Been away from the game for a while and I am not positive on which spells and enhancements are worth while for a Favored Soul. I am trying to make the best "caster" FS I can and do not care about melee at all. I will be starting this charecter at level 4 which should explain my tome usage. Any advice on spells or enhancement for end game is much appreciated. Also didnt know which spell focus between Necromancy or Evocation would be most usefull. I love the instant kill spells but remember how bad SR got around level 14.
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Necro
Level 20 True Neutral Human Male
(20 Favored Soul)
Hit Points: 220
Spell Points: 1958
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 11
Will: 21
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 8 8 8
Constitution 13 14 14
Intelligence 9 10 10
Wisdom 18 25 28
Charisma 16 18 24
Tomes Used
+1 Tome of Constitution used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4
+1 Tome of Charisma used at level 4
+2 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance -1 -1 -1
Bluff 3 7 7
Concentration 5 25 26
Diplomacy 3 7 9
Disable Device n/a n/a n/a
Haggle 3 7 7
Heal 4 9 11
Hide -1 -1 -1
Intimidate 3 7 7
Jump -1 16 17
Listen 4 9 9
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 0
Spot 4 9 9
Swim -1 -1 -1
Tumble n/a n/a n/a
Use Magic Device 5 18 18
Level 1 (Favored Soul)
Skill: Concentration (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Spell
Feat: (Diety) Favored by the Sovereign Host
Feat: (Human Bonus) Maximize Spell
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Spell (1): Nimbus of Light
Spell (1): Nightshield
Level 2 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Cure Light Wounds
Level 3 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Feat: (Automatic) Child of the Sovereign Host
Spell (1): Shield of Faith
Level 4 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Owl's Wisdom
Enhancement: Favored Soul Concentration I
Enhancement: Favored Soul Jump I
Enhancement: Favored Soul Prayer of Smiting I
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wand and Scroll Mastery I
Level 5 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Deific Vengance
Level 6 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Spell (3): Searing Light
Level 7 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Resist Energy
Spell (3): Bestow Curse
Level 8 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Order's Wrath
Enhancement: Human Adaptability Wisdom I
Enhancement: Favored Soul Prayer of Smiting II
Enhancement: Favored Soul Prayer of Incredible Smiting I
Enhancement: Favored Soul Smiting III
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Charisma II
Level 9 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Evocation
Spell (2): Hold Person
Spell (3): Mass Aid
Spell (4): Holy Smite
Enhancement: Favored Soul Wisdom II
Level 10 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Slay Living
Enhancement: Favored Soul Charisma III
Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Remove Curse
Spell (4): Freedom of Movement
Spell (5): Greater Command
Level 12 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Evocation
Feat: (Automatic) Beloved of the Sovereign Host
Spell (6): Blade Barrier
Enhancement: Favored Soul Smiting IV
Enhancement: Favored Soul Spell Penetration II
Level 13 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Cure Critical Wounds
Spell (5): Mass Cure Light Wounds
Spell (6): Heal
Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Destruction
Enhancement: Favored Soul Spell Penetration III
Level 15 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Sonic
Feat: (Selected) Spell Penetration
Spell (6): Harm
Spell (7): Protection From Elements, Mass
Spell (5): Raise Dead
Enhancement: Favored Soul Prayer of Incredible Smiting II
Enhancement: Favored Soul Prayer of Incredible Smiting III
Level 16 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Death Pact
Enhancement: Human Greater Adaptability Charisma I
Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Leap Of Faith
Spell (7): Greater Restoration
Spell (8): Mass Death Ward
Enhancement: Favored Soul Prayer of Smiting III
Level 18 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Spell (9): Energy Drain
Enhancement: Favored Soul Life Magic III
Level 19 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Mass Cure Critical Wounds
Spell (9): Implosion
Level 20 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+2)
Spell (9): Summon Monster IX
Enhancement: Favored Soul Ascendancy: Sovereign Host
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Life III
Enhancement: Favored Soul Life Magic IV