Results 1 to 10 of 10
  1. #1
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default The Ultimate Rogue- Redeux for Mod 9/L20

    I really wish the Devs would come to a consensus on this whole Trap thing.... Are traps going to be Really freakin hard or generally easy? Lots of Damage or minimal? Shouldnt a Mostly Rogue build with Max Search/Disable and Mechanic ENH be able to at least Find Elite Trap in Sunken parrish without resorting to building a SPELL POINT Shroud item?

    I dunno, but I realized the other day that I cant make a Assassin/Frenzied Berserker due to conflicting.

    Of course, the Assassin TOD Kit sucks. So I decided to go the Berserker route. EVen without the Full ENH line, the Combo of the Belt and Ring make WAY more sense for this build.

    I'll Probobly Collect the Mechanic Ring as well. But yet again.. It sucks.. It will save me one Inventory Spot though as it does both DD and OL.

    When I came up with my Ultimate Rogue a while back I had foregone the ROgue trap smithing ways. WHo cares if I couldnt get all the traps? I certainly didnt... But as we see the latest content and the increasing difficulty (Yet again) of the new stuff on hard and Elite, I decided to switch my DPSer to Mechanic/Berserker. What I got here is insane. I've spent millions of plat and ground Lots of raids to get her geard up, but I'm pleased with the results so far.

    This is NOT a build for the Casual Gamer. This is NOT a build for New Players unless you KNOW your gonna Powergame the system.

    Now that I Know what I'm doing to Level 20, I reworked the Level Progression to optimize Skills. I DID eat a +2 Int Tome at Level 1 on the build. SO going forward, a few Points will need to be skimmed levels 2-6. SKip Jump/ Balance in those rangers and probably skimp a little more On Hide/MS later in the build. This build inst a Hide in the Shadows type. Its a In your face try to stop me kinda build.

    Level 20 Chaotic GOod Dwarf Male
    (6 Barbarian / 13 Rogue / 1 Ranger)

    Hit Points: 565 Standing/685+ Buffed
    20 HD
    78 Rogue 13
    8 Ranger 1
    72 barb 6
    200 Standing Con Bonus
    22 Toughness Feat
    60 Toughness Enh
    45 Radiance Guard/Dex Item
    10 Draconic
    20 Minos
    30 GFL
    ---
    565 Standing Hit Points
    20 Rage Spell
    60 Barb rage
    40 Madstone
    ---
    685 Hit Points Buffed/raged

    Spell Points: 0

    BAB: 16/16/21/2626
    16 BAB
    11 Base STR Bonus
    5 Weapons
    -2 TWF
    ---
    +30
    4 GH
    1 Haste
    4 Madstone/DP CLicky BAB Boost
    6 Buffed/Raged STR Bonus
    ---
    +45/+45
    -6/-6 POWER ATTACK
    -------
    +39/+39 WHen I have Aggro and No Bard Songs

    Plus Bard Songs and Sneak Att Bonus'


    Fortitude/Reflex/Will

    4/8/4 ROgue 13
    0/2/0 Ranger 1
    5/2/2 Barb 6
    10/7/3 Attributes
    5/5/5 Resistance ITem
    1/1/1 Resistance Ritual
    2/2/2 HoGF
    ------
    27/27/17
    4/4/4 GH
    -----
    31/31/21
    Plus Trap Sense and Dwarven Will ENH, Barb Rage Will ENH



    Abilities:
    (32 Point)
    {32/44}Strength 16+5 levels +2 TOme +6 Item +3 ToD Ring / +4 barb Rage +2 Rage Pot +4 Madstone +2 FB
    {24}Dexterity 15+2 Tome +1 Rogue +6 Item
    {30/42}Constitution 16 +2 Tome +2 barb +2 Dwarf +6 Item +2 Mineral 2 / +6 rage +2 rage Pot +4 Madstone
    {24}Intelligence 14+2 Tome +8 Radiance Kukri as needed for Traps
    {16}Wisdom 9 +1 Tome +6 Item as needed
    {14}Charisma 7+1 Tome +6 Item as needed



    Skills

    Disable Device 76
    23 Ranks +7 INT +7 Tools +15 Item +6 Shroud Item Situational +4 GH +2 Head of GF +3ENH +4 MechanicII +3Bracers +3 Boost

