Can anyone let the community know if trap damage has been returned to its previous state???
Can anyone let the community know if trap damage has been returned to its previous state???
Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS
Does anyone know???
The Truth is out there!!!
Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS
This wasn't any update. It was weekly maintenance. Nothing is changed during this timeframe.
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Not really.....
http://forums.ddo.com/showpost.php?p...8&postcount=77
Trap damage is fine. Get a rogue and disable the trap. Stop running through all traps because of the lack of consequences.
Oh my, you mean we might actually have to play them game!
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Do some research(Read my Sig), I lead a permadeath guild and we go slow and do all traps, it's the traps that you have to go thru first that I am concerned with, losing a toon to a trap that does 500 points of damage and you have to go thru it with a 5% chance of instant death is not good for permadeath!!!
Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS
Arrogant, uninformed responses do nothing but annoy people.
There are plenty of traps in the game that cannot be disabled, and which have to be traversed and that are now one-shotting everything. 1,000 damage because you bumped into an almost unavoidable spike in I Dream of Jeets is vicious. Hundreds of damage in the trapped Ghola Fan hallway from one of the spinning blade traps...
Go back to your bridge, troll.
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nope, not fixed,
BTW in JEETS, elite avarege damage from falling rocks, over 1000 .
no trap to disable ,
max hit was 1365 ,