Greetings,
I’m playing a concept build transferred from PnP, a Human Rogue/Ranger/Fighter combo wielding twin Dwarven waraxes. Level breakdown is Rogue 12 (Assassin)/Ranger 6 (Tempest)/Fighter 2. My goal is to serve as an effective rogue for things like traps, secret doors, opening locks etc. and still do a reasonable amount of damage.
I’m looking for some suggestions for feats to select, all of which will come up later in the build (11th – Fighter, 15th, 18th). Currently I'm 4th level, should hit 5th later today.
Planned or existing feats are:
Toughness, Dodge, TWF (Ran), OTWF, Mobility, ITWF (Ran), Spring Attack, GTWF
So the options I’m currently considering are: Two-Weapon Defense, Two-Weapon Blocking, Weapon Focus: DWA, Improved Critical: DWA, Combat Expertise, Whirlwind Attack, Iron Will, Luck of Heroes, Power Attack, Cleave
I’m open to other suggestions.
Here are additional details on the planned build for reference:
Starting Stats:
Str: 14 (Level ups will go here)
Dex: 16
Con: 14
Int: 14
Wis: 8
Cha: 8
Base Saves at 20th: Fort 12, Reflexes 13, Will 6.
10th level Rogue special: I’m thinking either Improved Evasion or Slippery Mind, though with a really low will save, not sure whether Slippery Mind will make sense.
Planned Enhancements
Fighter Armored Agility I
Fighter Critical Accuracy I
Fighter Strength I
Fighter Toughness I
Human Adaptability
Human Toughness I, II, III
Ranger Dexterity I, II
Ranger Tempest I
Rogue Assassin I, II
Rogue Damage Bonus I, II
Rogue Dexterity I, II, III
Rogue Faster Sneaking I, II, III
Rogue Hide I, II
Rogue Move Silently I, II
Rogue Sneak Attack Accuracy I, II, III
Rogue Sneak Attack Training I, II, III, IV
Rogue Subtle Backstabbing I
5 points worth of enhancements to allocate, 4 of which at 20th level
Level selection
1: Rogue
2-3: Ranger
4: Fighter
5: Rogue
6-9: Ranger
10: Rogue
11: Fighter
12-20: Fighter
With a sweep of his…
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