    Open Lock 73
    23 Ranks +7 Dex +7 Tools +15 Item +5 Radiance Guard Shroud Item +4 GH +2 Head of GF +3ENH +4 MechanicII +3 Boost

    Search 68
    23 Ranks +2 Dwarf +7 INT +15 Item +6 Shroud Item Situational +4 GH +2 Head of GF +2ENH +4 MechanicII +3 Boost
    Spot 51
    23 ranks +3 Wis +15 Item +4 GH +2 HoGF +4 MechII

    Use Magic Device 37
    23 Ranks +2CHR +2 HoGF +3 Cartouse +4GH +3 Boost

    Other Skills: Hide, Move Silent, Balance, Diplo, Jump, and a little Tumble

    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Two Weapon Fighting

    Level 2 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+5)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)

    Level 3 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Feat: (Selected) Toughness

    Level 4 (Rogue)
    Skill: Balance (+3)
    Skill: Disable Device (+2)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+3)

    Level 5 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)

    Level 6 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack

    Level 7 (Rogue)
    Skill: Balance (+2)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+1)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Spot (+1)

    Level 8 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)

    Level 9 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting

    Level 10 (Rogue)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)

    Level 11 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)

    Level 12 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons

    Level 13 (Rogue)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)

    Level 14 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+5)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)

    Level 15 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting

    Level 16 (Rogue)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)

    Level 17 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)

    Level 18 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Cleave

    Level 19 (Rogue)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)

    Level 20 (Rogue)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+3)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Damage I
    Enhancement: Rogue Mechanic I
    Enhancement: Rogue Mechanic II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Disable Device II
    Enhancement: Rogue Disable Device III
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Open Lock II
    Enhancement: Rogue Open Lock III
    Enhancement: Rogue Search I
    Enhancement: Rogue Search II
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Rogue Dexterity I
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Improved Trap Sense II

    Gear:

    Helm- Minos Legen

    Necklace: Silver Flame, Optic Nerves, +6 Wis, and other misc clickies.

    Googles -
    Tharnes
    +15 DD

    CLoak -
    Elemental resists/+6 CHR Situational

    Belt -
    Berserker +6 Con/GFL
    Situational: Mechanics

    Bracers -

    Situational: Tharnes

    Trinket -
    Bloodstone
    Head of Good Fortune

    Gloves -
    Primary: Radiance Guard +45 HP, +5 Dex Skills
    Situational: +15 oPen Lock
    Situational: +6 Int Skills

    Boots:
    +6 Dex
    Boots of Anchoring
    Madstone Boots (x2)

    Ring 1: Encrusted Ring +9 STR

    Ring 2 - (Swap Ring) Mechanic Ring +6 Dex/+1 Int +2 OR RIng of Unknown Origins

    Dragontouched Leather ARmor:
    +5 Resist
    Corosive Salt Guard
    Radiance Guard

    DPS/DR Mobs Weapons:
    Mineral II Scimmy Holy/Acid/Acid
    Mineral II Kukri Holy/Acid/+2 COn

    Trash Mob Weapons:
    W/E Scimmy
    Radiance Kukri

    Red Named:
    Disintegrate Scimmy
    Mineral II Kukri(Will Probobly make another Disintegrate eventually)

    Plus the Full Gambit of Scimmy/Kukri P5's (Rapier and SS Banishers of course)
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  2. #2
    Community Member
    Join Date
    Sep 2009
    Posts
    18

    Default

    I like it. Even though it's not a stealth build, it should be noted that it could do so with ease with a single point in ranger sprint (I would guess that the fire trap lore would be the odd man out here) and a hotswap item...

    Either way, I logged in-game with the new idea (for me) to see how cleave interacts with dual wielding... and this is the first post that I see when I logged into the forums shortly afterwards. Could cleave be the wave of the future for TWF builds? I've been reading backlongged posts on cleave and I've noticed that there's alot of hate for it, but I fail to understand why?

    Consider:
    1. Cleave lets you SA multiple mobs.
    2. On-hit weapon effects trigger on multiple mobs with cleave (from my very limited testing).
    3. THF got a bump in mod 9. (according to Shade http://forums.ddo.com/showthread.php?t=204611 )
    4. Stat damagers got a buff in mod 9 (can now be used on red names).

    Couldn't cleave be used to mimic THF effects while dual wielding? Even if it's only hitting 2 mobs, that's still 2 SA while doubling your on-hit effects every 5 seconds, cutting into THF's "thang" and well worth the feat since Power attack is a given for every build. That's the theory anyway... I'm a total noob at this MMO (but not others), so all I have is theorycraft. You would know the actual application better than I ever could... how does cleave interact with dual wielding? Which effects proc off of a cleave, and which don't?
    Last edited by hidaan; 11-03-2009 at 12:37 AM.

  3. #3
    Community Member Tallyn's Avatar
    Join Date
    Feb 2006
    Posts
    683

    Default

    Only question to you is, why does your build show Scimitars and Kukris... you have access to Dwarven Axe, use it. It's a great weapon

  4. #4
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    The Lore is a prereq for Mechanic.

    I have Barb Sprint Boost instead of ranger. Same DIfference. I kept a lot of points in Hide and MS. I can hit a 49 in both Hide and MS. Shes quite stealth.

    Cleave is a Prereq for Frenzied Berserker. I didnt think I'd use it much, but its actually quite nice.

    and as for Scimy/Kulri.... The build is a Stat Damage Machine with a W/E Scimmy and a Radiance Kukri. Its just too much fun to knock almost every mob I face into auto crit.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  5. #5
    Community Member Dragavon's Avatar
    Join Date
    Sep 2006
    Posts
    2,879

    Default

    Quote Originally Posted by Tallyn View Post
    Only question to you is, why does your build show Scimitars and Kukris... you have access to Dwarven Axe, use it. It's a great weapon
    Agree, no need to use light weapons in the offhand, you can use 2 normal weapons with no problems.

  6. #6
    Community Member
    Join Date
    Dec 2009
    Posts
    56

    Default Wf

    anyway u can convert this build and your thief acro build to WF

    lol

    "anyway u can convert this build to a WF. cuase iv always though a WF 12 rogue thief acrobat 6 barb and 2 whatever would serously rock"

    posted on the wrong build but anyhoo
    Last edited by Kavassa; 02-17-2010 at 02:27 AM.

  7. #7
    Community Member Trillea's Avatar
    Join Date
    Mar 2006
    Posts
    341

    Default

    Quote Originally Posted by Kavassa View Post
    anyway u can convert this build to a WF. cuase iv always though a WF 12 rogue thief acrobat 6 barb and 2 whatever would serously rock.
    13 rogue is better, allows you to get crippling strike and improved evasion. That's why he picked the split that he did.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  8. #8
    Community Member
    Join Date
    Dec 2009
    Posts
    56

    Default ahh ok

    so 13 rogue it is but still, i wanna see on a WF cuase they get the glacing effect 3 enhancemnts. cuppled with frenzied 1 and thief acro 2 staffy attacks. what i realy wanna know is can u splash the hella outa somin with it lol.

  9. #9
    Time Bandit
    Join Date
    Oct 2009
    Posts
    141

    Default

    Hmm just curious, why 6 barb/1 ranger instead of 6 ranger/1 barb (or 1 something else)? It would seem at a glance like the tempest attack speed increase would be more beneficial, plus you would have more skill points.

  10. #10
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Quote Originally Posted by Vanshilar View Post
    Hmm just curious, why 6 barb/1 ranger instead of 6 ranger/1 barb (or 1 something else)? It would seem at a glance like the tempest attack speed increase would be more beneficial, plus you would have more skill points.
    No other reason than thats not what this build is.

    I have some Tempest rogue builds areound here as well. This is a Front line in your face 705+ Hit point raid boss DPSer.

    Quote Originally Posted by Kavassa View Post
    so 13 rogue it is but still, i wanna see on a WF cuase they get the glacing effect 3 enhancemnts. cuppled with frenzied 1 and thief acro 2 staffy attacks. what i realy wanna know is can u splash the hella outa somin with it lol.

    Quarterstaffs still suck. No matter what you do with a build like that. Its a flavor build.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload