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  1. #1
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    Default WF repair technician - lvl 6 transmutation

    I'm trying to build a nice WF support. I'm new to game, and it looks like from ddowiki that repair spells (transmutation) finish at lvl 6 spells. What level Sorc do you need to be to cast lvl 6 spells?

    I've seen other builds suggesting lvl 11 but I don't understand why/how caster spells work. Do you only need to Sorc lvl 6 to cast lvl 6 spells?

  2. #2
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    Quote Originally Posted by Mojofizznut View Post
    I'm trying to build a nice WF support. I'm new to game, and it looks like from ddowiki that repair spells (transmutation) finish at lvl 6 spells. What level Sorc do you need to be to cast lvl 6 spells?

    I've seen other builds suggesting lvl 11 but I don't understand why/how caster spells work. Do you only need to Sorc lvl 6 to cast lvl 6 spells?
    It's level 11 for Wizards and 12 for Sorcerors. The ddowiki and the compendium both have spell progression charts you should check out.

    I have a lvl 8 WF Sorceror named "Technician" set up for WF support. If you spec heavy into the Repair spells it also affects your force spells. Magic Missile and Chain Missile become very potent if you go this route. No save, no spell resistance, auto hit spells that do decent damage (especially when Empowered and / or Maximized) can be a lot of fun. =)

    Best of luck,

    Technician

  3. #3
    Community Member Lorien_the_First_One's Avatar
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    This shows when you get spells, as well as other key things you need to know about sorc http://ddowiki.com/page/Sorcerer

    If your question about "when do we get them" is because you want to multiclass...don't. If you want to be a repair tech go pure. Some of those spells scale by level, you get more enhancements to make them more powerful by level, and you get more offensive, defensive, buffing, and repairing spells as you level higher by virture of a larger selection of spells and more spell points.
    Last edited by Lorien_the_First_One; 10-31-2009 at 12:58 PM.

  4. #4
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    I don't see the purpose of going higher than 11 in Wizard, to get the full transmutation/repair. I like the idea (from another thread) of taking 8 bard and 1 rogue to have buff songs and lock picking/trap disarm etc.

  5. #5
    Community Member Anneliese's Avatar
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    Mass repair spells go up to spell level 8.

    A 11 wizard / 8 bard / 1 rogue...is...uhm...probably not a good idea.

  6. #6
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Mojofizznut View Post
    I don't see the purpose of going higher than 11 in Wizard, to get the full transmutation/repair. I like the idea (from another thread) of taking 8 bard and 1 rogue to have buff songs and lock picking/trap disarm etc.
    weak wizard, weak bard, too many stats to support. Not enough spell points. Probably not enough AP to fully support the bard and sorc force/repair enhancements. That mongral won't do well. You will also be locked out of the mass repair spells.

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