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  1. #1
    Community Member SkyCry's Avatar
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    Default Feature request: /showhelmet auto

    I'd like to see a /showhelmet setting that
    • automatically hides helmet in public instances (town, taverns)
      • character taking helmet off in town, where there's no real danger and they interact with people face-to-face
    • and again automatically shows it in private instances (adventures, explorer areas)
      • where they need the extra protection from helmet and only interact with groupmates, that know each other well enough, so don't need to see faces


    I believe this tiny change would add to the immersion and roleplaying in general. And besides, the game already knows which are the public and which are the private instances - we get regeneration and no combat feat/spell usage in public!

  2. #2
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    There is no point in this since we have the /showhelmet command if you like you helmet have show on if you dont turn it off if you want if off it a tavern it takes what 2 seconds. No sense coding something that adds nothing to the game except possible bugs.


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  3. #3
    Community Member SkyCry's Avatar
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    Well, if I thought it added nothing to the game, obviously I wouldn't ask for it.

  4. #4
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    Quote Originally Posted by SkyCry View Post
    Well, if I thought it added nothing to the game, obviously I wouldn't ask for it.
    There is no need for it and it makes now sense we have a /showhelmet off/on command and dont need a auto feature.


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  5. #5
    Community Member SkyCry's Avatar
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    I understand that you don't see value in this. However I do. So some players have value in this, some don't. There are plenty things in the game currently that have value for some and no value for others. These things got implemented anyway. It's not all about you.

  6. #6
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    Quote Originally Posted by SkyCry View Post
    I understand that you don't see value in this. However I do. So some players have value in this, some don't. There are plenty things in the game currently that have value for some and no value for others. These things got implemented anyway. It's not all about you.
    Not all about you and this will never happen as its totaly unneeded and completly useless and doesnt even doe what you say as it adds ZERO immerssion and now I have another for the deadwood pile as I can see you wont say anything else I want to read ever. so

    http://www.youtube.com/watch?v=DH1O6nyKnow


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  7. #7
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    Quote Originally Posted by SkyCry View Post
    I understand that you don't see value in this. However I do. So some players have value in this, some don't. There are plenty things in the game currently that have value for some and no value for others. These things got implemented anyway. It's not all about you.
    I think the point is, it only takes 2 seconds to type /showhelmet on|off.

    Think of it as your avatar taking the time to actually remove or put on his/her helmet. That's immersion right there. Having it magically appear on your head when going into a dungeon seems a little strange to me.
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  8. #8
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    Quote Originally Posted by SkyCry View Post
    I understand that you don't see value in this. However I do. So some players have value in this, some don't. There are plenty things in the game currently that have value for some and no value for others. These things got implemented anyway. It's not all about you.
    Methinks, then, that you need to update your wish list:

    Wish list:
    1) Helmets that automatically turn on/off; 2) More content;3) More classes (Druids, Spirit Shaman);
    3) Even more content; 4) More feats and spells;
    5) A lot more content; 6) Touch AC...


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  9. #9
    Community Member ahpook's Avatar
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    Quote Originally Posted by Uska View Post
    There is no point in this since we have the /showhelmet command if you like you helmet have show on if you dont turn it off if you want if off it a tavern it takes what 2 seconds. No sense coding something that adds nothing to the game except possible bugs.
    Right on. And let me add Devs, quit adding different skins for armors and helmets. Its adds nothing to the game. And stop with the different hair color. It adds nothing to the game. And why do you have the ability to change the visual appearance of your character? It adds nothing to the game and may cause bugs!

    /sarcasm off.

    As you can see, I disagree with your analysis. Visual elements add a lot to the game and changes that can make it more appealing to players are worth considering. While you might not find the convenience of town vs adventure appearance, a number of players would.

    I would like to take it a step farther and actually have town gear and adventure gear that lets you set up armor, weapons, and helmet that are put in place as you change from pubic area to adventure instance. Then you can have your about town appearance and adventuring appearance and it would flip automatically. Would many people use it? I don't know. I do know that one person saying its worthless doesn't make it so (as much as they would like to believe that it does).

  10. #10
    Community Member Healemup's Avatar
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    Quote Originally Posted by ahpook View Post
    I would like to take it a step farther and actually have town gear and adventure gear that lets you set up armor, weapons, and helmet that are put in place as you change from pubic area to adventure instance. Then you can have your about town appearance and adventuring appearance and it would flip automatically. Would many people use it? I don't know. I do know that one person saying its worthless doesn't make it so (as much as they would like to believe that it does).
    While I can't say I would ever use it. I think you are on the right path here. In order to fulfill the request of those that are seeking the immersion in the game, allow for the UI to have a place to outfit your character COMPLETELY depending on the instance type. You could avoid making changes to the showhelmet command, by making player actually remove the item when the don't want it seen. This way they can have the real feel of the game by not benefitting from an item that is not suppose to be on. It would also allow for not carrying around weapons in town; however, you would also lose any benefit from having them equiped since they are obviously in the scabard.

