The point was that obviously sorcerers can get by without some of the spells that you, and I, would have otherwise considered staples, like the Spell Pen. feats. And the greater point, was that sorcerers are supposed to be a class about hard decisions, already made much easier in DDO, and that giving them yet another is insufficient reason to not include more metamagic feats or spells in the game. Is every lowbie sorc crying that they have to now choose amongst Electric Loop, Fireball, Scorching Ray, Acid Splash, Frost Lance, Chain Missile, Lightning Bolt and Force Missiles? Not that I've seen. Now, they simply have more spells from which to select, and around which to mold their enhancements.
Can, and should are two different things. Hell, I can *technically* get by with some very suboptimal builds, but why on earth would I? There's hard decisions, and then there's penalizing the class by essentially offering a slew of relatively pain free new, obligatory metamagic toys for the Wizards, which already do quite well, while simultaneously leaving the Sorcs out in the cold. I *dare* you to disagree with the obvious, and say that Split/Chain is not obligatory despite the brutal synergy it has with E Drain and Enervation. Why is this necessary? What does it really contribute to the game? Wizards are (more than) fine.
Do you eve
play the game, or do you simply troll about the forums making an ass of yourself? There is nothing "baseless" about observing trends over the course of two years and then making projections about the near future. That is how the world functions.
New content comes out, and everyone has a period of uncertainty about what tactics will be useful and where, what spells need to be brought along,, which staples are no longer very effective.
During this period, wizards tend to be slightly better, as they can adapt to the new demands, though sorcs aren't left completely out in the cold, since they can leverage their greater SP in bludgeoning their way to a shrine if those tend to be spread out. After about a week, most sorcs that I've spoken to and played with have adjusted their spell selections to be more effective in the new content, possibly sacrificing some effectiveness in the old, but as we learn quests, they get easier anyway.
Again, what *proof* do you have that it'll be the same in this case? Where is your *evidence*? I see projection, much of it baseless, I see theorizing, much of it unsubstantiated, but I don't see proof; nothing to really justify this smarmy confidence of yours. The bottom line is that you are guessing. You are not telling it "like it is" or how it "will be", you are taking a stab in the dark based tenuously on prior occurrences which feature some modicum of commonality with the present endgame. Even in cases where projections based on prior data are utilized in an attempt to make prediction, there is the acknowledgment that said predictions could most certainly prove wrong, and there is most certainly the understanding that the future could deviate quite substantially from the past; in fact, most such projections count on it. You on the otherhand, throw around personal anecdotes (many of which are self-serving and selectively detailed I'm sure, if not outright fabricated) and prior experience like it is de facto, concrete evidence that you are correct; doesn't work that way in the real world I'm afraid.
Do you even listen to yourself? Yes, in some quests, wizard mana of 2300+clickies is more than enough for what needs to be done, though that wizard likely isn't nuking along the way, and probably isn't landing all of his spells, so the impact of his presence is lessened considerably.
A sorc can either keep going, doing the same thing as the wiz, for longer, or can go for the same period of time, but contribute more damage (or possibly more CC, simply by assaulting the monsters with more casts, increasing the chance of showing failed saves). There's some balance here, as wizard's CC is more efficient, somewhat, but in some quests, where there's a lot of stuff to deal with per shrine, mana gets tight.
DQ 1 epic has one shrine and there is a
lot of ground to cover. The sorcerer I was with was having some mana issues, and he was holding back a bit. Does that necessarily apply to everyone? No, but if you read the accounts provided by others, a couple of the epic quests really put a strain on such resources, sorc or wiz. And if we're discussing endgame effectiveness, and how sorcs and wizards differ, why quibble over easy content, where anyone can get by?
Again, the pacing experienced by others differs with that of your own (and according to you, who I'm disinclined to believe, a couple of others), and you have, as per usual, completely missed the point; it's not about what a Sorc can theoretically do, it's about how their performance *actually* stacks up against the Wizard in endgame content. Speaking of which, it is quite easy to shore up the increasingly irrelevant SP discrepancies between the two classes when absolutely necessary (man, it sure is easy to get mana potions these days), thus basically eliminating one of the single greatest advantages of the Sorcerer.
[EDIT] Speaking of listening to yourself...:
