From the d20 SRD, re: epic improved manyshot and manyshot itself, important parts bolded and italicized.

This nerf to manyshot would make it significantly less powerful for rangers and allow more dev freedom in designing ranged without dealing with the 20 seconds of god mode issue.

Manyshot [General]
Prerequisites
Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6

Benefit
As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a -4 penalty) to determine success and deal damage normally (but see Special).

For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative -2 penalty on the attack roll (for a total penalty of -6 for three arrows and -8 for four).

Damage reduction and other resistances apply separately against each arrow fired.

Special
Regardless of the number of arrows you fire, you apply precision-based damage (such as sneak attack damage or the ranger’s favored enemy bonus) only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage.

A fighter may select Manyshot as one of his fighter bonus feats.

A 6th-level ranger who has chosen the archery combat style is treated as having Manyshot even if he does not have the prerequisites for it, but only when he is wearing light or no armor.