Last edited by Deusxmachina; 11-04-2009 at 01:06 PM.
I can dodge fireballs, baby!
"When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown-up."
Does anyone know what each level of alert does? It reads very generic. I hit Red today in a level 6 quest today on Hard and I am level 11. Thats a level 7 quest with me being 11. I was drinking haste pots and not only was I harried but my to hit bonus seemed to be reduced. I normally would rarely miss the end boss, but while red I could barely hit him. Just curious because I can't find this in the notes anywhere. Thanks
I was thinking last night that maybe the change to Dungeon Alert wasn't arbitrary at all. Lately the server load has been very high and there has been lag associated with the sheer number of players on. Clearly, the new server is evidence of that large increase. I am guessing that the Dungeon alert was increased to help with lag temporarilly and that it has had some unintended consequences, because on some quests there isn't any problem. I ran all of the new harbor stuff and mindssunder twice and also ToD without any dungeon alert at all. but Bastion over the weekend was a disaster of red dungeon alerts almost coming spontaneously... just a thought.
I was in Reclamation normal with only a hireling cleric. I killed everything in the quest.
I opened the final door, shrined and pulled the first mob from the final encounter.
The cleric (in defensive stance) ran past me into the room, agroing all the archers (and getting killed) leading them to me.
Suddenly it was Orange and then I was dead.
The cleric then was in some bug and refused to use the res shrine (they had only a minute before).
I am not sure what annoys me more;
The fact the cleric AI in defensive mode would rather melee an opponent on another floor, on the side of the room than heal (or fight the mob I am)
OR
that you adjust the DA thresholds without considering/testing for edge cases like this.
Jesus saves but only Buddha makes incremental backups.
Myself and 3 other friends did Threnal part 3 of the east I think where you have to protect coyle in the library. We had red DA the whole freaking quest, completly harried, and there were NO mobs up.
Helbrimm- WF Wiz/Rogue (retired) Hellbrim-WF Sorcerer
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