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Thread: Past life feats

  1. #1
    Community Member Baahb3's Avatar
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    Default Past life feats

    A couple of questions about these things.

    One:
    If you level a class to 20 and then reincarnate to the same class do you get the past life 'free feat' and access to the other feat even though your reincarnated class is the same as your original class?

    Two:
    For the monk 'Diciple of the Fist' feat, it says that you get increased unarmed damage by one step. If you reincarnate a monk to a monk and then level up to 20 again will you get one step up from 2d10? (2d12? 4d6?) What about multiple times? 2 or 3 steps higher than 2d10.
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    Community Member oberon131313's Avatar
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    Quote Originally Posted by Baahb3 View Post
    A couple of questions about these things.

    One:
    If you level a class to 20 and then reincarnate to the same class do you get the past life 'free feat' and access to the other feat even though your reincarnated class is the same as your original class?

    Two:
    For the monk 'Diciple of the Fist' feat, it says that you get increased unarmed damage by one step. If you reincarnate a monk to a monk and then level up to 20 again will you get one step up from 2d10? (2d12? 4d6?) What about multiple times? 2 or 3 steps higher than 2d10.
    1: yes
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    Pretty sure no matter how many times you reincarnate with a given class, you only get that classes free feat once. And even so, the +monk damage feat can most likely only be taken ones regardless.

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    Developer Eladrin's Avatar
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    The free feats will be stackable up to three times.
    The purchased feats (like most feats) can only be acquired once.

    So:
    1) Yes
    2) You'll go up to 2d12 damage. It can't be taken multiple times.

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    Quote Originally Posted by Eladrin View Post
    2) You'll go up to 2d12 damage. It can't be taken multiple times.
    A very tangential question:
    How about Improved Unarmed Strike as a generic feat? And also Superior Unarmed Strike...?

    Then we could reroll monks into construct barbarians to punch Horoth with metalline handwraps, which is just very awesome.

  6. #6
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    Quote Originally Posted by Angelus_dead View Post
    A very tangential question:
    How about Improved Unarmed Strike as a generic feat? And also Superior Unarmed Strike...?

    Then we could reroll monks into construct barbarians to punch Horoth with metalline handwraps, which is just very awesome.
    /signed

    Improved Unarmed Strike could just give non monks the Monk attack animation maybe.

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    Founder Aesop's Avatar
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    Quote Originally Posted by Eladrin View Post
    The free feats will be stackable up to three times.
    The purchased feats (like most feats) can only be acquired once.

    So:
    1) Yes
    2) You'll go up to 2d12 damage. It can't be taken multiple times.
    Honestly E I'm not overly fond of the triple stack... its gonna cause problems in the long run.

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  8. #8
    Community Member Chaosprism's Avatar
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    I'd agree with adding improved unarmed strike as a feat for all.


    Normally you'd get negatives to hit with normal unarmed strikes, or cause attacks of opportunity if your opponent had a weapon.(or improved unarmed strike)

    Improved unarmed strike should give non-monks monk animations true, but maybe normal unarmed strikes need -2 to hit as base so that improved unarmed actually gives some sort of bonus.

    The other thing is to give normal unarmed hits by non-monks a slower animation than improved, that would give a definite bonus and make sense also.

  9. #9
    Community Member Vhlad's Avatar
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    I am against triple stack (or even single stack; 11 passives is still too much)

    But I like the monk past-life feat. If you like playing monks, then you true reincarnate (TR) a monk to play a monk. It's a direct benefit to TR the class you enjoy as the class you enjoy, whereas to TR 3x as a barb or a fighter or a ranger to eventually make a better monk is less appealing if all you want to do is play a monk.

    It's a great feat. Good incentive to TR your monk at least once. The monk passive is appealing too. The passives should be restricted to a much lower stacking maximum though. 33 passives on a character is too great a bonus. Perhaps just 2 passives maximum total (that you chose from your available list after TR) is better (and creates fewer balance issues).

