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  1. #1
    Community Member Tumarek's Avatar
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    Default Battlecleric 2wf... would like some feedback

    I have been playing around with the idea of making a good dps / buffing / some healing cleric. I went for level 7 spells because over that the spells turn out to be better for a pure caster. Equipment maybe blue or black dragonplate chaosguard and so on... nothing too wild.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (6 Fighter \ 14 Cleric) 
    Hit Points: 364
    Spell Points: 980 
    BAB: 16\16\21\26\26
    Fortitude: 18
    Reflex: 9
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    20
    Dexterity            16                    17
    Constitution         16                    20
    Intelligence          8                     8
    Wisdom               16                    20
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    +1 Tome of Strength used at level 20
    +1 Tome of Constitution used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    10
    Bluff                -2                    -1
    Concentration         7                    21
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  3                     5
    Hide                  3                     3
    Intimidate           -2                    -2
    Jump                  2                     5
    Listen                3                     5
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  3                     5
    Swim                  2                     5
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Notable Equipment
    
    Level 1 (Cleric)
    Feat: (Selected) Extend Spell
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Cleric Life Magic I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Cleric Energy of the Zealot I
    
    
    Level 3 (Cleric)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Fighter Item Defense I
    Enhancement: Cleric Wisdom I
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Constitution I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 5 (Cleric)
    Enhancement: Cleric Life Magic II
    
    
    Level 6 (Cleric)
    Feat: (Selected) Toughness
    Enhancement: Cleric Energy of the Zealot II
    
    
    Level 7 (Cleric)
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Wisdom II
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 9 (Fighter)
    Feat: (Selected) Mental Toughness
    Enhancement: Dwarven Constitution II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Toughness II
    
    
    Level 11 (Cleric)
    Enhancement: Dwarven Axe Damage II
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Strength II
    
    
    Level 14 (Cleric)
    Enhancement: Dwarven Armor Mastery II
    
    
    Level 15 (Cleric)
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Kensei I
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Cleric Life Magic III
    
    
    Level 17 (Cleric)
    Enhancement: Dwarven Axe Attack II
    
    
    Level 18 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 19 (Cleric)
    Enhancement: Cleric Wisdom III
    
    
    Level 20 (Cleric)
    Ability Raise: CON
    Enhancement: Racial Toughness III
    Enhancement: Cleric Energy of the Zealot III
    BAB should be 31 without and 39 with basic buffs
    HP with items ~444
    Last edited by Tumarek; 11-12-2009 at 10:03 AM.

  2. #2
    Community Member Tumarek's Avatar
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    Default

    Another version with much more healing capabilities.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (2 Fighter \ 18 Cleric) 
    Hit Points: 336
    Spell Points: 1315 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 9
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    20
    Dexterity            16                    17
    Constitution         16                    20
    Intelligence          8                     8
    Wisdom               16                    20
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    +1 Tome of Strength used at level 20
    +1 Tome of Constitution used at level 20
    +1 Tome of Wisdom used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     7
    Bluff                -2                    -2
    Concentration         7                    26
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  3                     5
    Hide                  3                     3
    Intimidate           -2                    -2
    Jump                  2                     7
    Listen                3                     5
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  3                     5
    Swim                  2                     5
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 3 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: CON
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Fighter Strength I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Wand and Scroll Mastery I
    Basicly looses +3 att and +3 damage some hitpoints, amorclass.
    BAB should be 28 without and 37 with basic buffs
    HP with items ~416
    Last edited by Tumarek; 11-12-2009 at 09:50 AM.

  3. #3
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    Default

    I was looking at something very similar to your second one.

    One question I have is if you or anyone else can say what the trade-off would be to raise INT instead of DEX and spend a feat on Insightful Reflex? So if I took your 16 dex and did 16 int instead I would lose a feat but get 90 more skill points to spend and have the same reflex save.

  4. #4
    Community Member Tumarek's Avatar
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    Default

    well you need dex 17 for most of the 2wf feats. If you go for 2Hf instead it is possible but then again str chr wis or const are better choices imho.

  5. #5
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    Quote Originally Posted by Tumarek View Post
    well you need dex 17 for most of the 2wf feats. If you go for 2Hf instead it is possible but then again str chr wis or const are better choices imho.
    aaah for some reason I missed the 2wf part even though you named the thread that, that explains the +1 tome too.

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