was thinking of an elf variation of the monster using the displacement dragonmarks. I got two versions planned - a dex/finesse version with rapiers, and a str based version with scimitars. Not sure which I prefer, but am leaning dex atm. Already having a stockpile of rapiers doesn't hurt either. Same starting stats, but the str based version puts all level ups in str. It would end up with +3 damage, -3AC and -3 reflex save vs the finesse version. Probably would take otwf in place of finesse if I went str route. The dex based version can get useful end game AC with minimal grinding. If I really want to focus on AC I can start with 14str and 18dex. All in all it's about a 5-10% drop in dps for a gain of 3 or 4 AC. which way to go? I'm positive the end-game whack-a-brick-wall-type-mob-boss-with-auto-attack players will say 'go for strength', but without a good way to self heal I'd prefer a good defense as well. It's not like he'll have gimp dps if I go for dex. Has anyone figured out the to-hit of trash mobs, and bosses in current high end content?
And before anyone says "just get shroud clickies for displacement" I'll say NO, I don't want to grind vale quests just for some clickies. I can barely tolerate grinding out the main items/weapons I need. Plus, I already got my paladin if I really want to play a clickiefest. And no, I don't want to make a halfling either
Code:Character Plan by DDO Character Planner Version 3.10 DDO Character Planner Home Page Incogneato2 Level 20 Lawful Good Elf Male (12 Fighter \ 2 Monk \ 6 Ranger) Hit Points: 351 Spell Points: 70 BAB: 19\19\24\29\29 Fortitude: 19 Reflex: 22 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 16 28 Constitution 14 16 Intelligence 8 8 Wisdom 14 16 Charisma 8 8 Tomes Used +2 Tome of Strength used at level 16 +2 Tome of Dexterity used at level 16 +2 Tome of Constitution used at level 16 +2 Tome of Wisdom used at level 16 +3 Tome of Strength used at level 20 +3 Tome of Dexterity used at level 20 Level 1 (Monk) Feat: (Monk Bonus) Dodge Feat: (Selected) Least Dragonmark of Shadow Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Level 3 (Ranger) Feat: (Selected) Weapon Finesse Level 4 (Ranger) Level 5 (Ranger) Level 6 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Selected) Lesser Dragonmark of Shadow Level 7 (Ranger) Level 8 (Fighter) Feat: (Fighter Bonus) Mobility Level 9 (Fighter) Feat: (Selected) Extend Spell Feat: (Fighter Bonus) Spring Attack Level 10 (Fighter) Level 11 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 12 (Fighter) Feat: (Selected) Weapon Focus: Slashing Weapons Level 13 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 14 (Monk) Feat: (Monk Bonus) Toughness Level 15 (Fighter) Feat: (Selected) Power Attack Level 16 (Fighter) Feat: (Fighter Bonus) Greater Two Weapon Fighting Level 17 (Fighter) Level 18 (Fighter) Feat: (Selected) Iron Will Feat: (Fighter Bonus) Two Weapon Defense Level 19 (Fighter) Level 20 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Elven Enchantment Resistance I Enhancement: Valenar Elf Melee Damage I Enhancement: Valenar Elf Melee Damage II Enhancement: Extra Dragonmark Use I Enhancement: Extra Dragonmark Use II Enhancement: Extra Dragonmark Use III Enhancement: Extra Dragonmark Use IV Enhancement: Kensei Scimitar Mastery I Enhancement: Kensei Scimitar Mastery II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Scimitar Specialization I Enhancement: Way of the Patient Tortiose I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Defense I Enhancement: Ranger Tempest I Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III Enhancement: Fighter Toughness IV