Originally Posted by
Chaosprism
This is one of the running sores for me, direct implementation from pnp of spells that needed work in the first place for balance.
I know i've posted about this before, and I'm sure others have too.
Cause Fear:
<5HD: on will save shaken for short time, on fail will save they are feared for spell duration
>5HD: On will save nothing happens, on fail will save they are shaken for spell duration
Agree, although Shaken status should be cumulative; if they're already Shaken, they should be made Afraid on another failed save against this spell.
Daze Monster:
<7HD: Dazes creature for 6 seconds on fail will save
>7HD: Dazes creature for 2 seconds on fail will save
Primary effect needs to be basically HD unbound and objectively competitive as follows:
<7HD: Dazes creature for 6 seconds, + 0.5 seconds per caster level on a failed Will save, Dazzles (-1 to AB, Search and Spot) for 6 + 0.5 seconds per caster level on a successful Will save.
>7HD: Dazes creature for 6 seconds on a failed Will save, no effect on a successful Will save.
Sleep:
Puts (3+X) HD of creatures asleep where X is the caster level.
All creatures still get a will save to avoid the sleep.
Duration is 2 minutes.
Agreed, although you should be able to specifically target enemies, in order to "focus" all the HD worth of effects on one.
Deep Slumber:
Puts (2 * X) HD of creatures asleep where X is the caster Level
All creatures get a will save.
Duration is 5 minutes.
Agreed, although you should be able to specifically target enemies, as with Sleep above.