Page 2 of 2 FirstFirst 12
Results 21 to 40 of 40
  1. #21
    Community Member krud's Avatar
    Join Date
    Jun 2006
    Posts
    873

    Default

    Quote Originally Posted by Drakons20 View Post
    Go into a Brawl and test it out, 100% block.
    Nerfing something to make it work in PvP will always draw a chorus of no's. Read what I and others have said. This game had no PvP at the beginning. It was added much later as an afterthought. It is and never will be the driving force behind any changes in the game. PvP is only a sideshow to the rest of the game. If your only argument for nerfing something is to make it work in PvP, you'll never get a good response.
    Last edited by krud; 11-01-2009 at 01:43 PM.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  2. #22
    Community Member bandyman1's Avatar
    Join Date
    Mar 2006
    Posts
    454

    Default

    Quote Originally Posted by Drakons20 View Post
    You need to get The Spell Compendium, so you can actually know what your talking about. Force Missles and others are all in there and none of them are blocked my Shield or Nightshield.
    Are you sure you have the spell conpendium???

    Maybe you should take another look at chain missles.

    Especially since it's already been quoted to you once in this thread.
    THE SEXY of ARGONNESSEN ~
    Now bringing the sexy back to AoK!!!
    Ashamed officer of : My Little PWNY
    Proud officer of :Archmagi

  3. #23
    Community Member EddieB_TBC's Avatar
    Join Date
    Jul 2007
    Posts
    140

    Default

    Quote Originally Posted by Drakons20 View Post
    Go into a Brawl and test it out, 100% block.
    As it is intended and as it works in the actual game content too. And sorry but why anyone would waste their time in a "brawl" for any reason in a game that isn't remotely balanced for PvP is seriously beyond me. Find a new spell to use when you are measuring up or whatever drives ya, and when you are employed by Turbine perhaps you will be in an authoratative position to rules lawyer for the rest of us.

  4. #24
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Drakons20 View Post
    Seriously are you guys just all ********? The Shield spell and Nightshield Spells SPECIFICALLY ONLY BLOCKS magic missles, no other spells AT ALL. Read in game and every single writing of both spells in any 3.5E book. It's broken and needs to be fixed.
    Well since you want to go to the 3.5 handbook, you might want to notice that the other force spells aren't in it, they are constructs of DDO, and thus your reference to PnP in this case is meaningless

  5. #25
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by Drakons20 View Post
    Let's see because the spell specifically stats Magic Missle ONLY! it's pretty simple. Read the players handbook, all the rules and you will understand why those 1st level spells are broken.

    And it's not on a small portion of people. it's every single person who does brawls, cuz they all have Shield or Nightshield item buffs too. it's broken just fix it.
    You apparently haven't got the first clue how Wizards of the Coast writes their rulebooks.

  6. #26
    Community Member hydra_ex's Avatar
    Join Date
    Jul 2007
    Posts
    1,201

    Exclamation

    DDO is not 3.5.

    Any argument saying "its that way in pnp" is automatically defunct.

    Give us one good reason other than PvP for why it should be changed, and we will listen.

    And no, "because it says so in the description" is not an argument. Descriptions should follow mechanics, not vice-versa.

    Just one good mechanical reason on why it should be changed.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  7. #27
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by Lorien_the_First_One View Post
    Well since you want to go to the 3.5 handbook, you might want to notice that the other force spells aren't in it, they are constructs of DDO, and thus your reference to PnP in this case is meaningless
    I've got a great 3.5 reference for him:

    It's called Rule #1, it's found in the Dungeon Master's Guide.

    The Dungeon Master's interpretation of the rules is always right.

  8. #28
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Regardless of the problems pointed out in the suggestion, it would be reasonable to allow Force Missiles a chance to penetrate Shield / Nightshield, such as by passing an opposed caster-level check (as if Shield provided SR against FM), or by a failed Reflex save from the target.

    For verisimilitude, it is odd for a low level spell to absolutely block out one that's quite a bit higher. And for balance it's a little unfair to hypothetical force-specced casters that certain mobs can easily become totally immune.

    And on the subject of Force Missiles, it would be good for them to get a bit of splash damage against nearby enemies. Then the Mordenkainen's Sword spell has this problem where it doesn't even exist...

  9. #29
    Community Member krud's Avatar
    Join Date
    Jun 2006
    Posts
    873

    Default

    Quote Originally Posted by Angelus_dead View Post
    Regardless of the problems pointed out in the suggestion, it would be reasonable to allow Force Missiles a chance to penetrate Shield / Nightshield, such as by passing an opposed caster-level check (as if Shield provided SR against FM), or by a failed Reflex save from the target.

    For verisimilitude, it is odd for a low level spell to absolutely block out one that's quite a bit higher. And for balance it's a little unfair to hypothetical force-specced casters that certain mobs can easily become totally immune.

    And on the subject of Force Missiles, it would be good for them to get a bit of splash damage against nearby enemies. Then the Mordenkainen's Sword spell has this problem where it doesn't even exist...
    and add ranged touch attack for ray spells. I'm sure all pvp casters would welcome that too.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  10. #30
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by krud View Post
    and add ranged touch attack for ray spells. I'm sure all pvp casters would welcome that too.
    And lets not forget SR should stop direct damage spells too.

  11. #31
    Community Member hydra_ex's Avatar
    Join Date
    Jul 2007
    Posts
    1,201

    Default

    Quote Originally Posted by Angelus_dead View Post
    Regardless of the problems pointed out in the suggestion, it would be reasonable to allow Force Missiles a chance to penetrate Shield / Nightshield, such as by passing an opposed caster-level check (as if Shield provided SR against FM), or by a failed Reflex save from the target.

