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  1. #1
    Community Member Hydro's Avatar
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    Mar 2006
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    Default Caster/Nuker Favored Soul

    Been away from the game for a while and I am not positive on which spells and enhancements are worth while for a Favored Soul. I am trying to make the best "caster" FS I can and do not care about melee at all. I will be starting this charecter at level 4 which should explain my tome usage. Any advice on spells or enhancement for end game is much appreciated. Also didnt know which spell focus between Necromancy or Evocation would be most usefull. I love the instant kill spells but remember how bad SR got around level 14.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Necro 
    Level 20 True Neutral Human Male
    (20 Favored Soul) 
    Hit Points: 220
    Spell Points: 1958 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 11
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                  8                    8
    Dexterity             8                  8                    8
    Constitution         13                 14                   14
    Intelligence          9                 10                   10
    Wisdom               18                 25                   28
    Charisma             16                 18                   24
    
    Tomes Used
    +1 Tome of Constitution used at level 4
    +1 Tome of Intelligence used at level 4
    +1 Tome of Wisdom used at level 4
    +1 Tome of Charisma used at level 4
    +2 Tome of Wisdom used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance              -1                 -1                   -1
    Bluff                 3                  7                    7
    Concentration         5                 25                   26
    Diplomacy             3                  7                    9
    Disable Device       n/a                n/a                   n/a
    Haggle                3                  7                    7
    Heal                  4                  9                   11
    Hide                 -1                 -1                   -1
    Intimidate            3                  7                    7
    Jump                 -1                 16                   17
    Listen                4                  9                    9
    Move Silently        -1                 -1                   -1
    Open Lock            n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    0
    Spot                  4                  9                    9
    Swim                 -1                 -1                   -1
    Tumble               n/a               n/a                   n/a
    Use Magic Device      5                 18                   18
    
    Level 1 (Favored Soul)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Empower Spell
    Feat: (Diety) Favored by the Sovereign Host
    Feat: (Human Bonus) Maximize Spell
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Spell (1): Nimbus of Light
    Spell (1): Nightshield
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Cure Light Wounds
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heighten Spell
    Feat: (Automatic) Child of the Sovereign Host
    Spell (1): Shield of Faith
    
    
    Level 4 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Owl's Wisdom
    Enhancement: Favored Soul Concentration I
    Enhancement: Favored Soul Jump I
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wand and Scroll Mastery I
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Deific Vengance
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Spell (3): Searing Light
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Resist Energy
    Spell (3): Bestow Curse
    
    
    Level 8 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Order's Wrath
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Favored Soul Prayer of Smiting II
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Charisma II
    
    
    Level 9 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Focus: Evocation
    Spell (2): Hold Person
    Spell (3): Mass Aid
    Spell (4): Holy Smite
    Enhancement: Favored Soul Wisdom II
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Spell (5): Slay Living
    Enhancement: Favored Soul Charisma III
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Remove Curse
    Spell (4): Freedom of Movement
    Spell (5): Greater Command
    
    
    Level 12 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Evocation
    Feat: (Automatic) Beloved of the Sovereign Host
    Spell (6): Blade Barrier
    Enhancement: Favored Soul Smiting IV
    Enhancement: Favored Soul Spell Penetration II
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Cure Critical Wounds
    Spell (5): Mass Cure Light Wounds
    Spell (6): Heal
    
    
    Level 14 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Destruction
    Enhancement: Favored Soul Spell Penetration III
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Sonic
    Feat: (Selected) Spell Penetration
    Spell (6): Harm
    Spell (7): Protection From Elements, Mass
    Spell (5): Raise Dead
    Enhancement: Favored Soul Prayer of Incredible Smiting II
    Enhancement: Favored Soul Prayer of Incredible Smiting III
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Death Pact
    Enhancement: Human Greater Adaptability Charisma I
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Leap Of Faith
    Spell (7): Greater Restoration
    Spell (8): Mass Death Ward
    Enhancement: Favored Soul Prayer of Smiting III
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Penetration
    Spell (9): Energy Drain
    Enhancement: Favored Soul Life Magic III
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Mass Cure Critical Wounds
    Spell (9): Implosion
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Spell (9): Summon Monster IX
    Enhancement: Favored Soul Ascendancy: Sovereign Host
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Life Magic IV
    Last edited by Hydro; 11-05-2009 at 01:11 PM.

  2. #2
    Community Member Wyrmnax's Avatar
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    Default

    Arent FoV spells based off on Charisma instead of Wisdom?

    Why both CHA and WIS so high? Why CON so low? You will be taking heat from time to time as a healer, you better off make sure you can survive it
    Editing everything i post, since day 1. Things make much more sense inside my head.

  3. #3
    Community Member Orak's Avatar
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    Default

    Quote Originally Posted by Wyrmnax View Post
    Arent FoV spells based off on Charisma instead of Wisdom?

    Why both CHA and WIS so high? Why CON so low? You will be taking heat from time to time as a healer, you better off make sure you can survive it

    Spell lvl, and sp gain is determined by charisma, DC and strength of spell is wisdom based, thought this was understood by the masses by now =)

  4. #4
    Community Member Wyrmnax's Avatar
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    Doh. Never had a FvS. Caught me wondering what was going on.

    Well, now i know better ^-^

    Thanks.
    Editing everything i post, since day 1. Things make much more sense inside my head.

  5. #5
    Founder ddjunks's Avatar
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    I am thinking about this line too but one thing that is stopping me is that they say Implosion is in a 1 minute timer. It is an aura too but I'm not sure how long it will last and how good it is on a non-melee build.

    I think that will leave us with Slay Living, Destruction, Dismissal and Banishment as insta kill spells.

    We get Energy Drain though at level 9 and that helps alot in high level content.

    You gonna need Maximize feat I guess for Blade Barrier. And it is worth considering Harm too since you have maximize already at it is a WILL base save.
    Tormenting clerics for heals since February 2006.
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