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  1. #1
    Community Member hermespan's Avatar
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    Default human rogue 2/pally 7/fighter 11

    The goal is to make a light armored feat stacking sustained DPS survivor who can primary tank spellcasters, be DPS only on rest of mobs and kill them quickly, with the added utility of trapsmithing and UMD. The skills extra SP gets dumped into are search and balance.

    Is this a viable build?

    I don't want to get into much detail outside of tradeoffs for taking pally/fighter/rogue levels in it higher or lower.

    I took pally 7 for the immunities, smite and CHA saving throw boost (Divine Grace) (I also need CHA for UMD anyway so it's decent synergy). 7 is the sweet spot for my goals.
    fighter 11 for feat stacking, and weapon/strength enhancements (can get 3x str)
    rogue 2 for the initial skillpoint boost, UMD, trap engineering, evasion, sneak attack damage and +1 dex enhancement.

    Feats planned are mobility, dodge, spring attack, slicing blow, slashing spec, khopesh and entire TWF line which does fit into this build's feat slots.

  2. #2
    Community Member Emili's Avatar
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    It is viable, but 12 fighter would allow for a second tier PrE, I cannot think off top of my head of anything level 7 pally is giving that 6 cannot am at work so will not research - one point enhancement? Which case am sure could be made up in other ways.The sweet spots on every class are 6 12 18 now from what I can see...
    Last edited by Emili; 11-04-2009 at 02:30 PM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  3. #3
    Community Member hermespan's Avatar
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    I think it unlocks some enhancements but I could be wrong. I know there's a reason I took it to 7 lol. I'll try it with level 6,

  4. #4
    Community Member hermespan's Avatar
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    Paladin 7 unlocks:
    Bulwark of good II
    Resistance of good II
    Courage of good II

    The question is is +1 AC and +1 saves (courage of good? meh) worth sacrificing a level of fighter and the feat that goes with it? In a defensive build it would be, but only when there's not another paladin in the party... Since this is a DPS build I need to take the extra level of fighter and the feat.

    Level 6 paladin gives you remove disease, which I don't care about either since I'll get disease immunity at level 4. You get nothing at level 5 outside of some enhancement unlocks.

    However, I'll gain 2 feats (one more than the other build) with the 3 extra levels of fighter.

    New build : 2 rogue/4 paladin/14 fighter... no brainer! Back to the character generator for me...

  5. #5

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    Those paladin enhancements are not worth the sacrifice of loosing out on tier II of the fighter enhancments unlocked at level 12 (Stalwart Defender II and Kensai II). Additionally you would have access to WP Focus, WP Specialization, Greater WP Focus, and Greater WP Specialization with 12 levels of fighter and each little bonus to hit and damage helps. The concept is nice, but I would definetly drop Paladin 7 to 6 and raise Fighter 11 to 12.

    For proper DPS you would want Kensai II here, Knight of the Challice I would be nice for fighting the devils as well, maybe dip into TWF (GTWF if you have the dex for it) and go from there. If you are willing to sacrifice evasion you could go Ranger 2 / Paladin 6 / Fighter 12 and get the TWF feat free of charge and invest that feat in other ways to increase your damage output.
    Last edited by Kalanth; 11-05-2009 at 04:03 PM.

  6. #6
    Community Member Noctus's Avatar
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    Quote Originally Posted by hermespan View Post
    The question is is +1 AC and +1 saves (courage of good? meh) worth sacrificing a level of fighter and the feat that goes with it?
    You forgot that at 12th fighter you also get the 2nd tier of the prestige enhancement lines, which you also will loose if you go Paladin 7.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  7. #7
    Community Member Therigar's Avatar
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    Quote Originally Posted by Emili View Post

    It is viable, but 12 fighter would allow for a second tier PrE, I cannot think off top of my head of anything level 7 pally is giving that 6 cannot am at work so will not research - one point enhancement? Which case am sure could be made up in other ways.The sweet spots on every class are 6 12 18 now from what I can see...
    Other than the color choice this would have been my advice as well.

    Paladin 6 for PrE, Fighter 12 for PrE plus an extra feat.

  8. #8
    Community Member hermespan's Avatar
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    So far this build is doing very well... At level 10 (2/4/4) he's got a 39 AC in turtle mode, stanced without buffs, which isn't bad for melee DPS build. Feats so far are twf, weapon focus slashing, oversized twf, dodge, mobility, slashing blow, and spring attack. In DPS/Evasion TWF mode using light armor (+3 light breastplate) for evasion, he's got a 32 standing AC with no stances or buffs. His saves are decent, except for will. 16/17/12 in evasion mode.

    Starting to see big damage numbers... His UMD (23 boosted) is high enough to put the bracers from deleras on (+4 AC deflection, chaotic, umd 20)

    final build will be rog2/pal4/fig14. Can't wait to play with the mummies =D

    Just need a +5 MBP and +5 plate mail now =D

  9. #9
    Community Member LAWPRE's Avatar
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    Default Might?

    Depending upon how much you flank and whether or not that extra Fighter feat at 14 is important, you might think about Rog 3/Pal4/Ftr13. I realize that you need Pal 4 for Turn Undead but Rog 3 gives you 2d6 SA and some more UMD or other skills

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