The base concept is for a warforged, but any race can work but drow pretty much (low con = meh).
12 Ranger, and either 8 Wizard, or 7 wizard and a couple variants.
1 rogue for umd/locks, maybe basic traps. Probably the best option as this is mostly a 'utility melee'.
1 fighter for tower shields and intimidate enhancements
1 monk for ac - but stats are already spread, so it would be a low benefit.
Going 1 rogue could umd heal/res, fighter a bit more melee focus, and monk maybe 4-5 more ac.
Basic idea is a two weapon warforged ranger, with evasion, haste, rage, displacement, firewalls, d-doors, stoneskin, maybe enervation, and repair spells. Ranged as appropriate.
Not the ultimate dps - but 12 ranger with self buffs and standing in a firewall is not shabby either (not for devils but hey cant have everything). Not the ultimate ac - but perma displace and stoneskin will reduce a lot of damage (few wizards will re-cast it on you once one wears off - they are either busy or running out of mana over time). Not a prime caster, but even a level 7 or 8 maximized firewall with potency will do some nice area damage while your swinging, and super useful on things like ghosts and scorps and bats....
So mostly a build that can handle a lot of content, solo if needed, add a bunch of utility spells, and be a half decent trap monkey if needed, and keep itself and others alive also as needed.
Max strength mostly, good con, decent dex, just enough int to cast level 4 spells (start with a 12 probably). Strength will be around a 30 say, add divine power clickies and your set.
Hit points will be mostly ok, wf con and toughness enhancements will help to balance out the lower wiz hp.
Armor class can be decent, DT docents and some lucky rolls will get you a 50ish ac at least, raid buff to 60ish.
Other races work too, halfling can get your heal marks and better ac, human for skill boosts and the feat, elf using scimitars and better dex, even dwarf works for the con and hp. Drow gets rapier bonuses and int, but int is barely a prime stat, and base elves get 32 points over drow 28 points, as cha is a non-issue - so regular elves would be better point wise than drow.
Obviously I havent crunched the final numbers - but it would be a fun build, useful for a gimp basically.