
Originally Posted by
Wudwaen
Well, first and foremost, real scepters are glorified maces/clubs - and always were. Second, Casters are supposed to have rods, staves, and wands. Some of those rods did in fact double as weapons in the original DM's guide. DDO apparently short circuited the system by using scepters. Further, this is in part transition from Paper to Screen. As a paper side referee, I can make and change rules instantly, an MMO cannot. And trust me, if you were to get thwacked in the jaw with 3 pounds of gold and diamond covered mithral pipe, it would hurt.
Further, the targeting in DDO sucks so horribly that wizards will often if not always end up fighting hand to hand. It is not possible to maintain a target. The game does not lock-in targets. If you tell an NPC to do something your targeting ceases to work unless you unequipe your weapons first and re-equip after having them heal or buff or whatever. If you do get a target you will not move towards it, stay in range, or even maintain it - under any circumstances. If the target is at a higher elevation then no matter what weapon or spell you can almost guarantee a grounded shot - especially out of doors. (No arc trajectory exists for thrown or fired weapons.) The LoS limitations are too strict to take into account things the character would which the player cannot. Acquiring a target does not result in maintaining and following the target for any kind of combat (melee or ranged). If you cast a spell at something that is PB then it goes into the ceiling and does not hit anything. Then there are those times when you do not want to waste 10 to 25 SPs to cast on something that has 1 HP left and will save 2/3rds of the time anyway. So, the end result is casters must also be prepared for melee.