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  1. #1
    Founder Almerel's Avatar
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    Default Strait Paladin or splash of sorc for more heals?

    I made a WF pally with 1 lvl of sorc and was pleased with the results. However, I now have the 32pt build and want to re-roll the char.

    Should I just go strait Pally or should I splash it with sorc for more heals? I had only taken 1 lvl of sorc so I'm not even sure if it was worth it to begin with.

    Also would I lose anything in later lvls if I splashed pally with something?


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  2. #2
    Community Member Visty's Avatar
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    stay pure
    healing yourself up with wands isnt worth the loss of the capstone
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  3. #3
    Community Member Phidius's Avatar
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    You would be much better off increasing the effectiveness of your cure spells, as wands are way too slow.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  4. #4
    Community Member Goldeneye's Avatar
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    There are good ways of increasing your healing on a WF pally. Splashing a few levels of sorc are not one of them. As you get higher level, level 1 repair spells won't be effective enough.

    Through spells, and lay on hands, paladins have fairly good self-healing. If you want better healing, consider splashing 2 levels of rogue, and getting Max UMD to use reconstruct scrolls/wands.
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  5. #5
    Founder Almerel's Avatar
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    Quote Originally Posted by Goldeneye View Post
    There are good ways of increasing your healing on a WF pally. Splashing a few levels of sorc are not one of them. As you get higher level, level 1 repair spells won't be effective enough.

    Through spells, and lay on hands, paladins have fairly good self-healing. If you want better healing, consider splashing 2 levels of rogue, and getting Max UMD to use reconstruct scrolls/wands.
    I am interested in the rogue umd thing but wouldn't I lose to much with not being able to get the capstone? Also would a Bard be as proficient as a Rogue but also have some minor buff that would help more? Or is the bonus feats better for the Rogue?

    Thank you everyone for your help! I thought I had gimped that char but when the game first launched it sounded good at the time lol.


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  6. #6
    Community Member Phidius's Avatar
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    Quote Originally Posted by Almerel View Post
    I am interested in the rogue umd thing but wouldn't I lose to much with not being able to get the capstone? Also would a Bard be as proficient as a Rogue but also have some minor buff that would help more? Or is the bonus feats better for the Rogue?

    Thank you everyone for your help! I thought I had gimped that char but when the game first launched it sounded good at the time lol.
    Bards can't be lawful, and Paladins have to be lawful.

    Rogues don't get bonus feats until you get to level 10.

    2 levels of rogue/monk for evasion is sweet, the ability to UMD Heal scrolls would just be icing. I haven't played a paladin, however, so I can't comment on the benefits of evasion versus the capstone, though.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  7. #7
    Founder Almerel's Avatar
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    Another question...

    I have Vet statues so should I start the char 2 pally/ 2 rogue or go strait pally until the last 2 lvls. I was thinking 2/2 just so I can get all of the multi classing out of the way but of course adding splashes isn't my best skill. (See sig lol)


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  8. #8
    Community Member excess's Avatar
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    That one's easy - 1 rogue first, then take the second rogue around lvl 7 or 8 or so, once you can take advantage of the extra skill points to max out your chosen skills. Lvl7 could also mean you could eat a +2 tome for even more skill points on that one level.

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