Ok here is my take on the 6 ranger/14 paladin version:
As before, lets critique it and detail this puppy!
Code:Character Plan by DDO Character Planner Version 3.10 DDO Character Planner Home Page The Smiting Tempest Level 20 Lawful Good Human Male (14 Paladin \ 6 Ranger) Hit Points: 248 Spell Points: 286 BAB: 20\20\25\30\30 Fortitude: 22 Reflex: 18 Will: 14 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 15 20 20 Dexterity 14 15 16 Constitution 11 13 14 Intelligence 13 14 14 Wisdom 13 14 14 Charisma 13 14 18 Tomes Used +1 Tome of Strength used at level 4 +1 Tome of Dexterity used at level 4 +1 Tome of Constitution used at level 4 +1 Tome of Intelligence used at level 4 +1 Tome of Wisdom used at level 4 +1 Tome of Charisma used at level 4 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 4 12 12 Bluff 1 4 4 Concentration 0 24 24 Diplomacy 1 11 11 Disable Device n/a n/a n/a Haggle 1 4 4 Heal 1 10 10 Hide 6 10 10 Intimidate 3 15 15 Jump 6 15 15 Listen 5 10 10 Move Silently 6 10 10 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 1 2 2 Search 1 2 2 Spot 5 10 10 Swim 2 5 5 Tumble n/a 4 4 Use Magic Device 3 15 15 Level 1 (Ranger) Skill: Balance (+2) Skill: Hide (+4) Skill: Intimidate (+2) Skill: Jump (+4) Skill: Listen (+4) Skill: Move Silently (+4) Skill: Spot (+4) Skill: Use Magic Device (+2) Feat: (Selected) Dodge Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Ranger Sprint Boost I Level 2 (Ranger) Skill: Concentration (+1) Skill: Heal (+1) Skill: Hide (+1) Skill: Listen (+1) Skill: Move Silently (+1) Skill: Spot (+1) Skill: Tumble (+1) Level 3 (Paladin) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Selected) Mobility Enhancement: Paladin Attack Boost I Enhancement: Paladin Extra Smite Evil I Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Defense I Enhancement: Ranger Favored Resistance I Enhancement: Paladin Devotion I Enhancement: Ranger Dexterity I Level 4 (Paladin) Ability Raise: STR Skill: Balance (+1) Skill: Intimidate (+1) Enhancement: Paladin Charisma I Level 5 (Ranger) Skill: Balance (+1) Skill: Concentration (+3) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Human Improved Recovery I Level 6 (Ranger) Skill: Concentration (+3) Skill: Heal (+1) Skill: Hide (+1) Skill: Listen (+2) Skill: Move Silently (+1) Skill: Spot (+1) Feat: (Selected) Spring Attack Enhancement: Ranger Sprint Boost II Enhancement: Human Adaptability Constitution I Level 7 (Ranger) Skill: Balance (+1) Skill: Concentration (+2) Skill: Intimidate (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider Enhancement: Human Improved Recovery II Enhancement: Ranger Favored Damage II Level 8 (Ranger) Ability Raise: STR Skill: Concentration (+2) Skill: Hide (+1) Skill: Jump (+3) Skill: Listen (+1) Skill: Move Silently (+1) Skill: Spot (+1) Enhancement: Ranger Favored Attack I Enhancement: Ranger Tempest I Level 9 (Paladin) Skill: Heal (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Oversized Two Weapon Fighting Enhancement: Paladin Courage of Good I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Extra Lay on Hands I Level 10 (Paladin) Skill: Balance (+1) Skill: Concentration (+2) Skill: Heal (+1) Enhancement: Paladin Attack Boost II Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Devotion II Enhancement: Paladin Energy of the Templar I Level 11 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Paladin Divine Sacrifice I Level 12 (Paladin) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+2) Feat: (Selected) Two Weapon Defense Enhancement: Paladin Divine Righteousness I Enhancement: Paladin Exalted Smite I Enhancement: Paladin Knight of the Chalice I Level 13 (Paladin) Skill: Diplomacy (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Human Greater Adaptability Charisma I Level 14 (Paladin) Skill: Diplomacy (+1) Skill: Jump (+2) Enhancement: Paladin Courage of Good II Level 15 (Paladin) Skill: Diplomacy (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Weapon Focus: Slashing Weapons Enhancement: Paladin Energy of the Templar II Level 16 (Paladin) Ability Raise: STR Skill: Balance (+2) Skill: Concentration (+1) Enhancement: Paladin Bulwark of Good II Level 17 (Paladin) Skill: Concentration (+3) Skill: Use Magic Device (+1) Enhancement: Paladin Extra Lay on Hands II Level 18 (Paladin) Skill: Diplomacy (+2) Skill: Heal (+3) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Paladin Charisma II Level 19 (Paladin) Skill: Heal (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Paladin Charisma III Level 20 (Paladin) Ability Raise: STR Skill: Concentration (+3) Skill: Intimidate (+1) Enhancement: Paladin Extra Lay on Hands III Enhancement: Paladin Extra Smite Evil III Enhancement: Paladin Knight of the Chalice II Enhancement: Paladin Redemption I