The idea of this build was to come as close as I could to the Yarhovah build, yet still have full trap skills. To get all the skills I want I need to have 10 skill points available for most of my levels:
Balance (2)
Concentration (1)
Disable Device (2)
Jump (1)
Search (1)
Spot (1)
Use Magic Device (2)
I leave Open Lock at the 4 points from the level 1 rogue skill surplus. I intentionally left out intimidate.
This build only shows a +1 INT tome at level 3, though you could certainly use more tomes if you have them.
On the whole, most everything will be the same as the Yarhovah build except the starting stats and the skills chosen. I also bumped the monk level down to immediately follow tempest II.
Do you guys this this build would be too gimp with the starting stats I've chosen, or will the difference in STR and AC be minor at max level in max gear? Do you think the gains in trap skills make this a worthwhile build?
Code:
Character Plan by DDO Character Planner Version 3.10
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Exploiter
Level 20 Lawful Good Human Male
(1 Monk \ 1 Rogue \ 18 Ranger)
Hit Points: 260
Spell Points: 279
BAB: 18\18\23\28\28
Fortitude: 15
Reflex: 19
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 20
Dexterity 14 18
Constitution 14 14
Intelligence 15 16
Wisdom 14 14
Charisma 8 8
Tomes Used
+1 Tome of Intelligence used at level 3
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 27.5
Bluff -1 -1
Concentration 4 24
Diplomacy 3 3
Disable Device 6 26
Haggle 3 3
Heal 2 2
Hide 2 4
Intimidate 2 2
Jump 6 22
Listen 2 2
Move Silently 2 4
Open Lock 6 8
Perform n/a n/a
Repair 2 3
Search 6 25.5
Spot 6 25
Swim 2 5
Tumble 3 5
Use Magic Device 3 22
Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility
Enhancement: Rogue Haste Boost I
Enhancement: Human Versatility I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Improved Trap Sense I
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Human Improved Recovery I
Level 3 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Devotion I
Level 4 (Ranger)
Enhancement: Human Versatility II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Dexterity I
Level 5 (Ranger)
Enhancement: Human Adaptability Dexterity I
Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Spring Attack
Enhancement: Human Improved Recovery II
Enhancement: Ranger Devotion II
Level 7 (Ranger)
Enhancement: Human Versatility III
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Energy of the Wild I
Level 8 (Ranger)
Enhancement: Ranger Tempest I
Level 9 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Level 10 (Ranger)
Enhancement: Human Improved Recovery III
Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Dexterity II
Level 12 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Ranger Devotion III
Level 13 (Ranger)
Enhancement: Human Greater Adaptability Strength I
Enhancement: Ranger Tempest II
Level 14 (Monk)
Feat: (Monk Bonus) Power Attack
Level 15 (Ranger)
Feat: (Selected) Maximize Spell
Enhancement: Ranger Dexterity III
Level 16 (Ranger)
Enhancement: Ranger Devotion IV
Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Enhancement: Ranger Favored Damage III
Level 18 (Ranger)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Defense II
Level 19 (Ranger)
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage IV
Level 20 (Ranger)
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Tempest III