Hi all,
I'm planning to duo with my wife who will be playing the CC / Trap Specialist / Nuker and myself being the part-time melee if I have to, buffer, nuker, and healer. We figure between the both of us we can charm, slow or hold monsters and then nuke them down so myself being built as a tank isn't that high a priority. These will be our first characters so nothing is handed down to us. What I have outlined below is what I'm considering is my build to get us through most dungeons and yet allow myself the flexibility to become a full fledge healer also if the need arises. How does this look?
You'll notice my Concentration is really low. In fact I stopped leveling it once I picked up Quicken as feat. Is this a good idea?
I've also kicked around the idea of dropping INT to 8 and then use that to up CON to 15 and pick up Greater Human Adapt CON (vs CHA) to boost that up to 16.
Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
Level 20 True Neutral Human Male
(20 Favored Soul)
Hit Points: 302
Spell Points: 1962
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 13
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 12 12
Constitution 14 14
Intelligence 10 10
Wisdom 16 24
Charisma 12 17
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 12
Bluff 1 3
Concentration 6 7
Diplomacy 1 22
Disable Device n/a n/a
Haggle 1 3
Heal 3 9
Hide 1 1
Intimidate 1 3
Jump 4 25
Listen 3 7
Move Silently 1 1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 3 7
Swim 2 2
Tumble 2 2
Use Magic Device n/a n/a
Level 1 (Favored Soul)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+2)
Skill: Tumble (+1)
Feat: (Human Bonus) Extend Spell
Feat: (Diety) Favored by the Sovereign Host
Feat: (Selected) Toughness
Spell (1): Nimbus of Light
Spell (1): Divine Favor
Enhancement: Human Versatility I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Toughness I
Level 2 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (1): Nightshield
Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Wand and Scroll Mastery I
Level 3 (Favored Soul)
Skill: Balance (+0.5)
Skill: Jump (+2)
Feat: (Selected) Quicken Spell
Spell (1): Remove Fear
Enhancement: Racial Toughness I
Enhancement: Favored Soul Prayer of Life I
Level 4 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Jump (+2)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Toughness II
Level 5 (Favored Soul)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Soundburst
Enhancement: Human Adaptability Wisdom I
Enhancement: Favored Soul Energy of the Scion II
Level 6 (Favored Soul)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Feat: (Selected) Empower Spell
Spell (3): Prayer
Enhancement: Favored Soul Charisma II
Level 7 (Favored Soul)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Spell (2): Deific Vengance
Spell (3): Cure Serious Wounds
Enhancement: Favored Soul Improved Empowering I
Enhancement: Racial Toughness II
Level 8 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Spell (4): Divine Power
Enhancement: Favored Soul Damage Boost II
Enhancement: Favored Soul Prayer of Life II
Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Feat: (Selected) Spell Penetration
Spell (2): Resist Energy
Spell (3): Magic Circle Against Evil
Spell (4): Chaos Hammer
Enhancement: Favored Soul Energy of the Scion III
Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Spell (5): Break Enchantment
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Toughness III
Level 11 (Favored Soul)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Spell (3): Mass Aid
Spell (4): Freedom of Movement
Spell (5): True Seeing
Enhancement: Unyielding Sovereignty
Level 12 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Feat: (Selected) Maximize Spell
Spell (6): Blade Barrier
Enhancement: Favored Soul Toughness IV
Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Spell (4): Mass Shield of Faith
Spell (5): Mass Cure Light Wounds
Spell (6): Heal
Enhancement: Favored Soul Wisdom II
Level 14 (Favored Soul)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Spell (7): Symbol of Stunning
Enhancement: Human Greater Adaptability Charisma I
Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Greater Spell Penetration
Spell (5): Greater Command
Spell (6): Symbol of Persuasion
Spell (7): Protection From Elements, Mass
Enhancement: Favored Soul Improved Empowering II
Level 16 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Spell (8): Mass Cure Critical Wounds
Enhancement: Favored Soul Energy of the Scion IV
Level 17 (Favored Soul)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Spell (7): Destruction
Spell (8): Death Pact
Enhancement: Favored Soul Life Magic III
Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Feat: (Selected) Empower Healing Spell
Spell (9): Implosion
Enhancement: Favored Soul Spell Penetration II
Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Spell (8): Mass Death Ward
Spell (9): Energy Drain
Enhancement: Favored Soul Longsword Specialization I
Enhancement: Favored Soul Life Magic IV
Level 20 (Favored Soul)
Ability Raise: WIS
Skill: Diplomacy (+2)
Skill: Jump (+1)
Spell (9): Summon Monster IX
Enhancement: Favored Soul Ascendancy: Sovereign Host
Enhancement: Favored Soul Wand and Scroll Mastery II
And here is my "tank-ish" Build using elements from Mellkor's WF FvS build. Since I will be using a sword & board I went with Shield Mastery and focused more on Strength and damage output with my blade.
Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
Melee Renford
Level 20 True Neutral Human Male
(20 Favored Soul)
Hit Points: 322
Spell Points: 2096
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 14
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 14 14
Constitution 16 16
Intelligence 10 10
Wisdom 8 8
Charisma 12 18
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 13
Bluff 1 4
Concentration 7 8
Diplomacy 1 6
Disable Device n/a n/a
Haggle 1 12
Heal -1 2
Hide 2 2
Intimidate 1 4
Jump 5 29
Listen -1 -1
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot -1 -1
Swim 3 6
Tumble 3 3
Use Magic Device n/a n/a
Level 1 (Favored Soul)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+2)
Skill: Tumble (+1)
Feat: (Human Bonus) Shield Mastery
Feat: (Diety) Favored by the Sovereign Host
Feat: (Selected) Toughness
Spell (1): Divine Favor
Spell (1): Protection From Evil
Enhancement: Human Versatility I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Toughness I
Level 2 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (1): Obscuring Mist
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Wand and Scroll Mastery I
Level 3 (Favored Soul)
Skill: Balance (+0.5)
Skill: Jump (+2)
Feat: (Selected) Quicken Spell
Spell (1): Nightshield
Enhancement: Favored Soul Damage Boost I
Enhancement: Racial Toughness I
Enhancement: Favored Soul Prayer of Life I
Level 4 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+2)
Spell (2): Cure Moderate Wounds
Enhancement: Human Versatility II
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Toughness II
Level 5 (Favored Soul)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Soundburst
Enhancement: Human Adaptability Strength I
Enhancement: Favored Soul Energy of the Scion II
Level 6 (Favored Soul)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Feat: (Selected) Empower Healing Spell
Spell (3): Prayer
Enhancement: Favored Soul Charisma II
Level 7 (Favored Soul)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Spell (2): Deific Vengance
Spell (3): Cure Serious Wounds
Enhancement: Racial Toughness II
Level 8 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Spell (4): Divine Power
Enhancement: Human Versatility III
Enhancement: Favored Soul Toughness III
Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Feat: (Selected) Empower Spell
Spell (2): Resist Energy
Spell (3): Magic Circle Against Evil
Spell (4): Recitation
Enhancement: Favored Soul Improved Empowering I
Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Spell (5): Break Enchantment
Enhancement: Favored Soul Toughness IV
Level 11 (Favored Soul)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Spell (3): Mass Aid
Spell (4): Mass Shield of Faith
Spell (5): Mass Cure Light Wounds
Enhancement: Favored Soul Improved Empowering II
Level 12 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (6): Mass Cure Moderate Wounds
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Energy of the Scion III
Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Spell (4): Freedom of Movement
Spell (6): Heal
Spell (5): True Seeing
Enhancement: Human Greater Adaptability Charisma I
Level 14 (Favored Soul)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Spell (7): Mass Cure Serious Wounds
Enhancement: Unyielding Sovereignty
Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Maximize Spell
Spell (5): Summon Monster V
Spell (6): Blade Barrier
Spell (7): Mass Spell Resistance
Enhancement: Favored Soul Longsword Specialization I
Level 16 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Spell (8): Mass Cure Critical Wounds
Enhancement: Favored Soul Life Magic IV
Level 17 (Favored Soul)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Spell (7): Protection From Elements, Mass
Spell (8): Death Pact
Enhancement: Favored Soul Charisma III
Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Feat: (Selected) Mental Toughness
Spell (9): True Resurrection
Enhancement: Favored Soul Longsword Specialization II
Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Spell (9): Mass Heal
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Energy of the Scion IV
Level 20 (Favored Soul)
Ability Raise: STR
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Spell (9): Energy Drain
Enhancement: Favored Soul Ascendancy: Sovereign Host
Enhancement: Human Improved Recovery I