I've been playing F2P for around 2 months now and, after playing with a couple of build ideas, I've basically settled on this. It's a 28-point build used to rush EXP and favor to accumulate TP. I've found that DPS oriented melee lends itself to fast levelling and rushing. If this was a 32-point build the only thing I could see changing would be to bump the WIS up to 12 for a gain of +2 will saves. Terribly low AC is compensated partially for armor with damage reduction and guard properties such as an Adamantine Full Plate of Acid Guard.
* Build goals: High DPS, Big stunning blow DCs, decent saves...designed for taking down groups of mobs.
Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
Zonker
Level 20 Neutral Good Human Male
(12 Fighter \ 8 Barbarian)
Hit Points: 420
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 19
Reflex: 6
Will: 8
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 18 27
Dexterity 8 8
Constitution 16 18
Intelligence 10 10
Wisdom 8 8
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 10
Bluff -1 1
Concentration 3 4
Diplomacy -1 -1
Disable Device n/a n/a
Haggle 1 1
Heal -1 -1
Hide -1 -1
Intimidate 3 22
Jump 8 31
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot -1 -1
Swim 4 9
Tumble 1 8
Use Magic Device n/a n/a
Level 1 (Barbarian)
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting
Level 3 (Fighter)
Feat: (Selected) Stunning Blow
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 4 (Fighter)
Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 6 (Fighter)
Feat: (Selected) Improved Two Handed Fighting
Level 7 (Fighter)
Feat: (Fighter Bonus) Cleave
Level 8 (Fighter)
Level 9 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Level 12 (Fighter)
Feat: (Selected) Iron Will
Level 13 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Level 14 (Barbarian)
Level 15 (Barbarian)
Feat: (Selected) Luck of Heroes
Level 16 (Barbarian)
Level 17 (Barbarian)
Level 18 (Barbarian)
Feat: (Selected) Toughness
Level 19 (Barbarian)
Level 20 (Barbarian)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Barbarian Willpower I
Enhancement: Barbarian Willpower II
Enhancement: Barbarian Willpower III
Enhancement: Kensei Falchion Mastery I
Enhancement: Kensei Falchion Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Stunning Blow) III
Enhancement: Fighter Strategy (Stunning Blow) IV
Enhancement: Fighter Falchion Specialization I
Enhancement: Human Adaptability Strength I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
Assuming a +5 STR item and a basic +5 Falchion and while raged, frenzied, and with Power Attack on:
Hit Points: 460
Fortitude: 19
Reflex: 6
Will: 13
STR: 40
CON: 22
Stunning Blow DC: 10 + 15 STR mod + 6 enhancements = 31
Attack Bonus: 15 STR + 2 Kensai2 + 3 Feats + 5 Weapon - 7 Barbarian Power Attack 2 + 20 BAB = 38
I don't know anything about damage formulas so I won't even try to feign knowledge in that topic. Maybe someone could post a reply. Does anyone see any glaring holes in this build? Any ways to make it better?