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  1. #1
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    Default 20 FvS duo with a Rog2/Wiz18

    Hi all,

    I'm planning to duo with my wife who will be playing the CC / Trap Specialist / Nuker and myself being the part-time melee if I have to, buffer, nuker, and healer. We figure between the both of us we can charm, slow or hold monsters and then nuke them down so myself being built as a tank isn't that high a priority. These will be our first characters so nothing is handed down to us. What I have outlined below is what I'm considering is my build to get us through most dungeons and yet allow myself the flexibility to become a full fledge healer also if the need arises. How does this look?

    You'll notice my Concentration is really low. In fact I stopped leveling it once I picked up Quicken as feat. Is this a good idea?

    I've also kicked around the idea of dropping INT to 8 and then use that to up CON to 15 and pick up Greater Human Adapt CON (vs CHA) to boost that up to 16.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (20 Favored Soul) 
    Hit Points: 302
    Spell Points: 1962 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 13
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            12                    12
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom               16                    24
    Charisma             12                    17
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    12
    Bluff                 1                     3
    Concentration         6                     7
    Diplomacy             1                    22
    Disable Device        n/a                   n/a
    Haggle                1                     3
    Heal                  3                     9
    Hide                  1                     1
    Intimidate            1                     3
    Jump                  4                    25
    Listen                3                     7
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  3                     7
    Swim                  2                     2
    Tumble                2                     2
    Use Magic Device      n/a                   n/a
    
    Level 1 (Favored Soul)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Jump (+2)
    Skill: Tumble (+1)
    Feat: (Human Bonus) Extend Spell
    Feat: (Diety) Favored by the Sovereign Host
    Feat: (Selected) Toughness
    Spell (1): Nimbus of Light
    Spell (1): Divine Favor
    Enhancement: Human Versatility I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Toughness I
    
    
    Level 2 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (1): Nightshield
    Enhancement: Favored Soul Damage Boost I
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Wand and Scroll Mastery I
    
    
    Level 3 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Jump (+2)
    Feat: (Selected) Quicken Spell
    Spell (1): Remove Fear
    Enhancement: Racial Toughness I
    Enhancement: Favored Soul Prayer of Life I
    
    
    Level 4 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Jump (+2)
    Spell (2): Cure Moderate Wounds
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Toughness II
    
    
    Level 5 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Soundburst
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Favored Soul Energy of the Scion II
    
    
    Level 6 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Feat: (Selected) Empower Spell
    Spell (3): Prayer
    Enhancement: Favored Soul Charisma II
    
    
    Level 7 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Spell (2): Deific Vengance
    Spell (3): Cure Serious Wounds
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Racial Toughness II
    
    
    Level 8 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Spell (4): Divine Power
    Enhancement: Favored Soul Damage Boost II
    Enhancement: Favored Soul Prayer of Life II
    
    
    Level 9 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Feat: (Selected) Spell Penetration
    Spell (2): Resist Energy
    Spell (3): Magic Circle Against Evil
    Spell (4): Chaos Hammer
    Enhancement: Favored Soul Energy of the Scion III
    
    
    Level 10 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Spell (5): Break Enchantment
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Toughness III
    
    
    Level 11 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Spell (3): Mass Aid
    Spell (4): Freedom of Movement
    Spell (5): True Seeing
    Enhancement: Unyielding Sovereignty
    
    
    Level 12 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Feat: (Selected) Maximize Spell
    Spell (6): Blade Barrier
    Enhancement: Favored Soul Toughness IV
    
    
    Level 13 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Spell (4): Mass Shield of Faith
    Spell (5): Mass Cure Light Wounds
    Spell (6): Heal
    Enhancement: Favored Soul Wisdom II
    
    
    Level 14 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Spell (7): Symbol of Stunning
    Enhancement: Human Greater Adaptability Charisma I
    
    
    Level 15 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Greater Spell Penetration
    Spell (5): Greater Command
    Spell (6): Symbol of Persuasion
    Spell (7): Protection From Elements, Mass
    Enhancement: Favored Soul Improved Empowering II
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Spell (8): Mass Cure Critical Wounds
    Enhancement: Favored Soul Energy of the Scion IV
    
    
    Level 17 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Spell (7): Destruction
    Spell (8): Death Pact
    Enhancement: Favored Soul Life Magic III
    
    
    Level 18 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Feat: (Selected) Empower Healing Spell
    Spell (9): Implosion
    Enhancement: Favored Soul Spell Penetration II
    
