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  1. #1
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    Nov 2009
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    Default Two-headed Heron salvageable?

    Ok new to game (VIP) and took Po2HH at creation. 28 point elf. I'm level 4 atm. Should I drop the path and change a feat or two around? I'm was hoping that since its only level 4 it shouldn't be that big a deal to swap a feat or two.

  2. #2
    Community Member Arvess's Avatar
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    May 2008
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    It's salvageable. The feats are good but the stat distribution sucks. This is what a lot of us say not to do...DEX too high, CON too low...blah blah blah. If you do stick with this...do not put another point into dex. get your CON up and then WIS. Or WIS up then CON.

    do not take any of the lvl 6 or higher automatic feats. Do a custom thing.

  3. #3
    Community Member Redicular's Avatar
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    actually, in terms of feats 2-headed heron doesn't screw anything up til level 6(cleave instead of stunning fist). drop the path though because at level 12 it makes the stupidest decision i've ever seen on a monk build

    it takes imp. crit slashing

    you'll also want to stop putting level up points in dexterity(you put one there at 4), either str(for dmg) or wisdom(for ac/dc) or con(for HP).

    a good path to salvage there would be: 8:dex, 12:wis, 16:wis, 20: wis. plus the 3 monk wis enhancements and the 2 elven dex enhancements putting you at(with +6 item):

    14(20) str
    22(28) dex
    12(18) con (too low, but you're 28 point)
    8 int
    20(26) wis
    8 cha

    which is a decent spread until you get access to 32's/reincarnation.
    once lesser/greater reincarnation come out, drop down to 16 starting dex, and pump con some(you'll need to have found a +2 dex tome).
    once you get 32-point, if you have the +2 dex tome, change it to 16 dex, 14 con and rest of points in wis

    i have no idea what the path does for enhancements. odds are they're stupid so look at the builds posted here and respec those to the lines you feel are interesting/useful
    Rule one: never act incautiously when confronting a little bald wrinkly smiling old man. ~ Terry Pratchett

  4. #4
    Community Member
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    Quote Originally Posted by Redicular View Post
    actually, in terms of feats 2-headed heron doesn't screw anything up til level 6(cleave instead of stunning fist). drop the path though because at level 12 it makes the stupidest decision i've ever seen on a monk build
    it takes imp. crit slashing
    That was not stupid at the time the path was written. It's that the game rules have changed since then, to improve the combat effectiveness of unarmed.

    Quote Originally Posted by Redicular View Post
    i have no idea what the path does for enhancements.
    No path does anything for enhancements, which is really an oversight of the character path system.

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