    You don't need to create a crazy 33 TR class grind to keep people playing. Most players play multiple characters [look at the character slot purchase data to verify (which will of course go down if people focus on TRing 1 character 33 times)]. Make it manageable/appealing to TR the 10 characters you play 1-2 times each and stop there.
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    Quote Originally Posted by Vhlad View Post
    I am against triple stack (or even single stack; 11 passives is still too much)

    But I like the monk past-life feat. If you like playing monks, then you true reincarnate (TR) a monk to play a monk. It's a direct benefit to TR the class you enjoy as the class you enjoy, whereas to TR 3x as a barb or a fighter or a ranger to eventually make a better monk is less appealing if all you want to do is play a monk.

    It's a great feat. Good incentive to TR your monk at least once. The monk passive is appealing too. The passives should be restricted to a much lower stacking maximum though. 33 passives on a character is too great a bonus. Perhaps just 2 passives maximum total (that you chose from your available list after TR) is better (and creates fewer balance issues).

    You don't need to create a crazy 33 TR class grind to keep people playing. Most players play multiple characters [look at the character slot purchase data to verify (which will of course go down if people focus on TRing 1 character 33 times)]. Make it manageable/appealing to TR the 10 characters you play 1-2 times each and stop there.
    I think it was a response to the initial player reaction that the past life feats were largely lame and useless as initially envisioned. Also, it fixes the issue players pointed out of not being able to true res/respec again after the 2nd TR.

    I agree it might've been a bit of an overreaction. I'd say at least remove the triple stacking clause. They listened to players who complained that most of the feats were useless for players reincarnating as the same class while still maintaining the encouragement to try out new classes, which I think is great, but it does seem like they went a little overboard.

    Perhaps make it a feat selection of sorts? You've got the original passive feats that don't do anything but qualify you, and at creation you're also given a bonus feat slot for the first true res, a second bonus feat slot for the second true res, etc. up to a limit of three. The bonus feat slots are only usable for purchasing the current passives with bonuses.

    To give a concrete example, let's say you've TR'ed four times now - you were a cleric, a rogue, a fighter, and a monk, and you've just decided to TR as a wizard. You get a passive feat for each of those four classes which does nothing but qualify you for their TR feats. Also, at level one you get three bonus feat slots, the maximum available, to choose three of the four free passive feats available to you. While leveling, you could take all four of the secondary TR feats you qualify for, since you still possess the qualifying feats for each of those classes - but they cost you a feat, as they do in the present design.

    And I don't know if I speak for anyone else, but I wish they hadn't included the huge bonus for leveling every class - as a bit of a perfectionist, it'll nag at me forever if I don't go for it. I've got law school in about a year, don't make me choose Turbine!
    Last edited by Dretharis; 11-10-2009 at 02:10 PM.

  11. #11
    Community Member Thrudh's Avatar
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    Where is the list of past life feats again?

  12. #12
    Founder Solmage's Avatar
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    I noticed that the sorcerer passive feat is nice, but it's purchasable feat is fairly meh, yet the wizard's passive feat is fairly meh (almost useless) but it's purchasable feat is nice. Coincidence? And if not, why?

    Just in case that's not on purpose, a quick fix (since I assume these are almost ready for deployment) is to just add spell focus evocation to the purchasable sorcerer feat, even if you remove the neato ray. For the wizard, +1 to spell penetration checks copying the FvS would be nice, or if you don't want to copy them, perhaps raising a certain schools' DCs or maybe -1 to the cost of eschew materials and heighten or some other meta-magic.
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  13. #13

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    Quote Originally Posted by Thrudh View Post
    Where is the list of past life feats again?
    http://forums.ddo.com/showthread.php...44#post2529144
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  14. #14
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    Default raging monk?

    Will a monk still be able to cast finishing moves while raging from the barb past life feat? I wondered about this from the fact that casting a finishing move removes combat expertise, but it isnt affected by metamagic feats

    Alas, I knew i should have signed up to test it out

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