    I am not necessarily for putting the effort into making the change, but if they are going to put effort into it, I think they should approach in the manner I described rather than piece meal the appearance.

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  11. #11
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    Quote Originally Posted by Healemup View Post
    While I can't say I would ever use it. I think you are on the right path here. In order to fulfill the request of those that are seeking the immersion in the game, allow for the UI to have a place to outfit your character COMPLETELY depending on the instance type. You could avoid making changes to the showhelmet command, by making player actually remove the item when the don't want it seen. This way they can have the real feel of the game by not benefitting from an item that is not suppose to be on. It would also allow for not carrying around weapons in town; however, you would also lose any benefit from having them equiped since they are obviously in the scabard.

    I am not necessarily for putting the effort into making the change, but if they are going to put effort into it, I think they should approach in the manner I described rather than piece meal the appearance.

    My 2cp.
    your way adds to the game having it automaticly do it makes the game dumber to me.


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  12. #12
    Community Member Healemup's Avatar
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    Quote Originally Posted by Uska View Post
    your way adds to the game having it automaticly do it makes the game dumber to me.
    I forgot to mention that this option would have to be enabled (default would be not to function this way).
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  13. #13
    Community Member Prism's Avatar
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    Quote Originally Posted by Uska View Post
    Not all about you and this will never happen as its totaly unneeded and completly useless and doesnt even doe what you say as it adds ZERO immerssion and now I have another for the deadwood pile as I can see you wont say anything else I want to read ever. so http://www.youtube.com/watch?v=DH1O6nyKnow
    SkyCry has demonstrated interest in this feature, which practically guarantees that there are others (who might not visit the forums) who would also show interest in such a feature. As such, it is not useless or unnecessary. But hey, congrats on demonstrating that you have the emotional maturity of a 12-year old; linking to a YouTube video was a nice touch. P.S.: nothing says "me, me, ME!" more than flooding threads with triple (or more) posts instead of using the multi-quote function.

    Quote Originally Posted by ahpook View Post
    Visual elements add a lot to the game and changes that can make it more appealing to players are worth considering. While you might not find the convenience of town vs adventure appearance, a number of players would.

    I would like to take it a step farther and actually have town gear and adventure gear that lets you set up armor, weapons, and helmet that are put in place as you change from pubic area to adventure instance. Then you can have your about town appearance and adventuring appearance and it would flip automatically. Would many people use it? I don't know. I do know that one person saying its worthless doesn't make it so (as much as they would like to believe that it does).
    I agree, and that sounds like a great idea. There are many video games which benefit from featuring toggled armor sets, and I think that this game could too.

    Quote Originally Posted by Cedwin View Post
    I think the point is, it only takes 2 seconds to type /showhelmet on|off.

    Think of it as your avatar taking the time to actually remove or put on his/her helmet. That's immersion right there. Having it magically appear on your head when going into a dungeon seems a little strange to me.
    You don't actually see them opening the door, entering, and closing the door behind them, either...they just teleport inside. Think of it as having your avatar take off his/her helmet while s/he is doing that.
    Last edited by Prism; 11-05-2009 at 03:09 PM. Reason: P.S.

  14. #14
    Founder & Hero
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    Quote Originally Posted by ahpook View Post
    Right on. And let me add Devs, quit adding different skins for armors and helmets. Its adds nothing to the game. And stop with the different hair color. It adds nothing to the game. And why do you have the ability to change the visual appearance of your character? It adds nothing to the game and may cause bugs!

    /sarcasm off.

    As you can see, I disagree with your analysis. Visual elements add a lot to the game and changes that can make it more appealing to players are worth considering. While you might not find the convenience of town vs adventure appearance, a number of players would.

    I would like to take it a step farther and actually have town gear and adventure gear that lets you set up armor, weapons, and helmet that are put in place as you change from pubic area to adventure instance. Then you can have your about town appearance and adventuring appearance and it would flip automatically. Would many people use it? I don't know. I do know that one person saying its worthless doesn't make it so (as much as they would like to believe that it does).
    fluff fine but a feature to automaticlyl take off your helmet is flat stupid


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  15. #15
    Community Member moorewr's Avatar
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    Quote Originally Posted by Uska View Post
    fluff fine but a feature to automaticlyl take off your helmet is flat stupid
    Well, this is exactly how I want them to implement /sheathe. You going to call me stupid too, now?

    EDIT: I stand corrected.
    Last edited by moorewr; 11-05-2009 at 03:32 PM.
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