sp bucket.

    FOr those that have seen my other posts in other class forums, thx for the help. I gave up on the melee assist idea (the bard was a disaster), and now thinking I'll need to focus on pure heal/support and damage through casting while surviving as much as possible to keep group alive.

    Thx for links/builds/thoughts.
    As many will tell you, elven resistances are pretty much a joke. You can easily get items/spells with same/more resistance to magic and not have to spend any enhancement points as well.

    with a 17 cleric 3 monk split, you still have access to top level cleric spells, you have a slight run speed boost, great healing ability just by attacking stuff (as well as all the cleric abilites) monk water stance gives you +2 to wisdom which STACKS with (as far as i know, someone correct me if I am wrong.) every other wis boost in the game.

  6. #6
    Community Member Renvar's Avatar
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    I'd go with a favored soul monk mix like you posted in your OP. I'd lean toward human, though, unless you want the undying court enhancement line. (Raise dead without mana usage at level 6). I prefer the Soverign Host enhancment line myself, although the scimitar enhancements with the undying court give you better dps weapons than the longswords from Sov. Host.

    For stats, I would not put so much into Charisma. It affects only spell points and, honestly, you will be fine with an FvS. Look at something like 12/14/14/8/16/14. You could even switch 2 more charisma into strength, if you want. You will be able to melee with the Divine Power/Divine Favor spells pretty well with some decent gear well into the mid levels. Maxing Wisdom at 18 takes too many build points and and +1 on DC is all you are sacrificing. But those six extra build points help a lot with HP, AC, and Strength. If you want to get to 17 or 18 take two from Charisma, then dex, then strength. IMO. Keep you Con as high as you can affordably do. HP and Fort saves are always a good thing.

    Take Toughness and Power Attack for your Monk feats and Empower Healing, Extend, Maximize, and Quicken for your metamagic feats. Round that out with Mental Toughness, Improved Crit: Slashing, TWF, or whatever you feel like.

    EDIT: 32 point build used, by the way.

    Should be a very solid option to heal, melee effectively (not top of the line, but effectively), and do well with offensive casting.
    Last edited by DDOTalk71; 11-13-2009 at 01:25 PM.

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