This is part of why so many rogues are unable to disable traps.
When we first started with this game most rogues made an effort to get all the traps, people took thier time to get through each quest, and try to get as much xp/quest as possible.
Then someone came up with this idea of xp/minute. WHAT!!!
Just in case you haven't noticed there is more than enough xp in this game to cap your character and still not run every quest. With this zerg mentality you'll find yourself sitting at level 20 with about a third of the quests never being run.
In case you haven't noticed this game is not a race game. The object of this game is not to see how quickly you can level cap your character. There is no prize for getting to level cap faster than anyone else.
D&D in every form (including DDO) is about team play. It is about working with other players/characters and compleating a goal/quest.
I guess my only response to:
would be "Then we need to get a Real Rogue not a battle cleric with sneak attack."
Rogues are capable of some awesome DPS, but so are the fighter classes. Rogues are the only class that can Disable Traps. That's why some many people try to splash rogue into their characters because they think that will make them as good as a rogue. What many people don't understand is that Rogues are about more than DPS and Traps. Good rogues can fill in for just about any other class and cover the "Rogue Skills".
The traps in this game are now a joke, they are nothing to be feared. Until this is changed you will continue to find parties that don't stop for traps. You add to this the lack of a real penalty for death and you have no reason to have any respect for the traps or people who can disable them.
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