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  1. #21
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Junts View Post
    My point is that somewhat nerfing manyshot is a significant step to being able to generally upgrade ranged attack speed and DPS, without creating the problem of magnifying the damage by 4-5x during manyshot and having it get completely out of proportion. Ranged damage is so bad on DDO that you could increase it as a baseline by 50-65% and it would still be inferior to melee; however, increasing manyshot damage by 50-65% would move what's already outstanding dps to the state of well out of control, and so the gap between manyshot and normal ranged combat needs to decrease so that the other 100 seconds of no manyshot can be made more useful.
    You should add to your suggestion that there should also be an increased general rate of fire as well.

    The purists in me likes the 4x arrows that Turbine has which corresponds to 3.5, but the problem is Turbine did not implement this correctly. The way manyshot works in 3.5 is you fire 4x arrows in a standard action and then you can use a move action in a round. The move action can not be used to shoot any more arrows. The other option in 3.5 is to shoot the equivalent amount of arrows basically in a Full round action which also uses a round. For all practical purposes manyshot has the same rate of fire in 3.5 as does regular shooting it just gives a character the additional option of executing a move action.

    The general rate of fire should be the same for a moving manyshotting character in DDO as a standing non moving archer. I would guess that this is very difficult for Turbine to code though; hence, we do not have it in DDO. I do not know what would be the best way to solve this problem because the answer really resides in the code iteslf.
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  2. #22
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    Simplest solution is to increase rate of attack speed significantly when firing bows normally, then have this rate reduce significantly when you are in manyshot mode. For example, 85% firing rate for 2 arrows, 70% rate for 3 arrows, 55% for 4 arrows. Overall ranged is increased but manyshot at level 20 would only be 2.2X better than non-manyshot.
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