This is the build I'm planning to run when I get my 32 points. The goal is solo-ability with group utility as well.
ranger 6 for tempest, martial weapons, and favored enemy damage
monk 2 for feats and monkey style (traps and resists)
rogue 12 mechanic, for traps and resists
enhancements focus on sneak attack damage and utility, but I screwed up somewhere and need to re-arrange to squeeze the last point of dex
for the feats I took greater two weapon and improved critical for both slashing and piercing to allow for a greater variety of weapons, specifically kukri with the crit range
questions:
1. does the monkey style, mechanic, and enhancement resists stack and do they stack with resist gear?
edit: confirmed monkey style and rogue trap elemental resist enhancement resists stacks, also both stack on top of resist buff potions, and i assume casted bufs. Will need a few levels to test if they stack with permanent item resists and if they stack with mechanic prestige resists
2. is slippery mind worth it for the special ability feat or is there something else that is better
edit: the consensus is that the best special ability for a rogue to get first is crippling strike
I'm not relying on any raid gear or named gear, this just the best stuff I can afford in the mid range on the AH
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Code:
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Level 20 Lawful Good Halfling Female
(2 Monk \ 12 Rogue \ 6 Ranger)
Hit Points: 156
Spell Points: 75
BAB: 16\16\21\26\26
Fortitude: 13
Reflex: 26
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 20 29
Constitution 10 10
Intelligence 12 13
Wisdom 14 15
Charisma 8 8
Tomes Used
+1 Tome of Intelligence used at level 3
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 9 17
Bluff -1 1
Concentration 2 6
Diplomacy -1 -1
Disable Device 5 31
Haggle -1 0
Heal 2 2
Hide 5 11
Intimidate -1 -1
Jump 4 25
Listen 2 8
Move Silently 5 11
Open Lock 9 39
Perform n/a n/a
Repair 1 5
Search 5 28
Spot 6 29
Swim 0 0
Tumble 9 13
Use Magic Device 3 22
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Level 2 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Improved Trap Sense I
Level 3 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Weapon Finesse
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I
Enhancement: Ranger Favored Damage I
Level 4 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Combat Expertise
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Wisdom I
Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Favored Defense I
Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack
Enhancement: Ranger Favored Resistance I
Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 8 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Construct
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile II
Enhancement: Halfling Luck (Will) I
Enhancement: Ranger Favored Damage II
Level 9 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Whirlwind Attack
Enhancement: Halfling Dexterity II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Tempest I
Enhancement: Ranger Energy of the Wild I
Level 10 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+4)
Skill: Search (+3)
Skill: Use Magic Device (+1)
Enhancement: Rogue Acid Trap Lore I
Enhancement: Rogue Cold Trap Lore I
Enhancement: Rogue Electric Trap Lore I
Enhancement: Rogue Fire Trap Lore I
Level 11 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+5)
Skill: Use Magic Device (+1)
Enhancement: Halfling Cunning III
Enhancement: Rogue Sneak Attack Accuracy I
Level 12 (Rogue)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Disable Device II
Level 13 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Enhancement: Rogue Sonic Trap Lore I
Enhancement: Rogue Open Lock II
Level 14 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+4)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Mechanic I
Enhancement: Rogue Improved Trap Sense II
Level 15 (Rogue)
Skill: Disable Device (+1)
Skill: Listen (+4)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Rogue)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Jump (+4)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Disable Device III
Enhancement: Rogue Open Lock III
Enhancement: Rogue Dexterity I
Level 17 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+4)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Dexterity II
Level 18 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Rogue Bonus) Slippery Mind
Enhancement: Rogue Wrack Construct I
Enhancement: Rogue Wrack Construct II
Level 19 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Jump (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Wrack Construct III
Level 20 (Rogue)
Ability Raise: DEX
Skill: Balance (+3)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Mechanic II