    
    Level 19 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Spell (8): Mass Death Ward
    Spell (9): Energy Drain
    Enhancement: Favored Soul Longsword Specialization I
    Enhancement: Favored Soul Life Magic IV
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Skill: Diplomacy (+2)
    Skill: Jump (+1)
    Spell (9): Summon Monster IX
    Enhancement: Favored Soul Ascendancy: Sovereign Host
    Enhancement: Favored Soul Wand and Scroll Mastery II
    And here is my "tank-ish" Build using elements from Mellkor's WF FvS build. Since I will be using a sword & board I went with Shield Mastery and focused more on Strength and damage output with my blade.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Melee Renford
    Level 20 True Neutral Human Male
    (20 Favored Soul) 
    Hit Points: 322
    Spell Points: 2096 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 14
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            14                    14
    Constitution         16                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             12                    18
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    13
    Bluff                 1                     4
    Concentration         7                     8
    Diplomacy             1                     6
    Disable Device        n/a                   n/a
    Haggle                1                    12
    Heal                 -1                     2
    Hide                  2                     2
    Intimidate            1                     4
    Jump                  5                    29
    Listen               -1                    -1
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                  3                     6
    Tumble                3                     3
    Use Magic Device      n/a                   n/a
    
    Level 1 (Favored Soul)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Jump (+2)
    Skill: Tumble (+1)
    Feat: (Human Bonus) Shield Mastery
    Feat: (Diety) Favored by the Sovereign Host
    Feat: (Selected) Toughness
    Spell (1): Divine Favor
    Spell (1): Protection From Evil
    Enhancement: Human Versatility I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Toughness I
    
    
    Level 2 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (1): Obscuring Mist
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Wand and Scroll Mastery I
    
    
    Level 3 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Jump (+2)
    Feat: (Selected) Quicken Spell
    Spell (1): Nightshield
    Enhancement: Favored Soul Damage Boost I
    Enhancement: Racial Toughness I
    Enhancement: Favored Soul Prayer of Life I
    
    
    Level 4 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+2)
    Spell (2): Cure Moderate Wounds
    Enhancement: Human Versatility II
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Toughness II
    
    
    Level 5 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Soundburst
    Enhancement: Human Adaptability Strength I
    Enhancement: Favored Soul Energy of the Scion II
    
    
    Level 6 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Feat: (Selected) Empower Healing Spell
    Spell (3): Prayer
    Enhancement: Favored Soul Charisma II
    
    
    Level 7 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Spell (2): Deific Vengance
    Spell (3): Cure Serious Wounds
    Enhancement: Racial Toughness II
    
    
    Level 8 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Spell (4): Divine Power
    Enhancement: Human Versatility III
    Enhancement: Favored Soul Toughness III
    
    
    Level 9 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Feat: (Selected) Empower Spell
    Spell (2): Resist Energy
    Spell (3): Magic Circle Against Evil
    Spell (4): Recitation
    Enhancement: Favored Soul Improved Empowering I
    
    
    Level 10 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Spell (5): Break Enchantment
    Enhancement: Favored Soul Toughness IV
    
    
    Level 11 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Spell (3): Mass Aid
    Spell (4): Mass Shield of Faith
    Spell (5): Mass Cure Light Wounds
    Enhancement: Favored Soul Improved Empowering II
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (6): Mass Cure Moderate Wounds
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Energy of the Scion III
    
    
    Level 13 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Spell (4): Freedom of Movement
    Spell (6): Heal
    Spell (5): True Seeing
    Enhancement: Human Greater Adaptability Charisma I
    
    
    Level 14 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Spell (7): Mass Cure Serious Wounds
    Enhancement: Unyielding Sovereignty
    
    
    Level 15 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Maximize Spell
    Spell (5): Summon Monster V
    Spell (6): Blade Barrier
    Spell (7): Mass Spell Resistance
    Enhancement: Favored Soul Longsword Specialization I
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Spell (8): Mass Cure Critical Wounds
    Enhancement: Favored Soul Life Magic IV
    
    
    Level 17 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Spell (7): Protection From Elements, Mass
    Spell (8): Death Pact
    Enhancement: Favored Soul Charisma III
    
    
    Level 18 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Feat: (Selected) Mental Toughness
    Spell (9): True Resurrection
    Enhancement: Favored Soul Longsword Specialization II
    
    
    Level 19 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Jump (+1)
    Spell (9): Mass Heal
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Energy of the Scion IV
    
    
    Level 20 (Favored Soul)
    Ability Raise: STR
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Spell (9): Energy Drain
    Enhancement: Favored Soul Ascendancy: Sovereign Host
    Enhancement: Human Improved Recovery I
    Last edited by dcp101; 11-04-2009 at 06:38 PM.

