Can you take the Extra Turning feat more than once, like in pen and paper d&d?
Toughness you can take more than once for sure even in DDO, but what about Extra Turning?
Thanks for answers!
Can you take the Extra Turning feat more than once, like in pen and paper d&d?
Toughness you can take more than once for sure even in DDO, but what about Extra Turning?
Thanks for answers!
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only once and not even worth doing for that turing bites and using a feat for more dvs would be better servered by things like spell pen, toughness(if you dont have it yet) or mental toughness.
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I see it as more useful for a pally with DM IV. But even then you would have to sacrifice something like extend spell. Human could probably swing it though.
Plus you can get extra turns via enhancements, if really desired.
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Even using DM almost constantly, I rarely run out of turns. There are some places where I could use more (especially when hate-tanking and splitting turn attempts between DM and D. Righteousness), but even in those situations there really isn't any other feat that would be worth giving up for +4 turns.
On a cleric, one may have enough AP to afford a few of the extra turning enhancements, but I still wouldn't blow a feat on it.
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I didn't ask what do you think about the feat, nor I asked for tips about how to build my cleric.
I just asked if it was possible to take that feat more than once.
Only Uska did answer to my question. Could you please confirm that a cleric can take the feat only once, unlike toughness that can be taken twice and maybe more?
Thanks.
That's correct Krinn, you are only allowed to take the Extra Turning feat a single time. Having built numerous clerics myself I can certainly confirm this.
IMO if your cleric has a high charisma and you start out with a decent amount of turns this is probably something you will want. I doubt many players running with you would turn down the extra 4 DV's your throwing out if it's a matter of having 16 or 20 DV's. However as you can probably see, it is highly debatable weather it's worth it or not by a lot of people.
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Thanks for the confirmation.
I actually will build a 14 CHA cleric (12 CHA pre 32 point reincarnation), with Divine Vitality 3, Divine Healing 3, Divine Cleansing 3, Extra Turning 3 and CHA enhancing items. With some luck with items, I'll afford about 20 turn undead indeed.
Will not bother much with damage and crowd control (though I can still use those if needed), and focus heavily on healing the most I can. Before someone yells "nooo that's a gimped character, you should put points into spell penetration, take heighten spell and spell penetration feats blah blah blah", allow me to say that this is the way I intend to play my cleric and will be happy with that.
A second Extra Turning would have served me well as a 18th level feat, but I'll live with that![]()