Thinking about something like this:
Code:
Character Plan by DDO Character Planner Version 3.10
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Test
Level 20 Lawful Good Human Male
(1 Fighter \ 12 Ranger \ 7 Wizard)
Hit Points: 246
Spell Points: 529
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 14
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 21 22
Dexterity 14 14 18
Constitution 14 14 14
Intelligence 13 14 16
Wisdom 12 12 12
Charisma 9 10 10
Tomes Used
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 1
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 15 15
Bluff 0 0 0
Concentration 2 2 2
Diplomacy 0 0 0
Disable Device n/a n/a n/a
Haggle 2 11 11
Heal 1 3 3
Hide 2 4 4
Intimidate 0 0 0
Jump 7 23.5 23.5
Listen 3 14 14
Move Silently 6 19 19
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 3 3
Search 6 18 18
Spot 1 16 16
Swim 5 8 8
Tumble 4 15 15
Use Magic Device 2 11 11
Level 1 (Ranger)
Feat: (Human Bonus) Dodge
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 2 (Ranger)
Level 3 (Ranger)
Feat: (Selected) Toughness
Level 4 (Ranger)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 6 (Ranger)
Feat: (Selected) Mobility
Level 7 (Ranger)
Level 8 (Ranger)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Level 9 (Ranger)
Feat: (Selected) Spring Attack
Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 11 (Ranger)
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Level 12 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Nightshield
Spell (1): Shield
Spell (1): Obscuring Mist
Spell (1): Magic Missle
Spell (1): Protection From Evil
Level 14 (Wizard)
Spell (1): Ray of Enfeeblement
Spell (1): Niac's Cold Ray
Level 15 (Wizard)
Feat: (Selected) Oversized Two Weapon Fighting
Spell (2): Blur
Spell (2): False Life
Level 16 (Wizard)
Spell (2): Touch of Idiocy
Spell (2): Web
Level 17 (Wizard)
Feat: (Wizard Bonus) Empower Healing Spell
Spell (3): Displacement
Spell (3): Haste
Level 18 (Wizard)
Feat: (Selected) Combat Expertise
Spell (3): Heroism
Spell (3): Ray of Exhaustion
Level 19 (Wizard)
Spell (4): Stoneskin
Spell (4): Fire Shield
Level 20 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Ranger Sprint Boost III
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Fighter Toughness I
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Mastery II
I'm wondering about that final level. Would I be better off splashing fighter for the feat or paladin for the 1 extra AC?
The enhancements probably need work, and I need to adjust that wasted 1/2 skill point.
I would imagine someone has a similar build out there. Any thoughts?