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  1. #1
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    Default You have got to fix Shield and Nightshield

    It's soooo broken that this level 1 spell stops all Force spells I use up to 4th level so far so can't verify others. But these 2 spells are SPECIFICALLY only supposed to stop Magic Missle. That is all, not all Force Spells.

  2. #2
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    Quote Originally Posted by Drakons20 View Post
    It's soooo broken that this level 1 spell stops all Force spells
    What makes you think that?

    Keep in mind that the behavior you are describing is a buff to spellcasting player characters... because of the differentials in hitpoints, preparedness, and actions, the life of a sorcerer would be more difficult if he couldn't make himself immune to Force Missile and Chain Missile. Since those spells do poor damage against monsters anyway, the inability to use them on a fraction of enemy spellcasters is unimportant.

    Quote Originally Posted by Drakons20 View Post
    But these 2 spells are SPECIFICALLY only supposed to stop Magic Missle.
    Where did you get that idea?

    Did you check the entry for Chain Missiles, on Spell Compendium page 45?
    Quote Originally Posted by Chain Missiles
    Spells, magic items, and abilities that protect against magic missiles (such as the shield spell or a brooch of shielding) also protect against this spell. If the primary target has this sort of protection, the spell has no effect against it but still springs to all secondary targets

  3. #3
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    Quote Originally Posted by Angelus_dead View Post
    What makes you think that?

    Keep in mind that the behavior you are describing is a buff to spellcasting player characters... because of the differentials in hitpoints, preparedness, and actions, the life of a sorcerer would be more difficult if he couldn't make himself immune to Force Missile and Chain Missile. Since those spells do poor damage against monsters anyway, the inability to use them on a fraction of enemy spellcasters is unimportant.


    Where did you get that idea?

    Did you check the entry for Chain Missiles, on Spell Compendium page 45?
    Let's see because the spell specifically stats Magic Missle ONLY! it's pretty simple. Read the players handbook, all the rules and you will understand why those 1st level spells are broken.

    And it's not on a small portion of people. it's every single person who does brawls, cuz they all have Shield or Nightshield item buffs too. it's broken just fix it.

  4. #4
    Community Member malthusian01's Avatar
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    Wait...you want something to be changed because of the brawling tavern? What is this, WoW?
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  5. #5
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    Quote Originally Posted by malthusian01 View Post
    Wait...you want something to be changed because of the brawling tavern? What is this, WoW?
    I'm just using these things as example. Friken Shaman Kobolds in the Harbor block all these spells too, there ya happy.
    Last edited by Tarrant; 11-02-2009 at 11:19 AM.

  6. #6
    Community Member malthusian01's Avatar
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    If you are high enough level to have force spells, why are you killing kobolds in the Harbor? Wouldnt you have other spells you could use as well?
    Helbrimm- WF Wiz/Rogue (retired) Hellbrim-WF Sorcerer

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  7. #7
    Community Member VonBek's Avatar
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    Quote Originally Posted by Drakons20 View Post
    Read the players handbook,
    The exception you describe has negligible adverse impact on gameplay. Yet, to bring it into line with the tabletop rules would add complexity, and likely divert resources from other areas (I'm looking at you, Known Issues List). I do not see the cost/benefit as good.
    So, I hear that one day we may get Familiars...
    ....I want a Velociraptor!

  8. #8
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    Quote Originally Posted by Drakons20 View Post
    Read the players handbook, all the rules and you will understand why.
    You know in DnD all the kobolds wait happily while you roll your d20. They even wait if you want to go to the fridge to get mountain dew.

    Garth

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  9. #9
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    Quote Originally Posted by Drakons20 View Post
    Let's see because the spell specifically stats Magic Missle ONLY! it's pretty simple. Read the players handbook, all the rules and you will understand why those 1st level spells are broken.

    And it's not on a small portion of people. it's every single person who does brawls, cuz they all have Shield or Nightshield item buffs too. it's broken just fix it.
    You apparently haven't got the first clue how Wizards of the Coast writes their rulebooks.

  10. #10
    Community Member hydra_ex's Avatar
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    DDO is not 3.5.

    Any argument saying "its that way in pnp" is automatically defunct.

    Give us one good reason other than PvP for why it should be changed, and we will listen.

    And no, "because it says so in the description" is not an argument. Descriptions should follow mechanics, not vice-versa.

    Just one good mechanical reason on why it should be changed.
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  11. #11
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    Regardless of the problems pointed out in the suggestion, it would be reasonable to allow Force Missiles a chance to penetrate Shield / Nightshield, such as by passing an opposed caster-level check (as if Shield provided SR against FM), or by a failed Reflex save from the target.

    For verisimilitude, it is odd for a low level spell to absolutely block out one that's quite a bit higher. And for balance it's a little unfair to hypothetical force-specced casters that certain mobs can easily become totally immune.

    And on the subject of Force Missiles, it would be good for them to get a bit of splash damage against nearby enemies. Then the Mordenkainen's Sword spell has this problem where it doesn't even exist...

  12. #12
    Community Member malthusian01's Avatar
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    It is pretty simple if you think about it.

    Nightshield - Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.


    Protection from magic missles.

    Missiles.
    S

    Plural.

    The Magic Missile spell is just a kind of missile conjured by magic.

    Magic Missile.

    By nightshield's def, its obvious that any missile conjured with magic is blocked. I know its confusing to understand it if you dont think about it, but it is working as it should be.
    Last edited by malthusian01; 11-01-2009 at 06:29 PM.
    Helbrimm- WF Wiz/Rogue (retired) Hellbrim-WF Sorcerer

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