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  1. #1
    Community Member shenthing's Avatar
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    Jun 2009
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    212

    Default Replacement Cleric

    Ok, so I'm sure there are about 1,000 posts on the forums with a very similar Cleric build but I really can't hop from one possible post to another, so please save any comments like "Wow, yep it took me a whole minute to find this!"
    Started playing, got Drow, rolled up a Cleric... leveled to 19 and man I'm bored. This build is a variant of the OCC with a little more utility and a little less Str. Lemme know if there are any major flaws... I really like the feat and enhancement selections and really don't know what I would give up for the Imp Emp Heal line or Toughness/Imp Mental Toughness feats.

    Here is an update:

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    OotiliT Cler
    Level 20 Lawful Good Human Male
    (20 Cleric) 
    Hit Points: 292
    Spell Points: 1681 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 6
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    14
    Dexterity             8                    10
    Constitution         13                    16
    Intelligence         12                    12
    Wisdom               18                    28
    Charisma             11                    14
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    11
    Bluff                 0                     2
    Concentration         5                    27
    Diplomacy             0                     2
    Disable Device        n/a                   n/a
    Haggle                0                     2
    Heal                  4                    12
    Hide                 -1                     0
    Intimidate            0                     2
    Jump                  3                    13
    Listen                4                     9
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     1
    Spot                  4                     9
    Swim                  1                     2
    Tumble               n/a                    n/a
    Use Magic Device      2                    13
    
    Level 1 (Cleric)
    Feat: (Selected) Mental Toughness
    Feat: (Human Bonus) Spell Penetration
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Divine Intervention
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Versatility I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Improved Spell Penetration III
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Divine Cleansing II
    Enhancement: Cleric Divine Cleansing III
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Last edited by shenthing; 11-05-2009 at 11:30 PM.

  2. #2
    Community Member Nezichiend's Avatar
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    Dec 2006
    Posts
    382

    Default

    13 UMD won't really help much, get more constitution, less int.

    If you want to have more fun playing a clr I suggest making something suitable to soloing, that can also heal (not really giving up much on a human...)

    Pick up quicken for sure, drop greater spell pen.

  3. #3
    Hall of Famer
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    Impaqt's Avatar
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    Default

    Quote Originally Posted by Nezichiend View Post
    13 UMD won't really help much, get more constitution, less int.

    If you want to have more fun playing a clr I suggest making something suitable to soloing, that can also heal (not really giving up much on a human...)

    Pick up quicken for sure, drop greater spell pen.
    13 without any gear is pretty decent for a cleric...

    13
    3 +6 CHR Item
    3 Cartouse
    4 GH
    2 Luck
    2 Human Versatility
    6 Shroud Item
    ---
    33

    Thats more than enough for Teleport scrolls and really handy Arcane wands
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  4. #4
    Community Member shenthing's Avatar
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    Posts
    212

    Default update

    Sans extend for quicken... can't see how I missed that.

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