    For verisimilitude, it is odd for a low level spell to absolutely block out one that's quite a bit higher. And for balance it's a little unfair to hypothetical force-specced casters that certain mobs can easily become totally immune.

    And on the subject of Force Missiles, it would be good for them to get a bit of splash damage against nearby enemies. Then the Mordenkainen's Sword spell has this problem where it doesn't even exist...
    This is exactly the argument which I wanted to hear in the OP. I completely agree with the chance to bypass. For the splash damage, not so much.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  12. #32
    Community Member spyyder976's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Magic Missiles are force missiles, therefore other force missile spells are also Magic Missiles, just more of them and higher damage.

  13. #33
    Community Member malthusian01's Avatar
    Join Date
    Mar 2008
    Posts
    66

    Default

    It is pretty simple if you think about it.

    Nightshield - Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.


    Protection from magic missles.

    Missiles.
    S

    Plural.

    The Magic Missile spell is just a kind of missile conjured by magic.

    Magic Missile.

    By nightshield's def, its obvious that any missile conjured with magic is blocked. I know its confusing to understand it if you dont think about it, but it is working as it should be.
    Last edited by malthusian01; 11-01-2009 at 06:29 PM.
    Helbrimm- WF Wiz/Rogue (retired) Hellbrim-WF Sorcerer

    Member of <o>

  14. #34
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Quote Originally Posted by Visty View Post
    kobolds dont have the shieldspell
    afaik the only mob with shieldspell is the demonqueen, a lvl12 raid
    Pretty sure this is not the case, as I distinctly recall tossing missiles of some kind at other enemies and seeing them blocked on occasion. Now, that may be from Nightshield or from Shield, but I'm fairly certain that the DQ is not the only one immune.

    That said, the fact that players have this, as A_D said, is a huge buff! Nerfing the spells to no longer protect against other force spells would make them essentially useless after level 5 or so. If monsters are blocking your Force Missiles USE A DIFFERENT SPELL! It's simple really.

    And if you still don't see the point, go try soloing VoN 4 (Haywire's Foundry) on a caster with Night Shield up, then try again without it.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  15. #35
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by sephiroth1084 View Post
    If monsters are blocking your Force Missiles USE A DIFFERENT SPELL! It's simple really.
    Realistically, even if monsters aren't blocking Force Missiles you still should probably use a different spell.

  16. #36
    Community Member Robi3.0's Avatar
    Join Date
    Jul 2006
    Posts
    445

    Default

    Quote Originally Posted by Angelus_dead View Post
    Realistically, even if monsters aren't blocking Force Missiles you still should probably use a different spell.
    True Dat!
    there's one thing you never put in a trap if you're smart. If you value your continued existence. If you have any plans on seeing tomorrow then there's one thing you never, ever put in a trap.

  17. #37
    Community Member toughguyjoe's Avatar
    Join Date
    Aug 2007
    Posts
    0

    Default

    why was there so much talk about this? Its all terribly simple.

    Magic Missle is blocked by Nightshield/Shield.

    Chain Missles Is block by Nightshield/Shield.

    Force missles Is blocked by Nightshield/Shield.....IN DDO ONLY

    Force missles is not blocked by Nightshield/Shield in PNP in my guess because Wizards thought it was foolish for a level one spell to block a level four spell. That was their decision.

    Force Missles is blocked in DDP for their own reasons. I cannot read into them as turbine usues some mystical magic eight ball to make most of their decisions.

    Has this catastrophe made DDO have some problem? NO.

    Did this OP maybe lose in the PVP pit becaue of it? Probably.

    the biggest thing is.............Why does it matter?
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  18. #38
    Community Member noinfo's Avatar
    Join Date
    Jun 2007
    Posts
    2,681

    Default

    Quote Originally Posted by Angelus_dead View Post
    For verisimilitude, it is odd for a low level spell to absolutely block out one that's quite a bit higher. And for balance it's a little unfair to hypothetical force-specced casters that certain mobs can easily become totally immune.
    ...
    Problem is the very limited number of defensive spells anyway. After 4th level defensive spells really only duplicate existing spells.

    Globes are even more poorly implemented so that there is only 1 quest in the game that it is even used and that is situaltional.

    Give higher level versions of shield or night sheild that may have better bonuses or addtional effects including blocking force spells of the same or lower level. Give a better range of defensive spells.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  19. #39
    Community Member Vanda's Avatar
    Join Date
    Mar 2006
    Posts
    886

    Default

    Please read the 3.5 spell compendium. I'll quote the important parts.

    Chain Missile:

    Spells, magic items, and abilities that protect against magic missile (such as the shield spell or a broach of shielding) also protect against this spell.

    Force Missile:

    Sparking bolts of blue magic, like giant magic missiles, streak from your outstretched hand...
    Both are force effects that are basically amped up versions of magic missile. Force attacks are extremely powerful, especially in PnP were they can hit blurred, displaced, incorporeal and other targets without error or miss chance. Shield and Nightshield are made specifically to counter the very powerful impact of force damage.

    So in sort, there is not problem and DDO is doing it correctly.
    Hail Mighty Argonnesson
    Vanda Copperfoot -- ZZPP Copperskull -- Deepwoods Off
    Bronca Tigertooth --Tenflagon Copperfist -- ShubsnZuuls Roasting in the Sloar
    <UNBREAKABLE>

  20. #40
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Quote Originally Posted by Angelus_dead View Post
    Realistically, even if monsters aren't blocking Force Missiles you still should probably use a different spell.
    Generally, yeah, though there are times when Force Missiles are useful.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload