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  1. #1
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    Default Fighter 8/Rogue7/Wiz 5

    I need some help in determining how awful this build would be. I just started DDO a week or so ago and am learning a lot yet.

    Why I like it:
    Level 5 Wiz has all the neat spells that I enjoyed the most from D&D. Fireball, Haste, Displacement, etc.
    Rogue 7 for backstab abilities
    Fighter to pick up feats and hp

    My highest class level is 8, is this really bad?

    I think I would make a Drow dex build. Is there a reason I shouldnt go crazy with dex to rely on dex AC and weapon finase for atk?


    Thanks for any help
    Last edited by hawkender; 10-29-2009 at 01:51 AM.

  2. #2

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    Quote Originally Posted by hawkender View Post
    I need some help in determining how awful this build would be. I just started DDO a week or so ago and am learning a lot yet.

    Why I like it:
    Level 5 Wiz has all the neat spells that I enjoyed the most from D&D. Fireball, Haste, Displacement, etc.
    Rogue 7 for backstab abilities
    Fighter to pick up feats and hp

    My highest class level is 8, is this really bad?

    I think I would make a Drow dex build. Is there a reason I shouldnt go crazy with dex to rely on dex AC and weapon finase for atk?


    Thanks for any help
    if you want a ftr/rog/wiz i would recommend 13rog/2ftr/5wiz

    as a 8ftr/7rog/wiz5, you hp will not be that great and hence you will be a support melee. if this is the role you are going to adopt, it means you will not be having as much attention of the mobs, boosting up rog levels will help in sneak attack plus getting 2 very valuable feats that will help with survival ie slippery mind and improved evasion

    ps: you can forget about using the wiz levels to nuke. use it mainly for buffing
    If you want to know why...

  3. #3
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    I think you will be very dissapointed if you create this character and level it up beyond ca lvl 12-14.

    Your fireball will be next to useless at lvl 20, your buffs will have shorter duration than what you get on items you can make in the Shroud raid.

    Tho at low levels it could have the potential to be a fun build, for a player that knows DDO well.

    But you do not, as a player with a week's experience. I would advice you to play a pure classed character until you know more about DDO.

  4. #4
    Community Member WolfSpirit's Avatar
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    Arrow Ahhhhhhh!!!!

    Another "Wouldn't this be Neat" build!
    I swear, I'm going to add "Entercarefully into multiclassing before doing so" to my sig.
    But I will give +1 Rep for at least coming to the forums before trying anything.
    Plan ANY Multiclass character out from start to finish and carefully weigh the gains before dedicating to it. Your buffs and Hastes will be of VERY short duration and your melee will be very low dps and rogue skills medocre... But there are perhaps better char builders out there that could somehow come up with a multiclass to do what your looking for and make it not so...
    Well, make it better perhaps...
    Good Luck!

    ~
    If we shrank our solar system to the size of a Quarter, and lay it at your feet, the Milky Way galaxy would still be larger than North America. ~NASA Perspective anyone?

  5. #5
    Community Member Thrudh's Avatar
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    Quote Originally Posted by WolfSpirit View Post
    Another "Wouldn't this be Neat" build!
    I swear, I'm going to add "Entercarefully into multiclassing before doing so" to my sig.
    But I will give +1 Rep for at least coming to the forums before trying anything.
    Plan ANY Multiclass character out from start to finish and carefully weigh the gains before dedicating to it. Your buffs and Hastes will be of VERY short duration and your melee will be very low dps and rogue skills medocre... But there are perhaps better char builders out there that could somehow come up with a multiclass to do what your looking for and make it not so...
    Well, make it better perhaps...
    Good Luck!
    I agree this is a difficult build, but I don't agree with some of your comments...

    5 levels of wizard allows some decent buffs... You get two meta-magic feats for free, so you'll have Extend... 10 minute Shield, Jump, Blur, Exp Retreat are all good... Haste and Displacement will only last 1 minute each, but what else are you going to spend your SP on? You'll have enough to keep these going all the time. Basically, you can consider yourself perma-hasted and perma-displaced (perma-displaced is VERY nice)

    Rogue skills will not be mediocre with 7 levels of rogue...

    It's a doable build... but it's gear dependent (You'll need lots of gear to raise your hit points, before you get a radiance II rapier, soloing will be difficult... etc.)

    And don't go dex-based...

    Also, leveling to 20 will be very difficult... Sure it looks "okay" at 20 with 5 levels of wizard, lots of sneak attack damage, etc... but at level 10, what will you be? 4/3/3? Not so good...


    Deep multi-classing like this is tough to pull off... A "splash" of another class usually gives better benefits... I like the 13/5/2 rogue/wizard/fighter suggestion... It's better to have at least ONE primary class.... then to split evenly among 3...

  6. #6
    Community Member krud's Avatar
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    self cast buffs are nice, however many are right in that the 5 wiz is going to be tough to pull off. Unless you go 5 wiz very early, you won't be getting the buffs you want until level 10 or later. If you decide to get 5wiz early, then you'll have your buffs, but you won't be able to fight or do anything else very well. At high levels you will only be buffing yourself with those 5 wiz levels. Expeditious retreat, shield (if twf), blur, haste and displacement will be your most useful ones.

    What are your options to achieve the same thing?

    UMD - your rogue levels should give you enough umd to use wands of blur, expeditous retreat, or shield. I have a rogue who does this, and it works well, but finding high level wands of these isn't always easy or cheap (especially shield).

    clickies - ugghh. For people accustomed to endless high level raiding, acquiring a bunch of shroud clickies may seem easy, but for most others, especially newbs, it is not that easy, or even that appealing. Not to mention the annoyance factor with constantly swapping gear in and out, or forgetting to.

    pots - haste is available in pots, is uninterruptable, and lasts 30sec vs 1min. Costs plat, but at higher levels this shouldn't be a problem.

    elf displacement dragonmark - if you have the extra feats to spare this is an ok option. This buff can be extended, and it's duration is based on character level, so will continually increase in duration as you level. It is also uninterruptable. If you have another casting class besides wizard (e.g. 6ranger) you can still pick up extend. Thrud's 13/5/2 could work, or any combo of 6rgr/2+x rog/12-x ftr dragonmarked elf could also accomplish much of what you are trying to achieve.
    Last edited by krud; 10-29-2009 at 01:59 PM.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  7. #7
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    Thanks everyone for your constructive thoughts. You have helped put into words and supplied an argument for suspicions I already had.

    As for it being another "wouldn't this be neat build," even its total ****, but I still enjoy it, isn't that the point? =D If players don't toy with different builds they won't learn what works or what doesn't work and why...one might think this behavior should be encouraged?

    As has been said though, I don't know how things will turn out in the late game and I appreciate the insight concerning higher levels!

    Dragavon- could you clue me in on what a new player would need to know to make this build fun at lower levels please?

    Quote Originally Posted by DragavonBeta View Post
    Tho at low levels it could have the potential to be a fun build, for a player that knows DDO well.
    .

  8. #8
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    Quote Originally Posted by hawkender View Post
    Dragavon- could you clue me in on what a new player would need to know to make this build fun at lower levels please?
    Probably not the answer you want, but to make a build like this work you need lots of DDO experience. You need to know how to overcome this builds weak spots, and how to exploit its strenghts. And belive me, the weak spots are far more numerous than the strenghts.

    DDO is a game that lets you create totally fubar'ed characters. I once met a sorc in fullplate with a greatsword and no mana. When I asked about the build the player had dumped charisma to 8, and did not understand why he had no mana to cast spells......

    And with a build like this it is very very easy to make mistakes early on that only manifest themselves at higher levels. A friend of mine has a vision of a WF battlearcane character. He capped 4 characters at lvl 16, with various mixes of sorc/pally(rogue) and wizard/fighter(rogue), and was not able to create a character he was happy with. He has played DDO since launch, and has loads of experience.

    Your idea for a character sounds nice on paper, but it will be weak in just about every area on high levels.

    If I where you, I would start a drow rogue with silly high intelligence (20), take 2 rogue levels at start and then go wizard the rest of the way.

    Then with that experience I would consider adding fighter levels to the mix.

  9. #9
    Community Member Gnorbert's Avatar
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    My advice would be to start a warforged rogue with the following stats

    Str: 16
    Dex: 15
    Con: 14
    Int: 14
    Wis: 6
    Cha: 6

    Take two levels of rogue, then take a few levels of Wiz, then see where you are. As a warforged you will have self-healing from wands and spells right from the beginning.

    If you are playing towards a fun character then consider simply 13 rogue / 7 wizard using two weapon fighting.

    Getting to 7 wiz will give you access to Stoneskin, Wall of Fire, repair critical damage spells. Also it will give you more duration on your haste and displacement spells.

    If you would rather a two handed fighter and really want to be more durable then perhaps a 7 rogue / 7 wiz / 6 fighter would be good for you. This gives you access to Kensei I enahncements through the fighter levels. Also, in this scenario you can drop your Dex by a couple points and bump your other stats as you see fit.


    No, none of these will be MAX anything as far as DPS or durability, they should prove very entertaining to play.

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