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  1. #1
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    Default Variation on Yarhovah build

    The idea of this build was to come as close as I could to the Yarhovah build, yet still have full trap skills. To get all the skills I want I need to have 10 skill points available for most of my levels:
    Balance (2)
    Concentration (1)
    Disable Device (2)
    Jump (1)
    Search (1)
    Spot (1)
    Use Magic Device (2)

    I leave Open Lock at the 4 points from the level 1 rogue skill surplus. I intentionally left out intimidate.

    This build only shows a +1 INT tome at level 3, though you could certainly use more tomes if you have them.

    On the whole, most everything will be the same as the Yarhovah build except the starting stats and the skills chosen. I also bumped the monk level down to immediately follow tempest II.

    Do you guys this this build would be too gimp with the starting stats I've chosen, or will the difference in STR and AC be minor at max level in max gear? Do you think the gains in trap skills make this a worthwhile build?


    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Exploiter 
    Level 20 Lawful Good Human Male
    (1 Monk \ 1 Rogue \ 18 Ranger) 
    Hit Points: 260
    Spell Points: 279 
    BAB: 18\18\23\28\28
    Fortitude: 15
    Reflex: 19
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    20
    Dexterity            14                    18
    Constitution         14                    14
    Intelligence         15                    16
    Wisdom               14                    14
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    27.5
    Bluff                -1                    -1
    Concentration         4                    24
    Diplomacy             3                     3
    Disable Device        6                    26
    Haggle                3                     3
    Heal                  2                     2
    Hide                  2                     4
    Intimidate            2                     2
    Jump                  6                    22
    Listen                2                     2
    Move Silently         2                     4
    Open Lock             6                     8
    Perform              n/a                   n/a
    Repair                2                     3
    Search                6                    25.5
    Spot                  6                    25
    Swim                  2                     5
    Tumble                3                     5
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Mobility
    Enhancement: Rogue Haste Boost I
    Enhancement: Human Versatility I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Human Improved Recovery I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Devotion I
    
    
    Level 4 (Ranger)
    Enhancement: Human Versatility II
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Dexterity I
    
    
    Level 5 (Ranger)
    Enhancement: Human Adaptability Dexterity I
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Spring Attack
    Enhancement: Human Improved Recovery II
    Enhancement: Ranger Devotion II
    
    
    Level 7 (Ranger)
    Enhancement: Human Versatility III
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Energy of the Wild I
    
    
    Level 8 (Ranger)
    Enhancement: Ranger Tempest I
    
    
    Level 9 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 10 (Ranger)
    Enhancement: Human Improved Recovery III
    
    
    Level 11 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Ranger Dexterity II
    
    
    Level 12 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Ranger Devotion III
    
    
    Level 13 (Ranger)
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Ranger Tempest II
    
    
    Level 14 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 15 (Ranger)
    Feat: (Selected) Maximize Spell
    Enhancement: Ranger Dexterity III
    
    
    Level 16 (Ranger)
    Enhancement: Ranger Devotion IV
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Enhancement: Ranger Favored Damage III
    
    
    Level 18 (Ranger)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Defense II
    
    
    Level 19 (Ranger)
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage IV
    
    
    Level 20 (Ranger)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Favored Resistance II
    Enhancement: Ranger Tempest III

  2. #2
    Community Member Yargore's Avatar
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    Default

    You butchered my build with 15 base int.

  3. #3
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    Default

    Quote Originally Posted by Yargore View Post
    You butchered my build with 15 base int.
    I apologize if I offended you with this build, that was not my intent, I just wanted to try something different.

    How high can I reasonably take the base INT in a melee build then if 15 is too much?

    Can someone point me to another melee build that combines all these skills if my build was so far off the mark? I don't want to be a spell caster which is why I did not really consider rog/wiz. I was hoping I could pull it off and still keep Tempest III.

  4. #4
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    Default

    Try the exploiter build
    Camp Naughty Bad Fun
    Jichael Mackson

  5. #5
    Community Member Tanka's Avatar
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    Drop Concentration. Why bother?

    Drop Jump. As a Ranger, you get it as a spell, and Jump effectively caps at 40, so just throw on a +10 item and you're golden.

    Which means you can dump some Int points.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  6. #6
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by Tanka View Post
    Drop Concentration. Why bother?
    So you can cast spells without quicken? With the +15 you get from Shintao necklace the concentration will be very high.
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    EU player since release, US player since the summer of 2009.

  7. #7
    Community Member Tanka's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    So you can cast spells without quicken? With the +15 you get from Shintao necklace the concentration will be very high.
    The only thing I assume you'll be casting is Ram's Might. If you're soloing and need to start hitting Heals or CSWs, that's where jumpcasting comes in.

    Seriously. What spells are you casting mid-combat that couldn't be cast before combat?
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  8. #8
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by Tanka View Post
    The only thing I assume you'll be casting is Ram's Might. If you're soloing and need to start hitting Heals or CSWs, that's where jumpcasting comes in.

    Seriously. What spells are you casting mid-combat that couldn't be cast before combat?
    CSW.

    Jump-casting only takes you so far. It's quite **** impossible to execute a non-hit one when you have 20-30 orthorns on your back when solo-rushing sins / bop.
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  9. #9
    Community Member Tanka's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    CSW.

    Jump-casting only takes you so far. It's quite **** impossible to execute a non-hit one when you have 20-30 orthorns on your back when solo-rushing sins / bop.
    Then don't get ganked by 20-30 Orthons.

    Your build is your build, but most people don't solo, and for them Concentration is useless, because they'll have a healer-type in their party.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  10. #10
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by Tanka View Post
    Then don't get ganked by 20-30 Orthons.

    Your build is your build, but most people don't solo, and for them Concentration is useless, because they'll have a healer-type in their party.
    Hence, why I play a Monster, and not a God. But for those who do like to solo concentration is essensial on such a build. And far surpasses the use of disable device.
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  11. #11
    Community Member Tanka's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    But for those who do like to solo concentration is essensial on such a build. And far surpasses the use of disable device.
    I'll agree with that, at the very least.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  12. #12
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    Meh. The more I think about it, I think I'm just trying to do too much in one spec. I enjoy playing both solo and in groups. I do most of my soloing on a pure FvS lord of blades and sometimes I really wish I had some trap skills and could open locks so that I can experience the entire dungeon I'm in.

    The Yarhovah build seemed like a good place to start because it more solo-friendly, yet it had no trap skills. The Exploiter had the trap skills, yet seems to be purely a group-only type build (no concentration or metamagic feats). I was hoping to find some middle ground, but I'm just not sure it's possible.

    I also realize that I am looking at end-game builds and perhaps I'm just not ready for one of those yet.

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