  2. #2
    Founder Mellkor's Avatar
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    If you want to mostly duo stuff, I would highly reccomend a WF Lord of Blades build like the one I posted in another thread. You would have decent melee and great healing, and your wife would have great CC, nuking and buffing. It would be really hard to go without a more melee capable charater for a duo like this methinks. This is a great idea! Let us know how it works out!

    -JR
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
    ***Argonnessen***
    ~~Ascent~~

  3. #3
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    Thanks, Mellkor. I did consider your build actually when we both thought about playing warforged together but she's deadset now on Human and I will be playing the same. So I definitely need to be more "tank-ish" than what I have posted?

  4. #4
    Community Member ariel7's Avatar
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    I do two humans, a max wis favored soul and an exploiterish build. No need for the rest of the party unless raids in most cases.
    Nightbreak - Thelanis.

  5. #5
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    Quote Originally Posted by ariel7 View Post
    I do two humans, a max wis favored soul and an exploiterish build. No need for the rest of the party unless raids in most cases.
    So that sounds like a caster and melee duo group. So two casters is out of the question here, huh.

  6. #6
    Founder Mellkor's Avatar
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    Also consider if your wife went WF wizzy or sorc and you went WF FvS you would both be able to self heal and each other. That is a very important point to consider if you will mostly be duo'ing.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
    ***Argonnessen***
    ~~Ascent~~

  7. #7
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    Quote Originally Posted by Mellkor View Post
    Also consider if your wife went WF wizzy or sorc and you went WF FvS you would both be able to self heal and each other. That is a very important point to consider if you will mostly be duo'ing.
    True, and that was my original proposal but she didn't like the way her warforged looked (women...) so she made a human and I'll be doing the same.

  8. #8
    Community Member cypan41's Avatar
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    not to beat a dead horse. But also if you went wf, your wife went human, You'd be able to heal yourself and her, she would be able to heal you.
    Course if you're going for the Married look. I can understand her not wanting her toon to be married to a WF. What would people think!?!?!

  9. #9
    Founder Mellkor's Avatar
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    Lol
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
    ***Argonnessen***
    ~~Ascent~~

  10. #10
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    Quote Originally Posted by cypan41 View Post
    not to beat a dead horse. But also if you went wf, your wife went human, You'd be able to heal yourself and her, she would be able to heal you.
    Course if you're going for the Married look. I can understand her not wanting her toon to be married to a WF. What would people think!?!?!
    No comment.


    What do you all think about the melee-build I posted?

  11. #11
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    One would think that in this day and age, seeing a human woman walking down the street hand in hand with her warforged husband wouldn't be cause for a second glance even, but alas it seems that it is still not to be. We will just have to keep fighting the good fight for acceptance.

    (sorry this is not a constructive post, I just couldn't help myself though heh)

  12. #12
    Founder Mellkor's Avatar
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    LOL This thread made my day!

    thanks for the laughs!

    ps. your build looks fine. go with it and have fun!
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
    ***Argonnessen***
    ~~Ascent~~

  13. #13
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    My opinion: on your tank build, drop shield mastery for extend, drop empower healing for empower, drop mental toughness for either a spell penetration feat or necro/evocation focus depending on what you think you need more at that point. This will significantly improve your spell dps, which I feel should never be dumped with any FvS build. Also, concentration is one of those "all or nothing" skills. Either maximize it and keep the ability to cast from scrolls and save mana by leaving quicken off from time to time, or dump it entirely and depend on quicken 100%.

    Re: Diplomacy (on the other build). HAHA, who are you going to dump aggro onto? Your squishy wizard wife? She will not be pleased

    Also, such a high str, dex, and con are unnecessary on a self healing class such as FvS. Dex is too high, you will reach the cap with mithril FP even with a 10 and a +6 item.

    Con could be lowered to 14 and still have plenty of HP with toughness and FvS toughness enhancements.

    Str could be lowered to 14 or even 12 and still have plenty after Divine power and str items. You're sword and board so melee dps isnt going to be that great anyway. You have to understand that the reason Mellkor's build has a high Str is that the WF specializes in Two handed weapons, which gains much more from strength than a sword and board build does.

    Maximize Wis or at least take it to 16. Put all level stat points into Wis. Your dps on all spells will suffer otherwise, and with no way of grabbing aggro/keeping aggro from your wife other than comet/BB (no intimidate)... you will find that all you are doing with your FvS is healing your wife if you keep your Wisdom so low.
    Last edited by richieelias; 12-03-2009 at 08:35 AM.

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