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  1. #1
    Community Member
    Join Date
    Oct 2009
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    165

    Default Not so New Level 9 Arcane Spell: Timestop

    One of the most iconic level 9 DnD spells is missing! While I understand that this is surely due to balance and workability concerns, Timestop can be modified into a viable, and reasonably powered spell. I thus present the following:

    Timestop

    Spell Information
    Spell level: Innate level: 9, Sorcerer/Wizard: 9, Other: Cleric with Time domain 9
    School: Transmutation
    Components: Verbal, Material and Somatic
    Range: Personal
    Target/Area: 5 feet/caster level radius centred on caster
    Duration: 0.6 seconds/caster level
    Applicable Metamagic: Extend Spell, Quicken Spell
    Cast Time: 6 seconds
    Cooldown: 60 seconds (120 seconds if Extended)
    Save: None
    Spell resistance: No

    Freezes all enemies, objects (includes traps, doors, boxes, etc...) in a stasis field in a large area of effect around the caster (5 feet per caster level) for the duration of the spell. Frozen enemies and objects cannot act or trigger, and cannot hear, see or otherwise sense anything for the duration of the spell, as they are trapped in stasis, nor can they be harmed or debuffed in any way, having been made completely invulnerable and indestructible while suspended in time. Enemy projectiles and spells entering the stasis field are frozen in time, but will resume moving according to their normal trajectories upon its dissipation. Players do not take damage from swimming or moving through environmental hazards, such as acid or lava while in the area of effect.

    Notes: Visual effect is akin to that encompassing the rust monster in The Ruined Halls House Kundarak quest. The animations of all enemies and objects frozen by this spell are also stopped and frozen, their models surrounded by a glowing, blue aura. Players affected by this spell in PvP cannot see, hear or sense anything while affected by the spell. As this spell features no save or spell resistance, it should probably have a long cooldown to help preclude chaining abuse. While players are in the area of effect, everything has a light, bluish tinge similar to the colouration of the stasis field's surface.

    Application: Great for making a momentary pause in the action when required, such as when needing to apply a quantity of heals or buffs, or lay down persisting area of effect spells.
    Last edited by Surrealistik; 10-28-2009 at 02:18 PM.

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