Thinking about something like this:

Code:
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Test 
Level 20 Lawful Good Human Male
(1 Fighter \ 12 Ranger \ 7 Wizard) 
Hit Points: 246
Spell Points: 529 
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 14
Will: 10

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             16                 21                   22
Dexterity            14                 14                   18
Constitution         14                 14                   14
Intelligence         13                 14                   16
Wisdom               12                 12                   12
Charisma              9                 10                   10

Tomes Used
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 1

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance               4                 15                   15
Bluff                 0                  0                    0
Concentration         2                  2                    2
Diplomacy             0                  0                    0
Disable Device        n/a               n/a                   n/a
Haggle                2                 11                   11
Heal                  1                  3                    3
Hide                  2                  4                    4
Intimidate            0                  0                    0
Jump                  7                 23.5                 23.5
Listen                3                 14                   14
Move Silently         6                 19                   19
Open Lock             n/a               n/a                   n/a
Perform               n/a               n/a                   n/a
Repair                2                  3                    3
Search                6                 18                   18
Spot                  1                 16                   16
Swim                  5                  8                    8
Tumble                4                 15                   15
Use Magic Device      2                 11                   11

Level 1 (Ranger)
Feat: (Human Bonus) Dodge
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Toughness


Level 4 (Ranger)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble


Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 6 (Ranger)
Feat: (Selected) Mobility


Level 7 (Ranger)


Level 8 (Ranger)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II


Level 9 (Ranger)
Feat: (Selected) Spring Attack


Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 11 (Ranger)
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts


Level 12 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Nightshield
Spell (1): Shield
Spell (1): Obscuring Mist
Spell (1): Magic Missle
Spell (1): Protection From Evil


Level 14 (Wizard)
Spell (1): Ray of Enfeeblement
Spell (1): Niac's Cold Ray


Level 15 (Wizard)
Feat: (Selected) Oversized Two Weapon Fighting
Spell (2): Blur
Spell (2): False Life


Level 16 (Wizard)
Spell (2): Touch of Idiocy
Spell (2): Web


Level 17 (Wizard)
Feat: (Wizard Bonus) Empower Healing Spell
Spell (3): Displacement
Spell (3): Haste


Level 18 (Wizard)
Feat: (Selected) Combat Expertise
Spell (3): Heroism
Spell (3): Ray of Exhaustion


Level 19 (Wizard)
Spell (4): Stoneskin
Spell (4): Fire Shield


Level 20 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Ranger Sprint Boost III
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Fighter Toughness I
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Mastery II
I'm wondering about that final level. Would I be better off splashing fighter for the feat or paladin for the 1 extra AC?

The enhancements probably need work, and I need to adjust that wasted 1/2 skill point.

I would imagine someone has a similar build out there. Any thoughts?