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  1. #1
    Community Member kafrielveddicus's Avatar
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    Default Is Trap Damage fixed with update

    Can anyone let the community know if trap damage has been returned to its previous state???
    Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
    Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS

  2. #2
    Community Member kafrielveddicus's Avatar
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    Does anyone know???

    The Truth is out there!!!
    Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
    Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS

  3. #3
    Community Member Elyanna's Avatar
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    Default

    This wasn't any update. It was weekly maintenance. Nothing is changed during this timeframe.
    Got a question the answer may be on the wiki! http://ddowiki.com

  4. #4
    Community Member WeaselKing's Avatar
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    Comment withdrawn after further investigation.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  5. #5
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    Impaqt's Avatar
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    Quote Originally Posted by WeaselKing View Post
    Comment withdrawn after further investigation.
    Not really.....

    http://forums.ddo.com/showpost.php?p...8&postcount=77
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  6. #6
    Community Member IronAngel's Avatar
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    Trap damage is fine. Get a rogue and disable the trap. Stop running through all traps because of the lack of consequences.

    Oh my, you mean we might actually have to play them game!

  7. #7
    Hero uhgungawa's Avatar
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    Quote Originally Posted by IronAngel View Post
    Trap damage is fine. Get a rogue and disable the trap. Stop running through all traps because of the lack of consequences.

    Oh my, you mean we might actually have to play them game!
    Sure, bring your rogue into monastary on elite and get the traps
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  8. #8
    Community Member kafrielveddicus's Avatar
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    Quote Originally Posted by IronAngel View Post
    Trap damage is fine. Get a rogue and disable the trap. Stop running through all traps because of the lack of consequences.

    Oh my, you mean we might actually have to play them game!
    Do some research(Read my Sig), I lead a permadeath guild and we go slow and do all traps, it's the traps that you have to go thru first that I am concerned with, losing a toon to a trap that does 500 points of damage and you have to go thru it with a 5% chance of instant death is not good for permadeath!!!
    Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
    Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS

  9. #9
    Community Member sephiroth1084's Avatar
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    Default

    Quote Originally Posted by IronAngel View Post
    Trap damage is fine. Get a rogue and disable the trap. Stop running through all traps because of the lack of consequences.

    Oh my, you mean we might actually have to play them game!
    Arrogant, uninformed responses do nothing but annoy people.

    There are plenty of traps in the game that cannot be disabled, and which have to be traversed and that are now one-shotting everything. 1,000 damage because you bumped into an almost unavoidable spike in I Dream of Jeets is vicious. Hundreds of damage in the trapped Ghola Fan hallway from one of the spinning blade traps...

    Go back to your bridge, troll.
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  10. #10
    Community Member foxx's Avatar
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    nope, not fixed,
    BTW in JEETS, elite avarege damage from falling rocks, over 1000 .
    no trap to disable ,

    max hit was 1365 ,

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